In war, I'd prefer a dishonest man to a man who was unreliably honest. Predictability goes a long way in tactics: you can't control the players, but you could rely on what you believe them most likely to do in the situation they're in. Which is one reason why Vallo is so maddening to me: the arrivals and departures don't make sense. They aren't predictable. No amount of logic, big brain, cunning or forethought can predict what will happen in the day-to-day, which makes for lousy endings. Heartbreak. Broken relationships. But Vallo gives you just enough to keep you hopeful. Because for some, there is
hope. The waiting, the not knowing
- it makes everything sharper. Brighter.
Which is all to say: I was gone for four months, taken to some strange world where I worked in a bar called the Mos Eisley Cantina. Luckily, I was the prettiest one there (save Earl, Earl had these gorgeous magenta fronds you would not
believe), and I learned how to fly a spaceship and things were mostly fine, save how very much I missed the lot of you
. And then one day, right when I was beginning to think I might never make my way back, I came back to this place just in time to see more departures.
But I am
very glad to be back.