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Sep. 26th, 2022


[info]toweraspera

Tower Aspera

TOWER ASPERA

Tower Aspera is an original supernatural game centering around the abduction of a seemingly random group of people, and the experiments they are subjected to. Every character has been harboring a secret their entire life: they're not entirely human. Every day the characters will be tested. They will have no choice but to live and work with one another in the strange town they have been placed in. Play by the rules and be rewarded. Refuse, and be punished. They have no contact with their captors, but one thing is apparent: escape is impossible. Perhaps there will be comfort to be found in this new camaraderie with the other captives. Our advice? Take it whenever, and wherever, you can.
NAVIGATE
CODING

Mar. 26th, 2016


[info]thehereafter

The Hereafter

In the winter of 2015/16, the US experienced an increased rate of missing persons, murder, and violent crime. An alarming number of these cases remain unsolved. It all becomes additional political fodder, written off by many as a sign of the darkening times. But a small percentage of the population knows better.

They are secret keepers. They live in the shadows, their true selves hidden from the world. They understand the things that go bump in the night. Because they're one of them. Vampires. Werewolves. Witches. And everything in between, all the creatures of myth that aren't supposed to exist.

In the spring of 2016, as the snows melt away in Chicago, a small group of supernaturals decide it's time to take matters into their own hands. One day, the supernatural residents of the windy city begin receiving mysterious invitations. A club in the middle of nowhere, some one stoplight town no one's ever heard of. Inside those walls you can find just about anything, or anyone; from the pillars of society to the lowliest of criminals, you'll find them there.

In the Hereafter.

 
The Hereafter is a modern day urban fantasy game for original characters, set in Chicago, IL. We offer both a supernatural slice of life environment, along with an over-arching plot, open to all players and characters to participate in.

In the world of the Hereafter, an unspoken rule has been broken. Someone isn't cleaning up after themselves, and is risking the worst sort of exposure to the underground supernatural world. A vampire house, a dark coven, and a werewolf pack have entered into an unholy alliance, united by the belief that they are superior to humanity. They are gods on earth, humans merely peasants beneath their feet. It will be up to the supernatural denizens of Chicago to decide: oppose them, or join their ranks?
THE HEREAFTER.

Mar. 22nd, 2016


[info]modsofmarvels

Age of Marvels

Someone or something assassinated Charles Xavier.

Nobody know who did it or why it happened. Questions mount with no answers in sight.

The Golden Age has met a violent end. Tthe Age of Marvels now begins.

WANTED
Excalibur (Or Brits in general)
The Brotherhood
Guardians of the Galaxy
Hellfire Club
Runaways
SWORD (Especially Brand)
Villains
AGE OF MARVELS
[info]ageofmarvels | [info]oocofmarvels

Aug. 8th, 2015


[info]nashira

Amor Fati



A hundred and eighty years ago, all that once was, was lost. Only a sliver of humanity and the others that inhabited our world managed to survive. Sickness came as swiftly as the bullets and bombs that started the quick downfall, wiping out whole communities, cities, sometimes even small nations.

History went dark. No one is truly sure as to who started it or why and truth be told it doesn't matter anymore. What matters is restoring what we had lost. Most people these days have settled down. Their ancestors took over old cities, remote villages, rebuilt what was lost in the war the best they could with what little they had. There are those who don't even settle down because generations were brought up wandering and raiding, and it no longer feels right to stay rooted to one spot to them. This meager way of living isn't enough; just surviving isn't enough but there are those who think bringing back all the technology and knowledge we lost will only lead to the true end and they are violent in trying to prevent it from happening. They have burned libraries, whole towns and parts of cities to the ground for the sake of ignorance.

You could say we're not quite there yet. Civilization is a dream not entirely realised, and what little tech we have feels stone aged compared to the stories we were told of what was.

Things are changing, slowly, yet it's still a harsh world to live in and death lingers at every corner in the guise of so many things that had once been fixed.


BASICS
  • Panfandom & Original Characters are both equally welcomed!
  • Likewise magical and non human characters are fine.
  • Opened 13th of March 2015.
  • Applications and reserves are always open.
  • A mixture of overarching plot and chose your own adventure(s).
  • Set in a post apocalyptic future AU of Earth in the year 2389.



PREMISE | RULES | F.A.Q. | TAKEN | SETTING GUIDE | NAVIGATION
MAIN | OOC | MEMES | MOD MAIL | TEST DRIVE

Feb. 20th, 2015


[info]containmentmods

Containment

Dec. 29th, 2014


[info]containmentmods

Containment

The histories stop in the 21st century. The cataclysm should have ended the world. The lands were ravaged, the waters corrupted, the air toxic. Humanity refused to die. They adapted, as their ancestors had countless times in the past.


Two hundred years ago, an event known only as the cataclysm wiped out the majority of the world's population. It caused changes in the environment, in flora and fauna. The world itself seemed to turn on humanity, until humanity itself changed. Mutated. Developed powers and abilities to allow them to live in the transformed world. Survivors banded together and realized they could be their own salvation. They formed a community, their own safe haven, and began the long process of rebuilding.

