May. 3rd, 2014


[info]adamsammy

24 Hour Warning!

The next game day will go up in about 24 hours. Post placeholders for any lingering scenes

Thanks!
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Feb. 23rd, 2014


[info]adamsammy

THE KINGDOM OF LAVEL

Lavel is a lovely little kingdom set in the mountains of France, set in the warm months of early summer. It's a well-off kingdom at a time of peace, with a booming economy and well loved royal family.

The Village )

The Castle )

The Tournament Grounds )

The Banquet Hall )

The Cathedral )

BEWARE )

Feb. 22nd, 2014


[info]adamsammy

24 Hour Warning!

The next time update will go up in about 24 hours! Please place holders for anything you're still working on.
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Jan. 8th, 2014


[info]distant_chord

FAQS

Please comment with any further questions you may have!

FAQS )
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Dec. 28th, 2013


[info]distant_chord

Wanted

Please comment to this post with any characters you'd like to see in game! Wanted posts can be created for relationships specific to your character or the characters of others. Please include as much information and as many details as possible when creating a wanted post!

P.S. If creating a wanted post for relationships not specific to your own characters, please be sure to check with that specific character's player before submitting the wanted post.

Also comment with ideas for scenarios!
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Dec. 27th, 2013


[info]distant_chord

Talismans and Chapters

Talismans )

Chapters )
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[info]distant_chord

Premise

At some point they were all taken.

A group of people from far and wide wind up in an old hotel. They have no obvious reason why they, among others, have been chosen. All they know is that they are trapped there, their only escape into scenarios spanning time and space, from the mundane to fantastic. With each new scenario, the scenery and the players change, and with each new location or time, comes a new quest, something else to be overcome, survived, or figured out.

Along the way Talismans find their way into the hands of the adventurers, each one seemingly specifically chosen for the holder, each one coming with both abilities and pitfalls of carrying it. Some help with the objectives, some hinder, but all carry a unique power.

As each scenario ends, each objective if obtained, the travelers wonder if they’ll end up home, back to the original timelines and lives, or if, like before, they’ll wind up in the hotel again, surrounded by old dusty furniture and a staff that seems neither helpful or hurtful.

Where will they go next? Who will they meet, and who will come back with them? Because sometimes, they find that people have hitched a ride back to the hotel, just as stuck as the original group that was chosen, hoping to find their way home again.

Pulling the strings are dark forces no one quite understands. All they can do is keep playing the game.

The Regent Hotel )


The Staff )
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[info]distant_chord

Apply!

Bio Code )
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[info]distant_chord

Rules

general rules + activity guidelines )

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OOC )
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[info]distant_chord

RESIDENTS

Cast + Taken/Holds )
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[info]distant_chord

DROP BOX




For questions, comments, contact and anything else!

RULESAPPLYCAST

PREMISECHAPTERSFAQS
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