Apr. 21st, 2012


[info]colligomods

Hey guys!

With that little musical interlude over and done with, the Collector has decided to toss out a situation that has the potential for both angst and hilarity. Introducing the Canon Ageswap Plot! Beginning at midnight tonight (EST), Asaph will be influencing certain individuals in the city to swap places with either an younger or older version of themselves that exists within their canon.

Of course, this is entirely voluntary. Not everyone has to be swapped nor will everyone necessarily be able to.

Here are a few guidelines to keep in mind for the plot. Cut to spare the flist. )

Also, please note that characters who are changed for this plot will have no knowledge of their time in Colligo. They will wake up wherever they normally sleep, already changed into another version of themselves, and will not know where they are or any of that. It's very similar to bringing in a character, except they won't arrive in the library.

And that's it! If you have any questions/comments/ideas whatsoever, please respond to this post or contact us and, remember, have fun with this!

♥ - The Mod Squad

Apr. 8th, 2012


[info]colligomods

Hello everyone! At midnight tonight (EST), the bodyswap plot will start. This plot, brought to you not by Asaph but rather by a very bored Q Junior, will begin with a post from the troublemaker responsible. After that, everyone who is affected is welcome to begin posting with their character in the body they've been assigned.

Below the cut, you're going to see the list of pairings. There is also a list of guidelines and reminders. Please make certain to read over them and, if you have any questions, don't hesitate to respond to this post!

Also, as it is so close for time for the plot to begin, we are no longer taking volunteers. If you would still like your character(s) involved, please contact us and we'll see what we can work out.

The guidelines and pairings! )

If we have accidentally left someone off the list, please let us know ASAP so we can fix it. And, once again, thanks for making Colligo such a smashing success! You guys rock!

♥ ♥ ♥ - The Mods

Dec. 30th, 2011


[info]colligomods

Plot Preperation Update

Okay! So, since the initial post about the upcoming New Years plot has already gotten over 170 comments and therefore is tricky to navigate, we decided to put up another one.

Please respond here if you do not have pairings for your characters so we can get the rest of the folks paired off before the plot starts! We know there are still some out there who either haven't been able to find anyone or who weren't able to get online yesterday to comment, and we don't want to leave anyone out!

Once again, the rules to the plot can be found here and, if you have any questions/comments/suggestions/etc. feel free to contact the mods!

♥ - Colligo Mod Squad

Oct. 30th, 2011


[info]colligomods

Hey everyone!

The Mods here, with information regarding the Halloween plot! This plot will begin at midnight, Monday night (October 31) going into Tuesday (November 1) and will end at midnight the following Sunday night (November 6) going into Monday (November 7).

• Along with trick-or-treating for the younger crowds (and those who might be taking the younger crowds out), there will also be a costume party on Monday night. This is being thrown by Gabriel, the resident Archangel, at the nightclub The Serpent's Den that he just inherited from AJ Crowley.

• Come midnight anyone who is in costume - whether they are at the party, at home and simply asleep with their costume on, walking down the street, whatever - will turn into their costume for the remainder of the plot. This means they will actually think they are whatever it is they dressed as for Halloween. So if your character is dressed as a pirate, they are going to think, and behave, as though they are a pirate until the plot ends.

• The only exception to this are if your character dressed as some sort of inanimate object. Obviously, if they are dressed as an M&M or a fire hydrant, they won't physically become these things. However, they can and will become animals if they opt to dress as a cat or shark or something.

• If there are characters who opt to dress as bad guys/pschos/monsters/etc., they can feel free to kill, maim, and/or attack as many locals as they'd like. Please make sure you have full player permission before doing the same to any played character, though, and keep in mind if you opt to have your character killed off by someone dressed as Michael Myers, they will stay dead until the plot ends.

• Feel free to have fun with this plot but do keep in mind that no characters will turn back to themselves until it ends.

So! To recap: If your character is in costume at midnight on Halloween, they are going to become that costume. If they die, they're dead until it's over. If they kill people, they'll be killing people until it's over. If you don't want them to become their costume but still want them to participate in the party and various other Halloween-themed events in the city, dress them as something that isn't living. Or feel free to have them out of costume by midnight, when the change occurs. That works too.

Comments? Questions? Professions of undying love? Feel free to respond here or contact us!