The year is now 2215, and the city of Haven is standing strong. The Council sees to all. The Council will keep you safe. The Council knows what's best.


Containment is an original post-apocalyptic/dystopian game, set in a world where humanity has developed super powers. The game is based in the city of Haven, walled in from the outside dangers, and believed to be the last city on the continent. Citizens living in Haven are safe, but that safety comes at a price. Are you willing to pay it?
Premise
Rules
Life in Haven
Area Information
Bandits
Powers
FAQs & Drop Box
Cast & Holds
The Council
Wanted Characters
Application
Contact Info & Friend All
[containment. opens january 9]

Nov. 17th, 2014


[info]lostandfoundmod

The Lost and Found


Supernaturals are in every dark corner of the world.


The world is filled with so many types of people, it seems near impossible to keep track of all of them. But that is what "They" do. It's unclear when "They" started, how "They" became so organized, but as long as anyone can remember, "They" have been there in the shadows, watching. Few people know who "They" really are, what "They" are called, but their purpose is well known throughout supernaturals; "They" keep you safe. Safe from the humans, safe from other supernatural species.

Sometimes, safe from yourself.

This is where L'académie des Objets Trouvés comes in. Affectionately called The Lost and Found, it is a school where adolescent supernaturals are taught to hone their skills, hide their telling physical attributes, and adapt to living in the world of the humans. Only .03% of the world population are supernatural, and it is only through the close monitoring and assimilation strategies of schools like this that they have continued to thrive undetected.





The Lost and Found is a supernatural school with a complicated history and an easy premise. Players can play as students or teachers, and can choose from a variety of supernatural races (or suggest their own!). Occasional school wide plots ranging from creepy to silly help keep things lively, and players always have input. Students are between the ages of 16-19, and players must be 18+ (due to mature content).

It's just like any other boarding school- grades, tests, dances, rumors, crushes, roommates, and bad cafeteria food. The only difference is here, your teacher really is a demon. Well... there is one additional difference, just a small, minor catch.


You're not allowed to leave until "They" decide you're ready.

LINKS

Game Premise | Wanted Characters | Player Rules | Races to Play | FAQ | Application

Main Community | OOC Community | Mod Journal

Sep. 24th, 2014


[info]fadedmods

[info]fadedmods



WELCOME TO KINGWOOD, CALIFORNIA.


The sleepy, rural town of Kingwood, California may seem like any other small town, but things are not what they appear. For in this little town in Northern California, the people that live their day to day lives, year after year, are not what they seem.

Imbued with the memories of our most beloved characters out of storybooks, the citizens of Kingwood are living, breathing reincarnations of these legends. No one knows why they exist.

In fact, aside from dreams and memories that sometimes spark up, no one is even aware that anything is different about them or their town. However, they are different and it is the town's magic that sparks the character deep within. And with more and more people moving to Kingwood, the lines between real and make believe continue to become more and more...

F A D E D .

[info]54

JUNCTIONED, an all-Final Fantasy game set in FF8

JUNCTIONED






Exactly ten years have passed since the last Sorceress War. Not only have Squall Leonhart and his team gone on to become public figures in their respective fields of expertise, but the world itself has flourished. Esthar, the once reclusive technological marvel, lowers its cloaking devices in a show of faith to the rest of the world; the absence of Deling City's once tyrannical stronghold over the Galbadian continent allows the passion for transportation and telecommunication to make their triumphant return. A formerly sparse world map sees the reconstruction of towns desiccated by the strains of military occupation, and new settlements seem to pop up overnight.

People, however, are never far from conflict. Vinzer Deling was by no means the only man hungry for power, and the last decade has given rise to countless others poised for global domination. Religious zealots known as Hyne's Descendants decry the use of magic and Guardian Forces by those unworthy, and are rumored to have found ways of tampering with natural draw points to poison its users. Finally a group of concerned citizens, calling themselves Cultivators, advocate for the reformation or complete dismantling of Balamb, Galbadia and Trabia. In the absence of a Sorceress threat they are convinced Garden is but a breeding ground for trained mercenaries at the beck and call of the highest bidder.

Of course, those closely affiliated with the Gardens know that its services are needed now more than ever. A changing world leads to civil unrest, and there are fires big and small to be put out. Their mission statement may have begun with the protection of innocents against Sorceresses, but it certainly hasn't ended there. Our story carries on and the state of the future is still yet to be determined.



[info]junctioned is a Final Fantasy VIII game set ten years after the fall of Ultimecia. It centers around Balamb Garden's staff and student body, with opportunities for further characterization elsewhere. We allow canon FFVIII characters, characters from other Final Fantasy games that can be edited to fit the setting, and original characters.

We've also got a couple of open slots for FF8 characters like Selphie, Irvine and Raijin! Check our wanted board for sought after lines and characters.

