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The histories stop in the 21st century. The cataclysm should have ended the world. The lands were ravaged, the waters corrupted, the air toxic. Humanity refused to die. They adapted, as their ancestors had countless times in the past. Two hundred years ago, an event known only as the cataclysm wiped out the majority of the world's population. It caused changes in the environment, in flora and fauna. The world itself seemed to turn on humanity, until humanity itself changed. Mutated. Developed powers and abilities to allow them to live in the transformed world. Survivors banded together and realized they could be their own salvation. They formed a community, their own safe haven, and began the long process of rebuilding. The year is now 2215, and the city of Haven is standing strong. The Council sees to all. The Council will keep you safe. The Council knows what's best. Containment is an original post-apocalyptic/dystopian game, set in a world where humanity has developed super powers. The game is based in the city of Haven, walled in from the outside dangers, and believed to be the last city on the continent. Citizens living in Haven are safe, but that safety comes at a price. Are you willing to pay it? |
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Premise Rules Life in Haven Area Information Bandits Powers |
FAQs & Drop Box Cast & Holds The Council Wanted Characters Application Contact Info & Friend All |
[containment. opens january 9] |
250 years ago, society collapsed in fire. Nuclear missiles rained down on cities, soldiers fought in the streets. Bombs and terrorists and disease ran rampant, leaving the former world in ruins. Entire countries vanished overnight, while others limped into a slow death, and began to fade away. Small bands of survivors tried to make it work among the devastation, but few made it, succumbing to fallout, radiation, the remnants of plagues or the reavers of the new world. Eventually, even they went quiet. Some saw the end coming before it did, and prepared. They went into shelters, deep in the ground, only emerging when it seemed safe. But their supplies couldn't last. When they came into the world, they took over the ruins of London, now known as the Hollow, building walls thirty feet high and creating a new society. Life was hard in the new world, though. Our technology was primitive, scavenged and bolted together from the last advances before the Earth ceased to be. Food didn't grow, plant life was scarce. Even the sky was tainted by what had come before it, the rain now burning what it landed on, the wind carrying viruses we'd never seen before. The only way to manage the city, which as far as they knew was the only bastion of civilisation left, was control. Thus, the new society fragmented into component parts, each working towards a common goal. The Rangers would be repsonsible for going outside of the Wall, searching for food, technology, anything to help us survive, and for charting the bizarre new life developing n the wasteland. The Guilds would manage the industrial, agricultural and commercial life in the city. The Sages would maintain the knowledge of the city, and see to the health of its citizens. The Justicars would enforce order among the populace, and the Divine, always there even in the darkest hours, would see to the spiritual needs of the people. A governing council drawn from all parts of the city would oversee its civil operation. The city has been here for over 100 years now, and we are the next generation. We're free within the bounds of the Hollow, but we all have to follow the rules. Otherwise, we're cast out, and become the Forgotten, exiles doomed to a short, brutish life beyond the safety of the Hollow. For many, there is nothing beyond the walls. For others, we wonder if there could be something more.
Fade Away is a play-by-journal role-playing game. Players take on the role of a character and interact with other players through creative writing, or role playing, of various scenarios. Posts can be written in a solo, bilateral or group fashion. The genre of Fade Away is, broadly speaking, science fiction, with a heavy post-apocalyptic bent.
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The people of Earth, facing the impending and seemingly unstoppable destruction of their home, leave the planet in search of new pastures. Different groups settle in different places, mingling with the other life forms they find and being shaped by their environment. Now, many years later, you find yourself as a member of the crew of the Phoenix, a huge spaceliner and home to a ragtag group of scavengers, pirates, and other such ne'er do wells. How did you get here? What is your purpose? What new adventures will you and your fellow crew members seek? Earth's Legacy is an OC-only, collaboratively creative community. We're very excited to meet all of you writers who are ready to create and explore new peoples and worlds! | |
Game Info // Character Creation Mod Journal // IC Journal // OOC Journal |
The people of Earth, facing the impending and seemingly unstoppable destruction of their home, leave the planet in search of new pastures. Different groups settle in different places, mingling with the other life forms they find and being shaped by their environment. Now, many years later, you find yourself as a member of the crew of the Phoenix, a huge spaceliner and home to a ragtag group of scavengers, pirates, and other such ne'er do wells. How did you get here? What is your purpose? What new adventures will you and your fellow crew members seek? Earth's Legacy is an OC-only, collaboratively creative community. We're very excited to meet all of you writers who are ready to create and explore new peoples and worlds! | |
Game Info // Character Creation Mod Journal // IC Journal // OOC Journal |
The people of Earth, facing the impending and seemingly unstoppable destruction of their home, leave the planet in search of new pastures. Different groups settle in different places, mingling with the other life forms they find and being shaped by their environment. Now, many years later, you find yourself as a member of the crew of the Phoenix, a huge spaceliner and home to a ragtag group of scavengers, pirates, and other such ne'er do wells. How did you get here? What is your purpose? What new adventures will you and your fellow crew members seek? Earth's Legacy is an OC-only, collaboratively creative community. We're very excited to meet all of you writers who are ready to create and explore new peoples and worlds! | |
Game Info // Character Creation Mod Journal // IC Journal // OOC Journal |
Welcome to the chronicles of Populous Postea, a story set in Post-Apocalyptic America. Our story takes place in the distant future where vampires, due to a virus, have slowly begun to devolve into primal creatures who continuously seek out blood. Only a few handful of known vampires have seemed to keep their wits about them and have joined humanity in the fight against their terrifying brethren. America has closed it's borders to contain the epidemic. No one is allowed to leave and no one from the outside is allowed to enter. What was once a prosperous country is now but a former shell of itself. Cities have now become territories, glorious skyscrapers have now become communities of survivors, and the rest of the world holds it's breath as they wait and see... WANTED CHARACTERS HUMANS: We need them, especially non-gifted females. ZONERS: Humans that hate and blame vampires for their current situation. They've rejected vampire protection and authority and have set-up their own communities called Free Zones. These communities are growing and some have turned violent toward vampires and sympathizers. FZ Leader: Male or Female. Looking for a charming, charismatic ex-military, or associated with military-types in some way. How character came to hate vampires is up to the player. Currently overseeing the extraction of information from Elijah Mason. More details can be found here. AND MORE... |
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WHAT FOOLS THESE MORTALS BE
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