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Jun. 17th, 2017


[info]shadowmen

Paper House — a Forbidden Game rpg

PAPER HOUSE
You're at a birthday party for your friend. She brought a game, but she can't remember where it came from. You and the others set the board and roll the die. Then everything changes and you're playing the game for real. You can't leave until you face your deepest, darkest fear. Something you haven't told anyone. Something that makes your blood run cold and your muscles tense. This a game for the Shadow Men, but not for you. The only way to win is to overcome your nightmare and make it to the top of the dollhouse. You're not alone but that's not a guarantee for survival. The clock is ticking. You only have until sunrise to finish.
Paper House is a limited-run original character role playing game based on The Forbidden Game trilogy by L. J. Smith. The game will run over the course of 24 weeks. It is a writing-heavy survival game. The game will commence once we have a minimum of 6 characters. Applications will close 4 weeks after.

Mar. 22nd, 2016


[info]willowcreekmod

Willow Creek, OR: A small town, urban fantasy GPSL

Willow Creek, OR is a GPSL that focuses on a group of supernatural individuals just trying to live normal lives. Can a bunch of witches, vampires, and shapeshifters get along with their (clueless) human neighbors? Only time will tell.

Rules Species Wanted Lines Taken Apply Inbox

[info]modsofmarvels

Age of Marvels

Someone or something assassinated Charles Xavier.

Nobody know who did it or why it happened. Questions mount with no answers in sight.

The Golden Age has met a violent end. Tthe Age of Marvels now begins.

WANTED
Excalibur (Or Brits in general)
The Brotherhood
Guardians of the Galaxy
Hellfire Club
Runaways
SWORD (Especially Brand)
Villains
AGE OF MARVELS
[info]ageofmarvels | [info]oocofmarvels

Feb. 2nd, 2016


[info]galaxymod

the galaxy - a panfandom STAR WARS rpg

a long time ago in a galaxy far, far away...


Thirty years ago, the Empire crumbled. The Rebel Alliance defeated the Emperor and, as a result, control of the galaxy was fractured. The power vacuum left remnants of the Empire's government scrambling for control and the First Order has risen to power. The Resistance fights to once again, deliver the galaxy from the clutches of the Dark Side. In the aftermath, no one noticed that something strange was happening on Naboo.

But that's about to change...

A PANFANDOM RPG SET IN THE STAR WARS UNIVERSE

The Galaxy is a pan-fandom RPG based in the Star Wars universe. The game began in December 2015 and is set in the aftermath of "Episode VII: The Force Awakens".

Knowledge of Star Wars isn't required. Original characters will be accepted from the Star Wars universe.


WANTED: MOAR Avengers/MCU! More Flarrow!verse! More "Harry Potter"! More "The 100"! More "Star Wars"! More "The Originals/Vampire Diaries"! More characters to side with the Bad Guys™!
PREMISEFAQRULESTAKENHOLDSAPPLY

[info]thegalaxy[info]theholonet

Oct. 29th, 2015

[info]recolonizedmods

Recolonized




RECOLONIZED is a third person storybook, open sandbox, space western RPG. We'll cover many different manners of play, from combating monsters to struggles for power and everything in between.

JOIN US ON NOVEMBER 1, 2015

full premiseholds/takencastwantedetc

Oct. 13th, 2015


[info]_mod_

Project X34

PROJECT X34


The United States government has requisitioned a team of top scientists from across the country to work in secret on a classified experiment now known as Project X34. The goal of the experiment is to figure out how to genetically modify humans in a permanent fashion, keep the subjects from perishing due to modification complications, and to fully test the functionality of each modification using different scenarios in hopes that they will be able to implement the procedures into specifically chosen, small, squadrons in each branch of the military. The general public has no knowledge of this experiment nor will they in the future. Subjects are chosen at random and just seem to disappear off the face of the Earth, never knowing exactly why they have been chosen for such a project. To prevent subjects from going rogue, and to keep an eye on the status of each subject through each scenario, each group is placed into a large-scale dome-shaped area that is inescapable complete with twenty-four hour continuous surveillance by cameras that are unable to be discovered.

The first six experiments of this nature have failed; seventy percent of test subjects in each dome expired due to effects of their mutation, twenty percent due to scenario testing, and the other ten percent were properly disposed of by those running the project. This is their seventh and final try before the project is restaffed and the scientists themselves are disposed of to prevent information leaks. They have tweaked their formulas and testing procedures and have decided that by focusing on smaller numbers there was a chance of a much higher survival rate, though they do not expect all subjects to last for the duration. Sixteen people have been selected from various locations though it is unclear to participants if there is a link they all share or if they were chosen by sheer chance and misfortune. Some were kidnapped off the street; some came from places where they were being held against their will.


