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December 31st, 2009

[info]thecheshiregrin in [info]oldschoolrp

Multifandom Asylum-based IJ RPG



As children, we're expected not just to believe in fairy tales, but to embrace them. Boys can fly and live as children forever, girls can be rescued from their evil step-mothers and whisked away to castles in pumpkin coaches; the world is an endless stretch of possibility set against a backdrop of inherent freedom.

It is only a fiction. The world eventually reveals itself to be an unkind place, the villains not easily defeated, no fairy godmother to come to the rescue. The loss of innocence is taken in stride by some, and those fortunate masses go on to become grown-ups, to live out their lives in some boring profession or another, to forget magic after passing it along to their own children.

But what of those who grow older without growing up? What if Alice witnessed something so terrifying that she never wanted to leave Wonderland? What if Belle's beast was so cunning and so cruel that she could not bear to part from him, his murder of her father aside? For all of those who fell through the cracks, for the most unique and the least privileged, the untouchable and the uncared for, for the most heartbreaking and horrifying, there exists a refuge. The shelter? A deceptively quiet New England hospital; Cheshire Crossing.



[info]mod_worldend in [info]oldschoolrp

World's End - A Post-Apocalypse Pan-Fandom game

World’s End

MODRPGOOC

"This is what happens when the world ends."

Background
Taken and Held
Rules
Apply
Credit
World’s End is a panfandom game focusing on the survivors of destroyed worlds, and what they choose to do afterward. Some try to eek out a new existence at “The World’s End,” a world many of the displaced arrived at after the destruction of their home world. Others seek to combat what is commonly called “the darkness,” the eater of worlds, and prevent it from corrupting and destroying even more worlds. Some study “The Door” at The World’s End, and the machinery left behind by Ansem the Wise, hoping to gain information that may allow them to restore the lost worlds and those who lived there.

The outlook is bleak, and oblivion waits just outside the door, but they aren’t called “survivors” for no reason, and there may be a way to fix this yet. But they’ll have to work with strangers to do it, if they don’t destroy themselves from within first.

Opens January 4 2010!