Enjoy the event and happy Halloween, everybody!

♥ - The Mods

Jul. 27th, 2011


[info]colligomods

Hello all! The mods here, with a couple quick things.

First up, as we mentioned earlier, the Christmas In July plot is starting to wind to a close. Over the next few days, the temperatures are going to start rising and the snow is going to melt. The decorations will slowly start being taken down in shops and Christmas music will stop. This is going to happen gradually but all of it will be gone entirely by August 1st.

It's also time for a new plot! Starting at midnight tonight, characters are going to start changing ages. Whether they get older or younger is up to you. You can even age them up for a bit then age them down for a while, or vice versa. The plot is fairly lax in that regard and, as always, you don't have to participate at all if you'd rather not. However, we do have a few rules to go with whichever option you choose.

READ! THERE WILL BE A TEST! )

And that's about it! Once again, the plot will start at midnight tonight and will run two, possibly three, weeks depending on player interest. If you have any questions, feel free to respond here or contact us!

♥ - The Mods

May. 17th, 2011


[info]colligomods

Hello lovelies!

Just a note from the mods real quick to cover a few questions we've been asked regarding a recent gamewide development. Namely, the Collector's decision to bring various places/things/beings from other realities to Colligo.

For the most part, this is meant to signify a shift in the game. Now that the city isn't shut off from the rest of the planet, and exploration is possible even if living outside of the city currently is not, the Collector wants reasons for people to want to stick around too. Which is why he's decided to allow things from home to start popping up. However, we of course don't want things to get completely out of hand, so there are a few guidelines.

Cut to spare the friends page. Please read! )

As each situation is unique and this is something fairly new that can impact the game in a large way, we ask for the time being that anyone who wants to bring in any item/being/place from home that they please ask us first. You can feel free to respond to this post, if you would like, or you can also contact us via our mod post.

Thanks and if you have any comments or questions, feel free to ask!

~ Jessy, on behalf of the Colligo Mod Squad

May. 13th, 2011


[info]colligomods

Friday the 13th Mini!Plot

Hello all! Just a quick note from the Modly Ones.

As today is Friday the 13th, we couldn't let this superstitious day go by without doing something to the poor sods at Colligo. So! Starting this morning, which means that yes, backdating is allowed (including network and comm posts), everyone in the city is going to be experiencing the worst luck ever. Basically, consider this day a Murphy's Law sort of day. Meaning anything that can go wrong quite likely will and odds are will do so in a very big way.

At midnight going into Saturday (EST), the bad luck streak will end and things will return to Colligo's idea of normal. And, of course, if you have any questions/comments/idea/etc feel free to respond here or the mod contact post. Thanks and keep being awesome!

~ Jessy, on behalf of the Colligo Mod Squad

Apr. 21st, 2011


[info]colligomods

Hello lovelies! This is just a quick note from us because there seems to be a touch of confusion out there as to what this particular plot we're currently having entails. To clarify:

• This plot is solely up to your discretion. You can opt in as many of your characters as you would like or you can opt to simply sit back and watch the chaos.

• Should you want to include your characters in the madness, you can pick any of our previous plots (minus the invasion ones) we've had in game before. You can even pick more than one, at a time, or one right after the other.

• All rules that applied to each plot will also apply to your character if you use that plot now. For example: If someone is de-aged to a small child, they will not know who anyone is they have met in game as an adult unless they have also met them in their own reality or know of them through some canon puncturing source (if allowed by the character being punctured, obviously). Please refer to the posts in [info]colligo to see the specific rules of each plot as they were introduced to the game.

• The overall Collector's Greatest Hits plot ends at the end of April. However you can choose to have your character go back to normal well before that, if you would like. The end of the plot, in this instance, merely means that all characters still affected by the 'cut off' date will default back to normal at that point.

Hopefully this clears things up but, if you have any questions, feel free to respond here or our handy, dandy mod contact post!

Thanks and keep at it. You guys rock!



Jessy, on behalf of the Colligo Mod Squad

Dec. 29th, 2010


[info]colligomods

Hello guys and gals! So after being asked a few questions in regards to the ins and outs of bringing someone back from the dead following the invasion, we decided to make a post to try and explain things in a bit more detail.

