May 31st, 2014


[info]distant_chord in [info]_fracture_

CHAPTER THREE - DAY ONE

Events

Today, people wake up back in their hotel rooms, though there is a strange door in the basement shaped like a castle door from Lavel. It leads back to that kingdom. While the day is normal in most respects, it isn't for everyone...

Tierney is followed by a shadow. It's of a tall person, in a suit, though male/female is difficult to determine. It's head is rounded and seems to contain no features, or at least, none that cast a good enough shadow to tell. No one is seen following her around, just the shadow is cast, always as if there is someone standing behind her.

Ella hears laughter today. It's children's laughter, and always just a bend ahead in corridors, or just in the next room of the one she's currently in. There doesn't appear to be any children around to be laughing, but it's most certainly something Ella can hear.

Maize is plagued by power issues today. Everywhere she goes, the lights/electricity will flicker. They will return to normal when she isn't in the vicinity, but the effect is definitely following her around.

Adam is followed by a crow today. Even if killed, the bird will shake it off, and continue it's pursuit.

Finn feels an intense dread before entering or leaving any room, or before turning down a hallway. It's inexplicable, has no source he can pinpoint, but it's very clearly there.

Christer hears dramatic, scary music everwhere he goes, before any action he takes. His life now has the soundtrack of a horror film.

Edison can hear distant screams for help any time he's been someplace for longer than five minutes. The screams are always distant, he can never catch up to the source.

Norman hears footsteps behind him everywhere he goes today. No one is there, but the footsteps are loud and clear.

Kennedy has hallucinations today. Occasional flashes of blood splattering the walls appear, and anyone she sees she will have flashes of them being messily dead.

Autumn seems to be haunted today. Doors shut behind her even if no one shut it, objects move just beyond her reach, etc.