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January 27th, 2011

[info]nyx_mods in [info]oldschoolrp

Gangs of NYX - Apply Today!


A Marvel-centric AU RPG.
[info]gangs_of_nyx (IC) & [info]gangsofnyx_ooc (OOC) via [info]nyx_mods (mod)



The Brotherhood


Founded by: Charles Xavier/X and Erik Lensherr/Magneto
Current Leader: Charles Xavier/X and Erik Lensherr/Magneto
Enemies: Friends of Humanity/Hellfire Club
Colors: Red
Symbol: X
Turf: Mutant Town, West Side
Outfit: Jeans, leather jackets, red bandanas
Weapons: Mutations

Charles Xavier and Erik Lensherr, two mutants who in another time and place would be great leaders, decided that their home and brethren need to be protected. And so the two formed the gang known as The Brotherhood of Mutants; the costumes and codenames that in another world would signify them as heroes representing their unity as a gang. The Brotherhood began to protect the streets of Mutant Town from outsiders, troublemakers, and the racist, skinhead gang The Friends of Humanity, whether it's through fights, extortion, patrolling their turf or setting a few examples.



PREMISE | GANGS | TURF | TAKEN/HELD | WANTED | CAST LIST

RULES | F.A.Q. | APPLICATION | DROP BOX

[info]thetruemods in [info]oldschoolrp

The True Game

LINKS
MODS ۩ RPG ۩ OOC
PREMISE ۩ OTHER INFO ۩ RULES ۩ FAQ
TAKEN ۩ WANTED ۩ APPLY ۩ RESOURCES
TALENTS ۩ TERMINOLOGY ۩ CREDIT
The Sapphire Domain, currently ruled by King Willem, houses a diverse set of the talented.

There are few beguilers, but the other talents abound: elating, firestarting, flight, healing, moving, necromancy, reading, seeing, shapeshifting, and storing.

A new generation of gamesmen join the ranks each year, replacing those who were lost.

Who are you? A great powerful gamesman? Or are you merely a pawn?

[info]gates_mods in [info]oldschoolrp

At the Gates



You think you know London, its streets and alleys like the creases of your palm. You don't know all its secrets. In its depths are places to buy amulets and tarot readings, a talisman that permits the wearer to manipulate luck hangs alongside bottles of herbs and demon's blood. Books so ancient the pages are tissue-thin jostle against postcards of buses and telephone boxes. There are bars where the clientele don't just find the dim light flattering, but downright necessary, and the smell of brimstone lingers in the nostrils. There are corners and recesses where magic isn't trickery or sleight of hand, but blood and bone and flesh and you might -- you might -- catch sight of feathers pure as snow and light, if you know where to go. If you know how to see. There's a pitched battle being fought for this other London and your London besides -- one in which every human in existence is being counted in a gamble for souls, Heaven and Hell trying to tip the scales and grave-faced Librarians holding them steady. And all the time, people go about their lives with a little pinch of something extra in a London you'll never see.

Magic & Factions | Places to Know | Taken Characters | Holds | FAQ & Rules | Apply | Drop Box | In-Character Community

We need: bad naughty evil to join our demons and jump in on plot, vampires to join the budding culture beneath the human, psychics and telekinetics, gypsies to join in the magic traveling circus, exorcists and the religious, variety in ages from the younger (kids with abilities!) to the older (the matriarchs and patriarchs of magical families!) and Merchants -- the magical mafia, come join the 'Family'