Forsilvra: Winds of Change
The world is recovering from plague... but can they recover from themselves?
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Steel clashes with arcane sorcery in the training yards, while airships dot the skies and chocobo line the cobbled streets below. A clever cutpurse can earn as much gil as any nobleman if he's quick enough to evade the knights. A thousand years has passed since evil has threatened the land, but as history is oft doomed to repeat itself, so too are the bloody struggles of men and women. Welcome to the trade city of Emillion. emillion is an original character adult fantasy role play, set within the fictional world of Ivalice. Busy urban living sets the stage for a darker struggle for the future of all those within the city. Customize your job class, your personal affiliations, and play a role in choosing the fate of the world.
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Almost Paradise: A Multi-Fandom RPG |
Welcome to Paradise Island and Resort,Almost Paradise is a new pan-fandom game on InsaneJournal that is seeking fun, creative and dedicated players to join us. The game centers around an island that characters are brought to. Upon arrival each character finds themselves a guest at the island's resort. They can remain there, if they choose, or seek housing and employment elsewhere on the island. Take a look through the navigation and feel free to ask questions of our friendly mods. |
PREMISE | THE ISLAND | RULES | FAQ | CHARACTER GUIDELINES |
the game RPG BACKGROUND directory PLOT TAKEN+AVAILABLE RULES APPLY most wanted Nobles Knights Merchants Maids Priests Scholars |
Five years ago the lords of Edolon went off to war against the invading hordes of Zaksebar, and halted the barbarians' advance across the land with the blood of the faithful. Now the enemy is defeated, the old king is dead, and a new regime begins... but will it be a golden age of peace or a darker time than ever they imagined? A brand new game, Edolon offers players a chance to bring to life a medieval royal court, and a broader kingdom full of chances for intrigue, battles, glory and despair. Inspired by GRR Martin's A Game of Thrones |
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in a world of courtly graces and ancient feuds... who will you become? |
Game Rules Character Rules History Game Map Time Line House Information Character/Player List Player Bases Wanted Characters Frequently Asked Questions | |
Five islands, five kingdoms, united under one king. In the cold north, the League of Arbrecht is a fractious lot, always at each others' throats. The Vandermark basks in old honor, and religion that predates everything else. Caught in the midst, Lacharn strives to protect their peaceful culture, where women are allowed equality with men. Caelain, where the royal family of Fontenot comes from, embraces tradition and its own problems. In the farthest south, the desert land of Ahestere hails sophistication unknown anywhere else. To the west lies the island of Forsilvra, home of royal dynasty and the court, where politics dictate the future of five provinces. Between the five provinces alliances are forged and broken, intrigues abound, and blood runs thicker than water. The nobility fight for power and wealth, influence and position. It is each house for his own, as remnants of a devastating plague leave this world with a boy king on the throne, surrounded on all sides by those who wish to manipulate him for their own gains. Join this world as an illustrious lord or lady, a gallant knight or a vicious sellsword. Explore the intricacies of court, the desert heats or the colds of north. Forge your own destiny, and change the face of Forsilvra forever. |
Five islands, five kingdoms, united under one king. In the cold north, the League of Arbrecht is a fractious lot, always at each others' throats. The Vandermark basks in old honor, and religion that predates everything else. Caught in the midst, Lacharn strives to protect their peaceful culture, where women are allowed equality with men. Caelain, where the royal family of Fontenot comes from, embraces tradition and its own problems. In the farthest south, the desert land of Ahestere hails sophistication unknown anywhere else. To the west lies the island of Forsilvra, home of royal dynasty and the court, where politics dictate the future of five provinces. Between the five provinces alliances are forged and broken, intrigues abound, and blood runs thicker than water. The nobility fight for power and wealth, influence and position. It is each house for his own, as remnants of a devastating plague leave this world with a boy king on the throne, surrounded on all sides by those who wish to manipulate him for their own gains. Join this world as an illustrious lord or lady, a gallant knight or a vicious sellsword. Explore the intricacies of court, the desert heats or the colds of north. Forge your own destiny, and change the face of Forsilvra forever. ♠ An RPG with only original characters ♠ An original world that gives you flexibility to create ♠ Ability to create your own noble house with backstory, or simply join someone else's ♠ Secret plot points known only by you, the staff, and those you choose to tell, revealed to others during RP ♠ Highly active game, with 50+ characters and plenty of opportunity to get involved. ♠ Wanted Characters ♠ Cousins, Aunts and Uncles of Province Lords ♠ Members of existing Banner Houses, including sisters, brothers, and children ♠ Knights or other support characters |