Click and read! There will be a test! Okay, not really, but still click and read! )

That should just about cover it! If anyone has any questions or wants something clarified, or would like to know something that wasn't covered here, please feel free to ask here or contact us!

~ The Mod Squad

Nov. 30th, 2010


[info]colligomods

Okay folks. In three hours time (at midnight EST), the AU plot will officially come to an end. Everyone will turn back to normal. Whether characters remember what happened to them or not is up to you. All we ask is that any characters from the future not remember anything too specific.

Also, don't forget to request items from home for the Present Exchange 2010!! This will be running until December 24, with a game-wide plot (details coming soon) to follow immediately after.

That's it for now. Thank you all for making this game such a success and we'll be posting shortly with the first recipients of presents so keep an eye out!

~ The Colligo Mods

Oct. 16th, 2009


[info]colligomods

Okay lovely players of Colligo, we have a quick announcement to make!

As some of you may have noticed, the Leverage Team (with a few new members) have recently undergone one of their infamous cons. Specifically, they robbed a bank and framed the mean, nasty bank manager.

What does this mean to you? Well, here's the deal. Cut to save f-lists. READ. It's important! )

If you have any questions or comments regarding this, feel free to contact the mods!

~ THE COLLIGO MODS

Sep. 13th, 2009

[info]thecollector

EVENT #05 - BEGIN

How irritating, The Collector thought to himself as he lounged back in his chair, the monitors that showed him what was happening in his city flashing from building to building and person to person, from this angle and that, showing him nothing of great interest.

This was never his intention, to let his collection get so comfortable within his city and yet, some of them were. They were mingling and making friends, developing romantic relationships and other such bonds that were making their interim here in his city more of an interstellar vacation and not the experiment he'd been conducting. It was an interesting set of details to add to the many notes he'd taken on their interactions thus far, but he did not desire for them to be happy. If he wanted that, he would have left them where they were and observed them in their natural habitats. No, he wanted to collect them, to hoard them and keep them in his city, acting the way he wanted them to act.

And this was not the way he wanted things. Not at all.

"Time to do something about that, wouldn't you say..." He turned to face a figure standing at his right. "...Barbas?"

"Like I said, I'll create your chaos for you... Just so long as I get to do what I wish with the Charmed Ones," Barbas drawled, fingers steepling as his gaze flashed out over the monitor. Piper, Paige, and Prue, all three caged in and in the perfect position for the ultimate revenge.

"Do not let them occupy your attentions. I expect you to make all of them suffer."

"Oh, I will. They will. They won't even know what hit them."




Okay! We're going to try to keep this as short and sweet as possible, but as this is going to be covering the ins and outs of the next baddie to come to Colligo, everyone please read it all the way through, okay?

Cut to save the friends pages )

Aug. 19th, 2009


[info]colligomods

MINI-EVENT #01 - FIRE

A fire has been started in Housing Building B by an NPC doing the Collector's bidding. The building is going to burn to the ground and all characters within that building will be relocated to Housing Building D, located across the city.

Any and all threads that cover the fire itself are to take place here. All rules pertaining to this mini-event can also be found in the same post.

If you have any questions/comments/concerns, please contact us here.

Enjoy!!

Jul. 19th, 2009


[info]colligomods

EVENT #04 - UPDATE!

The results of the voting are in and have been tallied! Junior officially locked all of the [info]colligo_network posts that took place before the current in-game Event kicked off. This means that none of the characters - whether they were affected by this plot or not - are able to read any posts dated before July 11, 2009. If they try, it will just show that 'no posts are available' much like if you scroll back too far in a community/forum somewhere online.

Feel free to have your characters notice this and comment, or don't. The choice is obviously up to you!

Now, on to something else in regards to this Event. A lot of folks have been asking and after a brief chat amongst us mods, we've decided on a few things. First and foremost is the most important:

THIS EVENT IS SET TO END ON AUGUST 10, 2009.

Click for more! )

Jun. 27th, 2009


[info]colligomods

EVENT #04 - PAST, PRESENT, FUTURE AND COULD-HAVE-BEEN.

It's just about time for another gamewide plot. However, unlike the last one that involved a Big Bad and something being done to the city itself, this time we're going to do something that directly affects the characters. Essentially, we're going to be turning those who are volunteered into a different version of themselves!

