Mar. 17th, 2020
How does faux celeb work?
So I have looked at several faux celeb comms, and their requirements and the like over the years, and those that aren't faux celeb but allow it, and I still don't really get how it works. I know one of the answers is 'however you want it to work' of course, but I don't know how I want it to work, if I want it to work differently to the comms or do the same or... well, anything.
Things I am particularly wondering about - why do most games have all musician credits but frown on using all the same credits for an actor?
How do you decide which credits to use and not use for actors? Obviously if someone is seeking a particular role that's one thing, but say you're setting up a character independently or trying to work out the other credits?
But really, any help would be great.
Things I am particularly wondering about - why do most games have all musician credits but frown on using all the same credits for an actor?
How do you decide which credits to use and not use for actors? Obviously if someone is seeking a particular role that's one thing, but say you're setting up a character independently or trying to work out the other credits?
But really, any help would be great.
Comments
- faux celeb these days leans towards being AU in nature. roles that have not been claimed are assumed to be played by the RL actor. so you can have a character mention tom hanks if they were in a film with tom hanks and hank's role has not been taken in the community. but people don't usually do this OFTEN. it's just a possible choice, but to limit confusion, i think people only do this here and there.
- don't go overboard with credits. you really don't have to and it will make your work of setting up your character much easier. yes, actors work A LOT (it is their job after all!) but this is rp! you can get the point across if you pick a few meaty roles for your character and maybe a couple smaller things here and there and you're set. you can always add to their credits after you've joined the game.
- music credits are the easiest to put together for obvious reasons lol. but they can be the hardest to use as inspiration for your character since musicians' production schedules aren't as transparent as the filming industry. (you may never know if that next rihanna album is ever going to come out 😂ðŸ˜)
- your character's bio, storylines, personality traits, and life are completely separate from the credits you choose for them. a character with demi lovato credits does not have to go to rehab this year if you don't want that for your character (but maybe you can use that as inspiration for your character's past, since demi has written songs about her addiction issues and therefore your character has written those songs too). the choice is yours and there are many possibilities here! that's the biggest difference between faux celeb and celeb games. using the previous example again --- whatever happens to demi irl does not have to happen to your character in the game, unless you want to use it.
- the only exception to this is professional news. if demi drops an album irl, then your character has a new album! if your character plays forrest gump and the actor who plays forrest wins an oscar irl, your character wins an oscar! but as usual, some comms are flexible on this, though.
OMG THAT IS A LOT I'M SO SORRY! but i have literally been writing faux celeb since it first started in the rp world (back before IJ had even been created! i know i sound old lmao). If you want to write it but just want to get your feet wet, keep it simple at first and base a character after yourself. ask yourself "if i was a celeb, who would I want to be? what would I want to be like? what kind of projects would i love to do?" and then mold your character that way! you can always try out something outside of your wheelhouse later once you feel more comfortable with the game genre. 😎