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[info]newexploring
[info]rpresources

[info]newexploring
[info]rpresources

[info]newexploring
[info]rpresources
So I have looked at several faux celeb comms, and their requirements and the like over the years, and those that aren't faux celeb but allow it, and I still don't really get how it works. I know one of the answers is 'however you want it to work' of course, but I don't know how I want it to work, if I want it to work differently to the comms or do the same or... well, anything.

Things I am particularly wondering about - why do most games have all musician credits but frown on using all the same credits for an actor?

How do you decide which credits to use and not use for actors? Obviously if someone is seeking a particular role that's one thing, but say you're setting up a character independently or trying to work out the other credits?

But really, any help would be great.

Comments

Mar. 22nd, 2020 05:03 pm (UTC)
- For the most part, faux celeb is all about creating a brand new celebrity in the form that you want to! This is why it is frowned upon to select all the same roles from one actor. A lot of actors get cast IRL due to their "star power" or "star quality" -- not just speaking casually here, this is an actual industry term that filmmakers, producers and studios use to direct the vision of a project sometimes. It's like this: if you cast Tom Cruise, you're getting TOM CRUISE. But if you cast Joaquin Phoenix, he may give you virtually anything under the sun. So if you create a character with all the same roles as a person irl, you're limiting your character to essentially being a "copy" of that real life counterpart, instead of creating your own character's feel/style/persona/etc. (You might as well just celeb the person instead of doing faux celeb at that point lol). It is also frowned upon because ideally, people want to be able to have a lot of different roles they can choose from and most comms want people to not "hog" certain roles, so not using an entire actor's body of work helps with that. (Though I should note, I have seen one or two comms allow and sometimes even require you use an actor's entire body of work.)

- another confusing thing: this rule seems to change when referring to directors. it seems that most characters who have directing credits take on the entire body of work of that director. it doesn't REALLY make sense for someone to direct pulp fiction AND horrible bosses, after all. those two films are just wildly different and the directing styles are inconsistent with each other. so usually, I see people choose the directing credits of an entire director: your character might have all judd apatow directing credits, for example. but i think in most comms, you can mix this up a bit as long as it's realistic!

- here is how i go about finding credits for a character that is an actor. i go to imdb and go to my pb's page. their birthdate should be listed and i click on the year. then i scroll through the list of top actors born that year and i look at COMPARABLE actors (meaning i'm not looking for someone who looks physically like my pb. i'm looking for actors who have a similar style as the character i'm creating.) so if my character is an indie guy, i may skip over the rock or jason statham lol. if my character is going to be more comedy based, i'm zoning in on the james franco and seth rogen types. keeping it realistic of course depending on my pb and what i think that face could have realistically portrayed! (some people get flexible with this and this will vary by what your comm allows. i have seen a black pb as hermione 👏🏽 👏🏽 but i have also seen comms deny a poc pb for a role originally portrayed by a celeb of mixed race irl. in fact, ethnicity is more a thing that people might fight you on than anything else and most comms out of respect for diversity do not allow white washing of credits at all. only once have i seen a mod get picky over a "style" choice for a character's credits.) most comms allow a 5 year age gap meaning your character can have a role that was played by someone irl 5 years older or younger than them. a quick way for me to navigate different age ranges is I go into the url bar and change the current year to the next (or previous) year, then keep going on my search! this has been my easiest, most helpful method, but it does take time if you are really searching and don't have a general idea of what you want for your character.