May. 17th, 2011


[info]colligomods

Hello lovelies!

Just a note from the mods real quick to cover a few questions we've been asked regarding a recent gamewide development. Namely, the Collector's decision to bring various places/things/beings from other realities to Colligo.

For the most part, this is meant to signify a shift in the game. Now that the city isn't shut off from the rest of the planet, and exploration is possible even if living outside of the city currently is not, the Collector wants reasons for people to want to stick around too. Which is why he's decided to allow things from home to start popping up. However, we of course don't want things to get completely out of hand, so there are a few guidelines.

Cut to spare the friends page. Please read! )

As each situation is unique and this is something fairly new that can impact the game in a large way, we ask for the time being that anyone who wants to bring in any item/being/place from home that they please ask us first. You can feel free to respond to this post, if you would like, or you can also contact us via our mod post.

Thanks and if you have any comments or questions, feel free to ask!

~ Jessy, on behalf of the Colligo Mod Squad

Nov. 12th, 2009


[info]colligomods

WALKING IN A WINTER WONDERLAND (NOVEMBER PLOT).

Attention citizens of Colligo! The Collector has decided to take the fact that Earth is a seasonal planet into consideration for this time of year. Characters waking up this morning (November 12th) will note light snowfall coming down for the heavens. The snowfall will remain constant and light throughout the week. Will it stop or become heavier? You'll have to wait and see! We'd advise, however, being mindful of the low temperature and the snow that will surely start sticking to the ground.

If players have any suggestions for Winter-themed events of any kind, please comment with them here! We have a few in mind, but we'd love to do more things you guys want to see happen here in Colligo. :)

May. 29th, 2009

[info]thecollector

EVENT #02 - BEGIN.

"...more like large packed into tiny cages than humanoids in a suitable habitat," The Collector mused to himself as he surveyed his collection.

The dorm-like apartments he'd provided them with were beginning to fill as he found more and more suitable specimens and he found that even though they were given a bed, washroom, clothing, and entertainment, they didn't seem to like their dwellings. Perhaps he'd underestimated what they would need.

He also seemed to notice how the residents, aside from those who attempted escape, tended to stick close to the apartments. At first he blamed it on them, assuming they lacked a proper sense of adventure, but then he began to realize that didn't venture out as far due to a lack of means of doing so! In his rush to complete the habitat he'd set up for his prized collection, he'd neglected to give them transportation.

"A bit of everything," he said to himself, "and perhaps a little something of their own."

Luckily for the residents of Colligo, these were problems he could easily remedy.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

! MOD NOTE

As you have likely noticed, the Collector decided to make a few key changes to Colligo late last night. In order to avoid any confusion and to give you all a place to post any questions, we're going to cover what those changes were here.

EVERYONE READ! THERE *WILL* BE A TEST. SORTA. )

Questions? Comments? Don't hesitate to contact us or leave a note here or in the mod inbox. If you have suggestions for future events, we'd love to hear them!

May. 26th, 2009


[info]colligomods

PLOTTING #01 - BADDIE OF THE WEEK.

We're about to kick off our second game-wide plot. Be looking for a post from The Collector soon, as well as the Baddie we've chosen to use this time around. Before we do that, however, we wanted to cover a few things in an Out of Character capacity so that any questions that anyone might have can be addressed before the plot swings fully into motion.

Game-wide plot ahoy! Everyone must read! )

May. 20th, 2009


[info]colligomods

PLOTTING #01 - BADDIE OF THE WEEK.

As most if you may remember from the last game-wide plot, every month there is going to be an all-encompassing plot at Colligo courtesy of The Collector. Last month was two weeks of neverending rain - a fairly mild plot, really, and something he just tossed at those first arrivals to remind them that they most definitely aren't in Kansas back home anymore.

Now, however, it's time for some of the more involved and potentially "dangerous" type plots. We already have a few in mind but there's one idea that we'd like your help with. Just a few minutes of your time, a couple of names and info, and we can take it from there. Or, rather, The Collector can!

So. On with it!

Introducing our Baddie of the Week plot. Essentially, here's the concept.

Various villains from various fandoms will randomly drop into Colligo via The Collector. These villains will run amok for a while, causing all sorts of havoc and chaos, and then they will go away. They can be defeated via a pre-existing plan decided upon by players and mods beforehand or, in the event when we have no characters suited to stop them and/or those who are meant to do so are unable, The Collector will simply remove the villain from his city before it can be destroyed too much.

Now, keep in mind that these villains will not be around all the time. Just like other game-wide plots, they're going to randomly appear and then go away via one of the means previously listed. The damage they wreak and whatever issues may arise between other characters due to their presence, however, is not simply 'forgotten' when the baddie goes bye-bye. Also note that there will be a lull, just like there will be with other plots, so as to give everyone (characters and players alike) a chance to recuperate before having something else go awry.

As for what we need from you, the players:

Give us villain ideas!

Seriously. We need input, folks. We need the names of villains - preferably with links to information about the villains in case we're unfamiliar with them. We can't promise that every villain listed will be used, and it's up to the discretion of the mods as to which order they're chosen and if/when they'll drop into Colligo, but we need ideas. We only know so many fandoms and are only familiar with so many bad guys. So really. We'd rather have too many ideas than not enough.

Please use the following form to help us out!



Or, alternatively, if you have any sort of game-wide event idea you'd like to see possibly take place, respond with:



- THE MODS

May. 11th, 2009

[info]thecollector

EVENT #01 - END.

The Collector sits in his chair, frowning in disappointment, irritation coursing through his being at the failure of the rain to spark any sort of worthwhile response from his current collection.

After a moment he raises a hand, beckoning with a swish of his wrist as his fingers pluck at the air for one of his suits of armor to step forward. It does and he commands, "Turn it off. I tire of this."

The suit nods and turns to walk off, but The Collector seizes one of it's great metallic arms. Without the body moving, the helmet turns around on it's chain mail neck to stare at it's master.

"No hesitation. No drizzle. Turn it off and the sunshine back on."

Again, the suit nods and leaves to do as ordered once his master lets go of it's arm.

Settling back into his chair, The Collector laces his fingers together in his lap. "We're not done yet. This is only the beginning."

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! MOD NOTE

Almost as soon as the rain has started, it has ended. One moment, it's pouring down rain and the next, the sun is shining brightly. The only evidence to the rainfall that once plagued the city is the standing water in the streets, which is quickly running down into storm drains and being dried up by the bright star in the sky.

With this, we start our event schedule. Events will take place once every month, typically starting on the 1st and running until somewhere between the 10th and the 15th. The period of time following the event is what we're dubbing the "recovery period," as to allow players time to adjust/cope/etc. with whatever sort of affect the event had on their character(s). Of course, major plot events will be extended as saw fit, but in these instances, the players will be notified of the event extension ahead of time.

If you have suggestions for future events, we'd love to hear them! The more ideas we have to pick from the better! Suggest your events here.