In a place where survival is key, do you have what it takes to last through Project X34 or will you be among those considered failed experiments?
//LINKS//
Cast // Rules/FAQ
Mod Journal // IC Journal

Aug. 8th, 2015


[info]nashira

Amor Fati



A hundred and eighty years ago, all that once was, was lost. Only a sliver of humanity and the others that inhabited our world managed to survive. Sickness came as swiftly as the bullets and bombs that started the quick downfall, wiping out whole communities, cities, sometimes even small nations.

History went dark. No one is truly sure as to who started it or why and truth be told it doesn't matter anymore. What matters is restoring what we had lost. Most people these days have settled down. Their ancestors took over old cities, remote villages, rebuilt what was lost in the war the best they could with what little they had. There are those who don't even settle down because generations were brought up wandering and raiding, and it no longer feels right to stay rooted to one spot to them. This meager way of living isn't enough; just surviving isn't enough but there are those who think bringing back all the technology and knowledge we lost will only lead to the true end and they are violent in trying to prevent it from happening. They have burned libraries, whole towns and parts of cities to the ground for the sake of ignorance.

You could say we're not quite there yet. Civilization is a dream not entirely realised, and what little tech we have feels stone aged compared to the stories we were told of what was.

Things are changing, slowly, yet it's still a harsh world to live in and death lingers at every corner in the guise of so many things that had once been fixed.


BASICS
  • Panfandom & Original Characters are both equally welcomed!
  • Likewise magical and non human characters are fine.
  • Opened 13th of March 2015.
  • Applications and reserves are always open.
  • A mixture of overarching plot and chose your own adventure(s).
  • Set in a post apocalyptic future AU of Earth in the year 2389.



PREMISE | RULES | F.A.Q. | TAKEN | SETTING GUIDE | NAVIGATION
MAIN | OOC | MEMES | MOD MAIL | TEST DRIVE

Feb. 20th, 2015


[info]containmentmods

Containment

Dec. 29th, 2014


[info]containmentmods

Containment

The histories stop in the 21st century. The cataclysm should have ended the world. The lands were ravaged, the waters corrupted, the air toxic. Humanity refused to die. They adapted, as their ancestors had countless times in the past.


Two hundred years ago, an event known only as the cataclysm wiped out the majority of the world's population. It caused changes in the environment, in flora and fauna. The world itself seemed to turn on humanity, until humanity itself changed. Mutated. Developed powers and abilities to allow them to live in the transformed world. Survivors banded together and realized they could be their own salvation. They formed a community, their own safe haven, and began the long process of rebuilding.

The year is now 2215, and the city of Haven is standing strong. The Council sees to all. The Council will keep you safe. The Council knows what's best.


Containment is an original post-apocalyptic/dystopian game, set in a world where humanity has developed super powers. The game is based in the city of Haven, walled in from the outside dangers, and believed to be the last city on the continent. Citizens living in Haven are safe, but that safety comes at a price. Are you willing to pay it?
Premise
Rules
Life in Haven
Area Information
Bandits
Powers
FAQs & Drop Box
Cast & Holds
The Council
Wanted Characters
Application
Contact Info & Friend All
[containment. opens january 9]

Sep. 9th, 2014


[info]fade_mod

Fade Away: A Post Apocalyptic Storyline

We thought that the end of the world was the worst thing we could live through. We were wrong.

250 years ago, society collapsed in fire. Nuclear missiles rained down on cities, soldiers fought in the streets. Bombs and terrorists and disease ran rampant, leaving the former world in ruins. Entire countries vanished overnight, while others limped into a slow death, and began to fade away.

Small bands of survivors tried to make it work among the devastation, but few made it, succumbing to fallout, radiation, the remnants of plagues or the reavers of the new world. Eventually, even they went quiet.

Some saw the end coming before it did, and prepared. They went into shelters, deep in the ground, only emerging when it seemed safe. But their supplies couldn't last. When they came into the world, they took over the ruins of London, now known as the Hollow, building walls thirty feet high and creating a new society.

Life was hard in the new world, though. Our technology was primitive, scavenged and bolted together from the last advances before the Earth ceased to be. Food didn't grow, plant life was scarce. Even the sky was tainted by what had come before it, the rain now burning what it landed on, the wind carrying viruses we'd never seen before.

The only way to manage the city, which as far as they knew was the only bastion of civilisation left, was control. Thus, the new society fragmented into component parts, each working towards a common goal. The Rangers would be repsonsible for going outside of the Wall, searching for food, technology, anything to help us survive, and for charting the bizarre new life developing n the wasteland. The Guilds would manage the industrial, agricultural and commercial life in the city. The Sages would maintain the knowledge of the city, and see to the health of its citizens. The Justicars would enforce order among the populace, and the Divine, always there even in the darkest hours, would see to the spiritual needs of the people. A governing council drawn from all parts of the city would oversee its civil operation.

The city has been here for over 100 years now, and we are the next generation. We're free within the bounds of the Hollow, but we all have to follow the rules. Otherwise, we're cast out, and become the Forgotten, exiles doomed to a short, brutish life beyond the safety of the Hollow. For many, there is nothing beyond the walls.

