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[PROJECT APEX] | |
When your eyes open you're staring up at fluorescent lights. The world is hazy and you feel as though you've been in this place a long time. Slowly, awareness filters in. You're lying in a hospital bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number. Not patient. Subject. This is all wrong. You are not in a hospital room. You sit up and take in your surroundings. The hospital bed is in the exact center of a small room. The floors, ceiling, and three of the walls are solid, bare concrete. The fourth wall is one-way glass. You can't see to the other side, but you know you're being watched. The only other thing in the room is a small cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last. You remember now. You'd been going about your daily life when someone approached you. You had a moment's warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights. Why are you here? Who else have they taken? Who is it behind the fourth wall? |
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Premise · Rules · FAQs · Character Requirements & Archetypes · The Institution Cast & Holds · Application · Drop Box |
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[OPENING SOON] |
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Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets. The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city. Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more. We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions. |
Disclaimer: Bound Secrets is an original group storyline that was expanded and transferred to insane journal. Elements of other properties are used for inspiration and reference only, with no claim made upon registered trademarks. The game moderators (mods) are Veronica, Jordan, Irish and James. We do not make a profit from anything presented in this game. Coding was provided by Irish. This ad is used for recruiting, and main play will be on the RP journal, located here. |
Rules | F.A.Q. | Premise | Held List | Wanted Characters | Taken PBs Vampires | Werewolves | Witches | Demons | Hunters | Humans | Fae | Shifters | Phoenix | Friends Button | Contact List Locations | Glossary | Game Recaps | Code Directory | Site Map |
Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets. The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city. Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more. We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions. |
Disclaimer: Bound Secrets is an original group storyline that was expanded and transferred to insane journal. Elements of other properties are used for inspiration and reference only, with no claim made upon registered trademarks. The game moderators (mods) are Veronica, Jordan, Irish and James. We do not make a profit from anything presented in this game. Coding was provided by Irish. This ad is used for recruiting, and main play will be on the RP journal, located here. |
horror story.
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a game of horror vignettes
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Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets. The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city. Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more. We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions. |
Disclaimer: Bound Secrets is an original group storyline that was expanded and transferred to insane journal. Elements of other properties are used for inspiration and reference only, with no claim made upon registered trademarks. The game moderators (mods) are Veronica, Jordan, Irish and James. We do not make a profit from anything presented in this game. Coding was provided by Irish. This ad is used for recruiting, and main play will be on the RP journal, located here. |
Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets. The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city. Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more. We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions. |
Disclaimer: Bound Secrets is an original group storyline that was expanded and transferred to insane journal. Elements of other properties are used for inspiration and reference only, with no claim made upon registered trademarks. The game moderators (mods) are Veronica, Jordan, Irish and James. We do not make a profit from anything presented in this game. Coding was provided by Irish. This ad is used for recruiting, and main play will be on the RP journal, located here. |
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horror story.
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a game of horror vignettes
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Welcome to the chronicles of Populous Postea, a story set in Post-Apocalyptic America. Our story takes place in the distant future where vampires, due to a virus, have slowly begun to devolve into primal creatures who continuously seek out blood. Only a few handful of known vampires have seemed to keep their wits about them and have joined humanity in the fight against their terrifying brethren. America has closed it's borders to contain the epidemic. No one is allowed to leave and no one from the outside is allowed to enter. What was once a prosperous country is now but a former shell of itself. Cities have now become territories, glorious skyscrapers have now become communities of survivors, and the rest of the world holds it's breath as they wait and see... WANTED CHARACTERS HUMANS: We need them, especially non-gifted females. ZONERS: Humans that hate and blame vampires for their current situation. They've rejected vampire protection and authority and have set-up their own communities called Free Zones. These communities are growing and some have turned violent toward vampires and sympathizers. FZ Leader: Male or Female. Looking for a charming, charismatic ex-military, or associated with military-types in some way. How character came to hate vampires is up to the player. Currently overseeing the extraction of information from Elijah Mason. More details can be found here. AND MORE... |
ESCAPE THE HEDGE AND REGAIN YOUR HUMANITY, OR FALL INTO MADNESS. Boston, Massachusetts—Once the rallying point for those yearning for freedom and an end to oppression. These days Boston plays host to a different kind of downtrodden soul. These people are known as Changelings—humans spirited away by the cruel, twisted creatures known as the True Fae. Don't be deceived—these faeries are the furthest thing from Tinkerbell, and their once prisoners are now on the run from the twisted Wonderland known as Arcadia. The citizens of the Beacon Freehold are free for now—free to try to fit the tarnished pieces of their humanity back together and to come to terms with what they have experienced. But though they may have temporarily outrun their captors, the fear of the True Fae is never far behind them, and no Changeling can be sure if their freedom will last, or if the man who sells them out won't be their best friend... The Good Folk is based on White Wolf's Changeling: The Lost. |
THE GOOD FOLK goodfolkmods |
Empire City is a multi-fandom game on Dreamwidth that is open to canon and AU characters in a plot-driven environment that offers ample freedom for character development and individual plots. The setting of the game is fluid, offering various different locations every few months, but all with the distinct tie of being in some form of New York City - be it on other planets, in another dimension, or simply in the future or the past. Along with the malleable setting, Empire City offers open sandbox game play as well as game-wide plots of the mystery, horror, adventure, fantasy, and humour/crack variety. |