What does this mean, you might ask? Well, allow us to explain.

THE VARIOUS OPTIONS AVAILABLE... )

Now, we do have a bit before the plot is going to kick off, but we don't want to wait too long. In order to keep moving in a forward direction, we're asking everyone to please reply within one week (by SATURDAY, JULY 4TH, 2009 @ MIDNIGHT EST) with one of the following forms from the categories as explained above. Should you wish to change your mind about the choice you made before the plot kicks off officially, we ask that you delete your original comment here and re-submit with a new form as this is going to be our Master List of the changes the characters will (or will not) be going through.

Thanks and we now return you to your regularly scheduled roleplay!

~ THE COLLIGO MODS




SPECIFY WHICH CHANGE YOUR CHARACTER IS MAKING IN THE SUBJECT LINE OF YOUR COMMENT!

AU CHANGE FORM

CHARACTER:
FANDOM:
POINT OF CHANGE IN THEIR CANON:
HOW DID THIS CHANGE AFFECT THIS CHARACTER?:
AGE DIFFERENCE (IF ANY):
ANYTHING ELSE?:



FUTURE CHANGE FORM

CHARACTER:
FANDOM:
POINT IN THEIR CANON THEY'RE COMING FROM:
IF POST-CANON, GIVE SPECIFICS: (a brief summary of what has happened in this character's life since their canon ended)
HOW HAS THIS CHANGED THEM FROM THEIR CURRENT STATUS?:
AGE DIFFERENCE:
ANYTHING ELSE?:



PAST CHANGE FORM

CHARACTER:
FANDOM:
POINT IN THEIR CANON THEY'RE COMING FROM:
IF PRE-CANON, GIVE SPECIFICS: (a brief summary of what has happened up to the point you are pulling them from)
HOW HAS THIS CHANGED THEM FROM THEIR CURRENT STATUS?:
AGE DIFFERENCE:
ANYTHING ELSE?:



STAYS THE SAME FORM

CHARACTER:
FANDOM:

May. 29th, 2009

[info]thecollector

EVENT #02 - BEGIN.

"...more like large packed into tiny cages than humanoids in a suitable habitat," The Collector mused to himself as he surveyed his collection.

The dorm-like apartments he'd provided them with were beginning to fill as he found more and more suitable specimens and he found that even though they were given a bed, washroom, clothing, and entertainment, they didn't seem to like their dwellings. Perhaps he'd underestimated what they would need.

He also seemed to notice how the residents, aside from those who attempted escape, tended to stick close to the apartments. At first he blamed it on them, assuming they lacked a proper sense of adventure, but then he began to realize that didn't venture out as far due to a lack of means of doing so! In his rush to complete the habitat he'd set up for his prized collection, he'd neglected to give them transportation.

"A bit of everything," he said to himself, "and perhaps a little something of their own."

Luckily for the residents of Colligo, these were problems he could easily remedy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

! MOD NOTE

As you have likely noticed, the Collector decided to make a few key changes to Colligo late last night. In order to avoid any confusion and to give you all a place to post any questions, we're going to cover what those changes were here.

EVERYONE READ! THERE *WILL* BE A TEST. SORTA. )

Questions? Comments? Don't hesitate to contact us or leave a note here or in the mod inbox. If you have suggestions for future events, we'd love to hear them!

May. 26th, 2009


[info]colligomods

PLOTTING #01 - BADDIE OF THE WEEK.

We're about to kick off our second game-wide plot. Be looking for a post from The Collector soon, as well as the Baddie we've chosen to use this time around. Before we do that, however, we wanted to cover a few things in an Out of Character capacity so that any questions that anyone might have can be addressed before the plot swings fully into motion.

Game-wide plot ahoy! Everyone must read! )

May. 20th, 2009


[info]colligomods

PLOTTING #01 - BADDIE OF THE WEEK.

As most if you may remember from the last game-wide plot, every month there is going to be an all-encompassing plot at Colligo courtesy of The Collector. Last month was two weeks of neverending rain - a fairly mild plot, really, and something he just tossed at those first arrivals to remind them that they most definitely aren't in Kansas back home anymore.

Now, however, it's time for some of the more involved and potentially "dangerous" type plots. We already have a few in mind but there's one idea that we'd like your help with. Just a few minutes of your time, a couple of names and info, and we can take it from there. Or, rather, The Collector can!