For others, we wonder if there could be something more.
Fade Away is a play-by-journal role-playing game. Players take on the role of a character and interact with other players through creative writing, or role playing, of various scenarios. Posts can be written in a solo, bilateral or group fashion. The genre of Fade Away is, broadly speaking, science fiction, with a heavy post-apocalyptic bent.

GAME OPENS SEPTEMBER 19TH

May. 29th, 2014


[info]projectapex

Project Apex

When your eyes open you're staring up at fluorescent lights. The world is hazy and you feel as though you’ve been in this place a long time. Slowly, awareness filters in. You’re lying in a hospital bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient. Subject. This is all wrong.

You are not in a hospital room. You sit up and take in your surroundings. The hospital bed is in the exact center of a small room. The floors, ceiling, and three of the walls are solid, bare concrete. The fourth wall is one-way glass. You can’t see to the other side, but you know you’re being watched. The only other thing in the room is a small cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You’d been going about your daily life when someone approached you. You had a moment’s warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights.

Why are you here? Who else have they taken? Who is it behind the fourth wall?


 

Project Apex is an original psychological horror game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every day the characters will be tested against strange scenarios and harsh stimuli. They will have no choice but to live and work with one another in the strange, labyrinthian complex they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible.

Through the course of gameplay the characters will come to realize their selection for this involuntary experiment isn’t random at all. Each and every one of them has something in common - a secret that’s been kept from them their whole lives...

 

Project Apex
Multiple character slots and archetypes recently made available.
Grab a spot while they last!

Mar. 19th, 2014


[info]projectapex

Project Apex

[PROJECT APEX]
When your eyes open you're staring up at fluorescent lights. The world is hazy and you feel as though you've been in this place a long time. Slowly, awareness filters in. You're lying in a hospital bed, an IV in your arm. You wear a hospital gown and a bracelet identifying you as a subject number.

Not patient. Subject. This is all wrong.

You are not in a hospital room. You sit up and take in your surroundings. The hospital bed is in the exact center of a small room. The floors, ceiling, and three of the walls are solid, bare concrete. The fourth wall is one-way glass. You can't see to the other side, but you know you're being watched. The only other thing in the room is a small cardboard box. Slowly you make your way to it and find whatever clothing you were wearing last.

You remember now. You'd been going about your daily life when someone approached you. You had a moment's warning that you were in danger, and then—nothing. You opened your eyes and found yourself staring up at fluorescent lights.

Why are you here? Who else have they taken? Who is it behind the fourth wall?
Premise · Rules · FAQs · Character Requirements & Archetypes · The Institution
Cast & Holds · Application · Drop Box
[OPENING SOON]

Nov. 13th, 2013


[info]theharbormods

the harbor: a modern day panfandom

Breakwater Point has always been safe. It’s small. It’s lovely. It sits on the very edge of the Massachusetts coast, and its small harbor cradles a very old lighthouse, decommissioned in 1921.

Six years ago, the lighthouse began to flash. Then the monsters came.

This town isn’t safe anymore.

~



The Harbor is a modern-day panfandom set in an alternate-reality New England.
We're brand new! We're currently accepting apps, and we start playing with 15 characters!


navigation
THE WORLDRULES & FAQDROP BOX
TAKEN CHARACTERSHOLDSWANTEDAPPLICATION

Oct. 31st, 2013


[info]legacyadmin

Earth's Legacy

Earth's Legacy


The people of Earth, facing the impending and seemingly unstoppable destruction of their home, leave the planet in search of new pastures. Different groups settle in different places, mingling with the other life forms they find and being shaped by their environment.

Now, many years later, you find yourself as a member of the crew of the Phoenix, a huge spaceliner and home to a ragtag group of scavengers, pirates, and other such ne'er do wells. How did you get here? What is your purpose? What new adventures will you and your fellow crew members seek?

Earth's Legacy is an OC-only, collaboratively creative community. We're very excited to meet all of you writers who are ready to create and explore new peoples and worlds!

Taking applications now!
//LINKS//
Game Info // Character Creation
Mod Journal // IC Journal // OOC Journal

Oct. 6th, 2013


[info]legacyadmin

Earth's Legacy

Earth's Legacy


The people of Earth, facing the impending and seemingly unstoppable destruction of their home, leave the planet in search of new pastures. Different groups settle in different places, mingling with the other life forms they find and being shaped by their environment.

Now, many years later, you find yourself as a member of the crew of the Phoenix, a huge spaceliner and home to a ragtag group of scavengers, pirates, and other such ne'er do wells. How did you get here? What is your purpose? What new adventures will you and your fellow crew members seek?

Earth's Legacy is an OC-only, collaboratively creative community. We're very excited to meet all of you writers who are ready to create and explore new peoples and worlds!

Taking applications now!
//LINKS//
Game Info // Character Creation
Mod Journal // IC Journal // OOC Journal

Previous 15