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Dec. 1st, 2015


[info]contradictme

Who: Kiley and Reginald
When: Who knows. Morning?
Where: The storage basement

she was handcuffed, which she generally would have enjoyed, but not in these circumstances )

Nov. 30th, 2015


[info]future_dust

Who: Juno and Lennon
Where: The red part of the map!
When: Noonish

i hope you know what you're doing 'cause i sure don't )

Nov. 29th, 2015


[info]trustinme

Who: Owen and Alistair
Where: Yellow Section
When: Noonish

New in Town )

[info]thatdarnoctopus

Who: Ariel & Marco
When: Afternoon
Where: Blue quadrant

For better or worse... )

Nov. 28th, 2015


[info]evielution

Who: Cecilia and Evie
When: Morning
Where: Elevator who knows where

what is this madness? )

Nov. 25th, 2015


[info]recklessrecluse

Who: Chase and Billy
Where The Doom Room
When: Morning? Probably? Maybe?

This is so not where I went to sleep )

[info]mountzenith

TIME UPDATE

Day 10.

Weather: No changes.

Events: It’s ten days in, and anyone that’s been here a while should now have a handle on the basic routine. When the powers that be send a message, a little light near the computer starts blinking. Right? Wrong. Today, there’s no sign at all that anything is different. At some point after 8 AM, anytime anyone gets on their computer they’ll simply find a message waiting for them. No notification. It reads:

Greetings.

Though some of you abstained in yesterday’s vote, the majority of you that chose to have a say voted for clothing. We have outfitted an apparel store in town.


In usual douchebag fashion (haha, outfitted, fashion), TPTB don’t inform anyone where the shop actually is. Anyone who so desires is just going to have to wander around and find it. Players can find that a new store has been added to the map. Anyway, the message doesn’t end there. It goes on to say:

We have several announcements for you all.

First, we regret to inform you that there have been two additional terminations from the experiment. Rhett and Eddi have been deemed unsuitable and were removed. They shall be replaced as soon as we find acceptable replacements.

Today we require a display of teamwork. In our observations we have seen that many friendships are forming amongst you, as well as a certain amount of animosity. Tempers are bound to clash, but now that a few wedges have been successfully driven home, we are curious to see how well you can each overlook your differences and work together.

You will find that Reginald, Cecilia, Chase, Kiley, Evie, and Billy are not in the house. Each individual has been trapped in a hidden location somewhere in town. They cannot escape, they have no food, and they have only enough water to get through the next twenty-four hours. It is up to those of you that remain to locate and free them.

There is a catch, however.


Of course there is. When isn’t there?

After twelve hours, if you have attempted to find the trapped individuals and failed, an individual may volunteer to take a punishment in exchange for a hint as to the location of someone of their choice. Anyone may do this, and as often as they desire.

Happy hunting.


Well, shit.

The good news is that the six trapped subjects have been paired together, so no one’s locked up alone. But none of them are going to be very comfortable or happy.

So, you may ask, what’s it like for the six trapped subjects?

Each of them will wake up feeling a little groggy and disoriented, but that will pass quickly, within a couple of minutes. They will be wearing whatever they fell asleep in, minus any watches. If they fell asleep naked, they will have been provided a hospital gown.

Chase and Billy are in a small, cramped room. It appears to be the remains of an old laundry room, and is definitely in a basement. It’s chilly, damp, and extremely dirty. The walls are bare, the floors are concrete. There’s no furniture. There’s one flashlight between them, no other source of light, no additional batteries. When they wake up, the flashlight will already be turned on. There’s a single door, and it won’t budge. It feels like there’s something heavy blocking it on the other side.

Cecilia and Evie are in an elevator, but not one they’ve been in before. It’s tiny, and there’s not enough room for either girl alone to stretch across the floor, though they could sit in opposite corners without touching one another. There’s a dim red emergency light flashing on the ceiling. The elevator doors cannot be forced open, nor can the emergency escape hatch in the ceiling - even if either girl was tall enough to reach it. Spoiler alert: they’re not.

Reginald and Kiley are in what appears to be a storage room. There are shelves all along the walls, many of them covered with boxes, but neither Reginald or Kiley can reach them as they are both handcuffed to either side of a radiator rather close to the ground. Someone at least left an overhead light on for the pair of them.

Each pair has access to bottled water, and just enough of it to get them through twenty-four hours. They will each find a note somewhere nearby. For Chase and Billy, it’s under the flashlight. For Cecilia and Evie, it’s under a magnet on the elevator door. For Reginald and Kiley, it’s pinned neatly to Reginald’s shirt.

The letter reads:

You have enough water to get you safely through the next twenty-four hours. You are not presently in any danger. Your fellow subjects have been assigned the task of rescuing you. You cannot escape on your own, so you have no choice but to sit and wait. Use your time however you see fit.


Fantastic.

Oh, one more thing. Cassi’s, the new clothing store in town, has a couple of surprises in store. Make sure you check the map.