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kind of a strange request, but would anyone be able to offer insight on the differences between big fandom style games (i.e. what’s found at wanna-rp) vs. original, pb style roleplay (i.e. anything at ~pbads)?

i can’t count the instances of wanting to join a game with a cool, clever concept, only to shy away from applying because i don’t have a full understanding of the mechanics. as someone who’s mostly done massive harry potter games her entirety of rp, i think i’d be lost trying to transition to ic/ooc posts, customs, etc. and since those games are typically all f-locked, i’ve never had much of an opportunity to learn by example.

anyone out there willing to give me a run down?


Aug. 16th, 2021 06:45 pm (UTC)
I could talk you through it - do you have discord or something?
Aug. 18th, 2021 10:51 pm (UTC)
sorry, the work week got off to a crazy start! i'll pm you!
Aug. 16th, 2021 07:27 pm (UTC)
Honestly (and this is my experience, and what I've seen in the games that I've applied to/ran/been in), a lot of it is exactly that - the stuff at wanna-rp is usually pan-fandom, which is a game that pulls people in from all fandoms/points in cannon/au/etc, and can be looked at like a giant sandbox where people can play characters from fandom that there aren't any other places to play them, or they can pit them against characters from other fandoms for either shenanigans or ships.

pb style roleplay is more OC's, set in a town/city/college/etc, where no fandoms are involved. Most of the time (and this is my experience as both a player, and a mod, of pb games), they're f-locked because they're either gpsls for a small group of established players, or there have been issues with ex-players in the past and are trying to protect themselves/their game.

The functionality, in my experience, is mostly the same. There's an OOC community for OOC posts (though lately this has mostly been replaced by discord and it's use of multiple channels), there's an IC community for threads/logs, and some form of net community for journal/texts/emails/net posts of other kinds. I've never been in a game that utilized the idea of custom posts.
Aug. 18th, 2021 11:06 pm (UTC)
i haven't been in a panfan game in a very long time, but from what i understand, the mechanics of the communities and player etiquette is all very similar to most of the hp games i've been in.

i guess what i'm after is details about games like ~exosolar and ~veritatem (just examples of two popular ones that are active atm), where a certain journal/contact setup is required to join and most of the characters have individual custom posts for other characters and their respective storylines. it would be interesting to see where most of the writing lies in a game like that. if they're log heavy, narrative heavy, or if it's all just a bunch of social media layered on top of private customs.

i'm just so used to a character app with a screened contact post, that anything else seems excessive and a little confusing. but i'd like to expand my horizons, and this has always been something i've been too shy to ask about.

again, maybe i'm not making any sense. or overthinking it! but thank you for your input!
Aug. 20th, 2021 10:07 am (UTC)
Hi! So at various points in the not-so-distant past, I joined both ~exosolar and ~veritatem, because I was drawn by the worldbuilding (mainly with the former) or the genre (the latter). Unfortunately, I was completely thrown by the customs culture and the emphasis on highly formatted posts for... everything (or so it seemed to me!), and while I managed to find some juicy lines, I often felt I was on the back foot due to so much seemingly happening behind-the-scenes (ie in a customs post). In the end, I bowed out of both; I think there was just too much happening in different places, and I'm quite stuck on the "HP-style" way of having a character journal that enables me to post network things and logs/etc in one place where all the other players can read it too.

Happy to be corrected! I do remember being blown away by the creativity demonstrated in those communities, both in the substance of the narratives and the visual appeal of some of the coding. :)
Aug. 20th, 2021 06:15 pm (UTC)
ahh, this helps tremendously! i think customs maybe started as a place for people to sort of spam/shitpost each other privately, but in more recent years it seemed to have developed into a more common thing. so i wondered how important they were in terms of plotting. so thanks for confirming some of that for me!

and i agree wholeheartedly, i admire the creativity at ~exosolar with their worldbuilding and even just in the replies i've seen to storyline requests. i wish i wasn't such an old, lazy dinosaur set in my ways, lol.

thank you for your reply!
Aug. 17th, 2021 06:06 pm (UTC)
I have never done a "PB" game but my experience in panfandom is that the mechanics don't really differ from the HP games I've been in. There is usually an OOC community for plotting, introductions, etc and an IC community for threads/logs and network style posts, text messages etc. Some games do separate communities for threads and the net/text style stuff and some just use one community for all in character stuff. I have never seen customs used in a game setting, but I think they are more common for PSLs?

Hopefully that helps/makes sense. I know a lot of places these days are locking entries etc because of player privacy/stalking issues/etc but for the panfandom side of things I think https://somerealitymods.insanejournal.com/ has enough open posts in the IC comms at least to let you look around at the mechanics.
Aug. 18th, 2021 11:11 pm (UTC)
i'm not super interested in the panfandom games, and as far as i can tell, their setups are identical to the hp and other various oc games i've done over the years. you can see above for my ramblings on the things i find a little confusing about some of the games at ~pbads, and i'd love any input you might have on those points!

thanks for your reply!
Aug. 18th, 2021 11:19 pm (UTC)
I honestly don't know anything about those types of games because I've never been in any of them, sorry! The few OC games I have done have run no differently from the fandom games in terms of mechanics, so I don't really have any insight to offer.