Aug. 17th, 2014


[info]lostandfoundmod

The Lost and Found


"It does not matter where or why, but who we are."


The world is filled with so many types of people, it seems near impossible to keep track of all of them. But that is what "They" do. It's unclear when "They" started, how "They" became so organized, but as long as anyone can remember, "They" have been there in the shadows, watching. Few people know who "They" really are, what "They" are called, but their purpose is well known throughout supernaturals; "They" keep you safe. Safe from the humans, safe from other supernatural species.

Sometimes, safe from yourself.

This is where L'académie des Objets Trouvés comes in. Affectionately called The Lost and Found, it is a school where supernaturals are taught to hone their skills, hide their telling physical attributes, and adapt to living in the world of the humans. Only .03% of the world population are supernatural, and it is only through the close monitoring and assimilation strategy of schools like this that they have continued to thrive undetected.


The Lost and Found is a supernatural school with a complicated history and an easy premise. Players can play as students or teachers, and can choose from a variety of supernatural races (or suggest their own!). It's just like any other boarding school- grades, tests, dances, rumors, crushes, roommates, and bad cafeteria food. The only difference is here, your teacher really is a demon. Well... there is one additional difference, just a small, minor catch.

You're not allowed to leave until "They" decide you're ready.

LINKS

Game Premise | Wanted Characters | Player Rules | Races to Play | FAQ | Application

Main Community | OOC Community | Mod Journal

Jun. 29th, 2014


[info]bound_mini

Bound Secrets: An Urban Fantasy Storyline





Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.

Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.

[info]bound_mod | [info]bound_main | [info]bound_rp | [info]bound_tech | [info]bound_ooc

Rules | F.A.Q. | Premise | Held List | Wanted Characters | Taken PBs | Apply
Species Hub | Magic | Locations | Glossary | Game Recaps
Mod Info | Code Directory | (F-Locked)Friend Button | (F-Locked)Contact List | Site Map

Apr. 3rd, 2014


[info]otsukimimods

O-Tsukimi

Mar. 27th, 2014


[info]bound_mod

Bound Secrets: An Urban Fantasy Storyline

Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.

Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.

[info]bound_mod | [info]bound_main | [info]bound_rp | [info]bound_tech | [info]bound_ooc

Rules | F.A.Q. | Premise | Held List | Wanted Characters | Taken PBs | Apply
Vampires | Werewolves | Witches | Demons | Hunters | Humans | Fae | Shifters | Phoenix
Locations | Glossary | Game Recaps | Code Directory | (F-Locked)Friend Button | (F-Locked)Contact List | Site Map

Mar. 13th, 2014


[info]otsukimimods

O-Tsukimi

Feb. 13th, 2014


[info]bound_mod

Bound Secrets: An Urban Fantasy Storyline











Crescent Cove, Maine. A coastal, maritime city with hundreds of years of history, established industry and a typical, if isolated, east coast city. Beneath its outwardly normal appearance, though, it harbors dark secrets.

The real city is the one seen in the corner of your eye, the momentary reflection in the mirror, the feeling of being watched on a lonely street. Founded by witches fleeing the horrors of the Salem witch trials in the 17th century, the city has always been a beacon for the supernatural. Today, vampires, werewolves, witches and other things without names live, work, plot and scheme alongside each other, not always aware of the other but always just under the notice of the mortal world. On the fringes, mortal hunters stalk the magical and the monstrous relentlessly, driven by obsessions both pure and tainted. Greater powers, still, influence events, and an impending feeling of fate hangs over the old buildings and creaking docks of the city.

Bound Secrets is a play-by-journal roleplaying game (RPG), with an urban-fantasy setting. It features daily activity, original storylines and an open-world format. We look for quality plotting, intelligent characterization and creativity in our players, ones who are willing to help build a fun, enjoyable story and community through active participation and friendly interaction. The game is managed by mods with decades of collective experience, and receives frequent updates in terms of species on offer, locations, plotlines and more.

We always welcome new players - check out the information provided, and if it sounds like something you’d enjoy, fire off an application or contact one of the mods if you have any questions.

Premise + The Journal + Contact Us


Disclaimer: Bound Secrets is an original group storyline that was expanded and transferred to insane journal. Elements of other properties are used for inspiration and reference only, with no claim made upon registered trademarks. The game moderators (mods) are Veronica, Jordan, Irish and James. We do not make a profit from anything presented in this game. Coding was provided by Irish. This ad is used for recruiting, and main play will be on the RP journal, located here.

BOUND SECRETS RPG
[info]bound_mod | [info]bound_main | [info]bound_rp | [info]bound_ooc

Rules | F.A.Q. | Premise | Held List | Wanted Characters | Taken PBs
Vampires | Werewolves | Witches | Demons | Hunters | Humans | Fae | Shifters | Phoenix | (F-Locked)Friends Button | (F-Locked)Contact List
Locations | Glossary | Game Recaps | Code Directory | Site Map

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