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Oct. 7th, 2015


[info]evielution

Who: Evie
Where: Her room
When: All day

pondering the possibility of domestic terrorism )
Tags: ,

[info]selfconfined

Who: Rhett.
Where: His room.
When: Late morning.

he's already making a list of who he'd sacrifice first if he had to )

[info]guardthelight

Who: Eddi & Marco
Where: Lounge
When: Evening

marco performs magic )

Oct. 6th, 2015


[info]movedthrough

Not Freaking Out

Who: Lennon and Kiley
Where: the theater, third floor
When: afternoon

I guess they want to make sure we’re entertained before they kill us off )

Oct. 3rd, 2015


[info]recklessrecluse

Who: Chase and Cecilia
What: The Anxious Adventures of Chase Hawthorne! ft. Cecilia!
Where: The road into town/town
When: Mid-morning

On the road again )

[info]takingaim

Who: Owen and Marco
When: Late afternoon
Where: The Study

something. anything. )

Oct. 2nd, 2015


[info]movedthrough

Who: Lennon and Britten
When: late morning
Where: the billiard room

wandering )

[info]manchildish

Who: Jack, Kiley, and whoever else might wander into the kitchen for some b-fast.
What: Fooooooood
Where: The mansion kitchen
When: 9:30ish

Annoying the chef will result in starvation )

Oct. 1st, 2015


[info]thatdarnoctopus

What withdrawal?

Who: Marco & Cecilia
What: Marco needs a a favor
When: Morning, right after journals
Where: Cecilia's room

Despite the fact that he had woken up sweating and hadn't stopped yet, Marco pulled his hoodie on and zipped it up, then pulled the hood over his head. It didn't help the chills, which was what he'd hoped for, but it was okay as something of a security blanket. He hadn't grown up with one of those, but any comfort in his current situation was just fine.

For a moment, he considered just staying in bed, but that wouldn't help the situation. Besides, he'd already told the nurse that he was coming down, and he didn't want to hold her up. )

[info]mountzenith

TIME UPDATE

Day 2.

Weather: The captives first night in Mount Zenith is rather chilly, with temperatures dipping to 55° Fahrenheit. Temperatures steadily climb once the sun rises, settling around 75 in the afternoon.

Events: Regardless of what happened yesterday, what the captives did or even where they fell asleep, once again everyone wakes up back in their assigned rooms. Those who took their bracelets off will have them on again. The IVs have not been replaced, so... win some, lose some?

Well, mostly lose. Those who took the time to destroy any cameras they found will discover they have been replaced. Womp womp.

It's worth noting that everyone does sleep. Even if an individual did everything in their power to stay awake through the night, at some point sleep will overcome everyone, and it will feel rather natural. Once again, captives will begin to wake up around 8 in the morning.

There is one thing that everyone will (or at least should) notice is different in their rooms: there is a blinking light on their computers. Yes, every captive has a desktop computer in their bedroom (incapable of connecting to the internet, of course), and a small red light is blinking on the monitor. It's bright enough to be noticable, but probably not bright enough to wake a light sleeper. Captives will find that their computers are in sleep mode - all they need to is press a key on the keyboard or move the mouse and the monitor will flick on. At which point, a message immediately appears. It reads:

Greetings.

Now that you've had time to settle in, allow us to explain a few things. You are here for a reason. Escape is impossible, and the sooner you accept that, the better off you will be. If you are compliant, you will be rewarded. If you make things difficult, you will be punished. Right now, that is all you need to know. This needn't be a hardship on any of you. You can choose to look at your time spent here as a blessing or a curse. It makes no difference to us. The choice of how you will be treated during your stay here is entirely up to you.

This computer is equipped for two things - writing and keeping a journal, and network communications with your fellow subjects. We require that you make use of these options on a regular basis. If you do not, you will be punished. From time to time you will receive orders on this computer - daily requirements that you must meet. Should that be the case, the light will blink again.

We have no requirements of you today. It is our suggestion that you take time to get to know each other and explore the town.

Thank you.


Well that's cheery, innit? After closing the message, captives will find they are automatically logged in to a program simply titled The Zenith Network. Each individual's log-in is their subject #. It is explained that their log-in is how other captives will see their identities on the network, and they are given the option of changing it to their name or a nickname, if they desire. They are asked to create a password, and boom! They're on the network.

Oh. One more thing. Characters are going to quickly find out that they can't actually leave their room until after they post something on the network. They're locked in. Yes, Chase, the windows are locked too. After a post is made - any post - each character will hear several audible clicks in each door and window.

Last but not least, any character that is on daily medications prescribed by a doctor will find their daily dose(s) waiting for them in their bathroom - but only their daily doses.