RP Resources

Codes + Layouts + Tutorials + More

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Community Rules

This comm is open to anyone to post codes, layouts, resources, tutorials, and requests for help and content. Of course, we do have some rules, so please read through them before jumping in; thank you!

Treat others the way you'd like to be treated. This is not a drama comm, and we expect you guys to be awesome and stay civil. If a situation gets out of hand, please contact a mod, and leave comments intact so we can accurately handle the situation.

Please tag your posts and check out the tagging guide if you have any questions!

■ Very long posts or posts formatted with your own div styling for organization should be behind a cut to save people's f-lists.

Work safe above the cut, please!

■ If posting codes, guides, etc. absolutely do not post content that you did not make. That's stealing, and it's super uncool, bro! If you are posting expanded/edited codes made by yourself using another user's coding as well, please be sure you have their permission (You do not need direct permission if they allow edits to be re-posted in their blanket rules.)
■ Do not post tutorials/links to tutorials that show people how to steal codes from other users. Again: Stealing. Not cool.
When asking for help with something, please check the help tags (help: coding, help: graphics, help: icons, help: layouts, help: other) first to see if your question has already been posted and answered to avoid duplicates.

We do not allow game ads to be posted on this comm since there are so many communities specifically for that already; if you're pimping a game as an addition to a regular post, that's fine. (OK: You post an RP code and mention in the post, oh hey, also I'm running this game! NOT OK: Posts dedicated to game promo.)

We do allow other types of community promos if they are related to RP (icon comms, other types of resource comms, etc.) Just shoot us a comment in our dropbox beforehand and we'll let you know if it's cool to post!
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Welcome to RP Resources!

Here, you'll find all kinds of useful tools for your RP experience; tutorials, resources, codes, layouts—you name it! If you're new to the community, please take a moment to read through the information links to the left before posting, and thank you so much for visiting our community! We look forward to having you around and seeing the awesome things you may have to contribute!

Posts Tagged: 'resource:+coding'


[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources

CODES: mood board 4 pack


[info]werewolfboyfran
[info]rpresources


live IJ preview for all four here
actual codes available on dreamwidth

( code: GREG - a nav-able mood board )
( code: THEATER KID - for when you want to do a lot with a little )
( code: GARY - a bog standard mood board )
( code: CIRCLE - a simple, circular mood board code )

[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources



live preview of ITTY BITTY BIO & FLASH CARDS and WISH YOU WERE HERE available on my ij
codes available on dreamwidth

( code: WISH YOU WERE HERE, portrait postcards that accomplish a lot! )
( code: ITTY BITTY BIO, a compact, modular bio sheet )
( code: FLASH CARDS, a permission code for comments )

[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources

live preview of A_SOUND_CLIP, PENDANT and PORTRAIT HALL available on my ij
codes available on dreamwidth

( code: A_SOUND_CLIP, a sound message mockup with hidden text "audio transcription" area )
( code: PENDANT, a splash page nav )
( code: PORTRAIT HALL, a simple alternating infobox/portrait code )


In other news:
(1) The nav code PYRAMID SCHEME now has two variants: a triangle pointing down and a diamond shape!
(2) I rewrote the bio code KITTIWAKE from the ground up so that it is more user friendly and has a few new features!

[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources

live preview of PYRAMID SCHEME and SCROLL available on my ij
codes available on dreamwidth

( code: PYRAMID SCHEME, a mood board/navigation splash code )

( code: SCROLL, a post topper with hidden insides )

someday i will remember to properly advertise in a timely manner when i release codes 🥲

[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources

live insanejournal preview here
code itself available on dreamwidth

( code: THIS IS A HEADER, a multi-use header code )


live insanejournal preview here
code itself available on dreamwidth

( code: VENDING MACHINE, a simple nav-mood board code )

[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources

[info]werewolfboyfran
[info]rpresources

live insanejournal preview available here
code itself available on dreamwidth

( code: COLUMNED, a splash nav code )


info post & link to doc on dreamwidth

( gdoc template: RED, a pre-game planning template for one character )

[info]tessisamess
[info]rpresources

[info]tessisamess
[info]rpresources

Some fun new resources!