So. On with it!

Introducing our Baddie of the Week plot. Essentially, here's the concept.

Various villains from various fandoms will randomly drop into Colligo via The Collector. These villains will run amok for a while, causing all sorts of havoc and chaos, and then they will go away. They can be defeated via a pre-existing plan decided upon by players and mods beforehand or, in the event when we have no characters suited to stop them and/or those who are meant to do so are unable, The Collector will simply remove the villain from his city before it can be destroyed too much.

Now, keep in mind that these villains will not be around all the time. Just like other game-wide plots, they're going to randomly appear and then go away via one of the means previously listed. The damage they wreak and whatever issues may arise between other characters due to their presence, however, is not simply 'forgotten' when the baddie goes bye-bye. Also note that there will be a lull, just like there will be with other plots, so as to give everyone (characters and players alike) a chance to recuperate before having something else go awry.

As for what we need from you, the players:

Give us villain ideas!

Seriously. We need input, folks. We need the names of villains - preferably with links to information about the villains in case we're unfamiliar with them. We can't promise that every villain listed will be used, and it's up to the discretion of the mods as to which order they're chosen and if/when they'll drop into Colligo, but we need ideas. We only know so many fandoms and are only familiar with so many bad guys. So really. We'd rather have too many ideas than not enough.

Please use the following form to help us out!



Or, alternatively, if you have any sort of game-wide event idea you'd like to see possibly take place, respond with:



- THE MODS

May. 11th, 2009

[info]thecollector

EVENT #01 - END.

The Collector sits in his chair, frowning in disappointment, irritation coursing through his being at the failure of the rain to spark any sort of worthwhile response from his current collection.

After a moment he raises a hand, beckoning with a swish of his wrist as his fingers pluck at the air for one of his suits of armor to step forward. It does and he commands, "Turn it off. I tire of this."

The suit nods and turns to walk off, but The Collector seizes one of it's great metallic arms. Without the body moving, the helmet turns around on it's chain mail neck to stare at it's master.

"No hesitation. No drizzle. Turn it off and the sunshine back on."

Again, the suit nods and leaves to do as ordered once his master lets go of it's arm.

Settling back into his chair, The Collector laces his fingers together in his lap. "We're not done yet. This is only the beginning."

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

! MOD NOTE

Almost as soon as the rain has started, it has ended. One moment, it's pouring down rain and the next, the sun is shining brightly. The only evidence to the rainfall that once plagued the city is the standing water in the streets, which is quickly running down into storm drains and being dried up by the bright star in the sky.

With this, we start our event schedule. Events will take place once every month, typically starting on the 1st and running until somewhere between the 10th and the 15th. The period of time following the event is what we're dubbing the "recovery period," as to allow players time to adjust/cope/etc. with whatever sort of affect the event had on their character(s). Of course, major plot events will be extended as saw fit, but in these instances, the players will be notified of the event extension ahead of time.

If you have suggestions for future events, we'd love to hear them! The more ideas we have to pick from the better! Suggest your events here.

May. 4th, 2009

[info]thecollector

EVENT #01 - BEGIN.

Unbeknown to the people filling the city below, a man with pale white skin and dark eyes is watching them from his observation station above. He sighs in irritation, frowning at the various displays on the screens before him, obviously displeased with the events that are playing out before him. He had hoped that the chaos of being brought into this city without warning would be enough, but it seems his collection is already starting to bore him.

"Time for another element," he says, snapping his fingers.

A suit of armor steps forward, clapping a fist to it's chest and bowing respectfully.

"Turn on the weather systems. Set for...severe thunderstorms for now. We'll see how they do with that and up the levels if we must."

The suit nods and disappears into the background as the white-faced man smirks, drumming his long, thing fingers on the arm of his chair. During his survey years in which he tore through the galaxy, looking for those worthy of his attention and listing potential candidates, he'd come across many tales and legends and most interestingly: nursery rhymes from a planet called Earth that he had, ironically enough, designed this very city after.

One of those particular rhymes was chanting itself in his head as the suit returned to signal that the storms had been started.

"Down came the rain and washed the people out!" He chanted in a sing-song sort of voice as a devilish, unnatural laughter filled the rooms of the station.