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Five islands, five kingdoms, united under one king. In the cold north, the League of Arbrecht is a fractious lot, always at each others' throats. The Vandermark basks in old honor, and religion that predates everything else. Caught in the midst, Lacharn strives to protect their peaceful culture, where women are allowed equality with men. Caelain, where the royal family of Fontenot comes from, embraces tradition and its own problems. In the farthest south, the desert land of Ahestere hails sophistication unknown anywhere else. To the west lies the island of Forsilvra, home of royal dynasty and the court, where politics dictate the future of five provinces. Between the five provinces alliances are forged and broken, intrigues abound, and blood runs thicker than water. The nobility fight for power and wealth, influence and position. It is each house for his own, as remnants of a devastating plague leave this world with a boy king on the throne, surrounded on all sides by those who wish to manipulate him for their own gains. Join this world as an illustrious lord or lady, a gallant knight or a vicious sellsword. Explore the intricacies of court, the desert heats or the colds of north. Forge your own destiny, and change the face of Forsilvra forever. ♠ An RPG with only original characters ♠ An original world that gives you flexibility to create ♠ Ability to create your own noble house with backstory, or simply join someone else's ♠ Secret plot points known only by you, the staff, and those you choose to tell, revealed to others during RP ♠ Highly active game, with 50+ characters and plenty of opportunity to get involved. ♠ Wanted Characters ♠ Cousins, Aunts and Uncles of Province Lords ♠ Members of existing Banner Houses, including sisters, brothers, and children ♠ Knights or other support characters |
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It's just like any other day, except maybe on this particular day you wake up with a bit of a headache. You think maybe it's just a hangover from that party you went to last night, and then you start hearing a voice inside your head. Are you going crazy? No. Are you imagining things? No. Is there actually a fictional person living inside your head? Reincarnation has been a world-wide phenomenon for centuries. Fictional entities taking up residence in the minds of unsuspecting people; sharing memories, histories, and abilities. It began in secret, but as the number of reincarnates grew in the world it became increasingly hard to remain unnoticed, or to exist together peacefully. It's 2012 and the Reincarnate War has been waged for centuries. Camelot and CORE have been locked in an ongoing battle of ideals, with the neutral agent the Agency trying in vain to keep the peace. Acts of terrorism, fighting in the streets and heavy casualties on both sides have painted the reincarnate community red, until a battle that lasted the night named Camelot the victor. Survivors began to rebuild a community now in shambles, and the magic of reincarnation has shifted with the appearance of fictional territories all over the world. Even worse, former members of CORE have formed a new terrorist group called the Resistance. Their attacks have been brutal, and among these attacks has come the outing of reincarnates to the public. Some have accepted it with a fascination; others, fearing change and the Resistance, have reacted in outrage towards reincarnates. Mundie governments are no longer cooperating with the Agency for the protection of the community, and a temporary alliance between the Agency and Camelot has been made to weather the storm. Where will you stand? With the Resistance, aiming for reincarnate superiority? With Camelot, aiming for the destruction of the Resistance? With the Agency, working hard to keep together a crumbling world? Or will you chance it on your own in a world where reality is being literally reshaped below your feet? The choice is yours. | ||
Join the war today! | ||
The RPG MODS RPG OOC Directory Premise Rules FAQ Taken & Held Character Directory Wanted Houses The Castle The Village |
For many generations, Durmstrang Institute has been a safe haven for all of those who hold strong to the ideal that the wizarding blood must be kept as pure as possible, for no other way can they possibly keep the magic strong. However, times change. And while the countries who send their children off to Durmstrang are many, and their Pureblood number far greater than the United Kingdom can boast, it does not mean that they have gone unscathed. Where thePureblood families of the UK are all but whipped out by infertility and death, those of Eastern Europe are only just now beginning to show the depleting signs. Thankfully, depending on your stance, the Headmaster of Durmstrang has seen fit to introduce the new generations to a much more progressive way of thinking. Durmstrang is no longer a safe haven of Purist beliefs. Headmaster for fourteen years, Ivanov is now in a firm position and has opened Durmstrang to not just Purebloods and Halfbloods, but Muggleborn as well. With the addition of a vast number of new students, there is also new curriculum and a much larger campus to meet the new demands. However, not nearly everyone is happy. His position may be saved by his politically unaligned seat of power on the Isle Durmstrang sits on, but he is determined to meet each obstacle head on, for the sake of his students, and the future he is hoping to usher in despite the staunch hold Tradition has on the wizarding populace of Eastern Europe. Where will you stand? |
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GAME NOW OPEN. Join today!!! |