[info]tessisamess
[info]rpresources





[info]tessisamess
[info]rpresources

[info]tessisamess
[info]rpresources

[info]tessisamess
[info]rpresources

[info]modbundle | [info]modcomm

Consider this your one-stop-shop for all things needed to set your new games up, or to revamp existing games! This journal doubles as a live demo of what this bundle does, how it looks, and options it has available—all codes needed are provided on this account for ease of use, and there are a lot of entry code options and layout setup options, so be sure to take a good look around!

Be sure to friend or track [info]modbundle if you'd like updates on when new styles for entry templates are available, ask any questions you have at the helpdesk, and check out [info]modcomm for a live demo of this bundle's community option!

Please note: The community's layout is the same layout seen on the Mod Bundle, just with a different page configuration chosen in the menus and an added splash page! That's right—you can edit this layout once and then use it across all of your game accounts. Hell yeah!
[info]dickens
[info]rpresources
[info]dickens
[info]rpresources

No Subject

[info]dickens
[info]rpresources
Ok so ages ago [info]stillskies posted about rp resources & what was missing. From that a group of us have gotten together to make a number of communities. While some are still in the works I'd like to direct you to a couple that I have.

[info]minority_pb - for the lesser icons pbs (40+, PoC etc)
[info]codehelp - somewhat like [info]rpresources but for help with the actual coding of layouts/in entry codes etc before they are posted for people to use.

Secondly!

I stumbled across the layout over at [info]bucky (so much love Tess) and it clued me in to what I was trying to do with my Current Cast which is to use [info]tessisamess's sticky nav to make each game's cast appear when I click on the anchor link.

I looked up w3schools for how to do Overlays as well as Stackoverflow and got the basic idea but they use javascript to do it and that's something I want to avoid. Does anyone have any ideas of how I can do it with CSS?



Is my code so far. I figured out the fade in code at least I think I have? Also for some reason my flex boxes aren't working????

I've been staring at this code for so long I'm going crazy. Halp [info]rpresources you're my only hope of not going insane!

Edit: [info]marlovian coded me something that will work once I get somewhere that I can upload it :)

[info]autumndufresne
[info]rpresources

[info]autumndufresne
[info]rpresources

[info]autumndufresne
[info]rpresources
OKAY! I DID THE THING!
Hello! Long time no post, [info]rpresources. Sooooo, this morning I was tinkering in S2 Complete when I realized . . . holy f&@!ing sh!t, with some sneaky hacking, I can basically turn the archive/calendar page into a custom view. It is a ginormous pain in the butt but it's a pretty cool trick. Before I take the time to create any sort of walk-through, does anyone who isn't me actually care 😂?

[info]tessisamess
[info]rpresources

[info]tessisamess
[info]rpresources

[info]tessisamess
[info]rpresources
S2
COMPLETE STYLE
FULL LAYOUT DOCUMENTATION
It had to wait a month thanks to the flu, but it's finally here—that's right, guys! A complete documentation of S2 Complete Style and all its components. I've done things a little differently this time around, so my Generator documentation might get an overhaul sometime this year to match, but rest assured it's still just as thorough!

[info]s2complete comes with chapter-based lessons on each section of the layout base, breaking it down into small, easy to manage pieces and working from the ground up.

So what are we waiting for? Let's start learning!

[info]tessisamess
[info]rpresources

[info]tessisamess
[info]rpresources

[info]tessisamess
[info]rpresources

This is a tutorial I've been meaning to do for literal years! It took forever to get to it, but today we're going to pick apart the train wreck that is Generator in hopes that more people can actually use it to create custom content. Exciting stuff!

This tutorial is going to cover any and everything I've ever learned while fighting working with Generator, so it's going to be extremely long. It's worth it, though; I promise! If you've ever wanted to make your own Generator layout, but the task seemed too daunting, you are right where you need to be. And, with that, away we go!

Don't forget to post the creations you make using this new workable base at [info]rpresources and the new community, [info]s1generator, which I've created for all Generator-specific needs!


INTRODUCTIONFRAME BREAKDOWNCSS GLOSSARYDIVS OR SPANS?
GENERATOR SETTINGSFAQ & TROUBLESHOOTING
VIEW EXAMPLE JOURNALVIEW THE DOCUMENTATIONASK A QUESTION

[info]tessisamess
[info]rpresources

[info]tessisamess
[info]rpresources

Tagging Guide


[info]tessisamess
[info]rpresources

a super important post )
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