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[info]newexploring
[info]rpresources

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[info]newexploring
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So I have looked at several faux celeb comms, and their requirements and the like over the years, and those that aren't faux celeb but allow it, and I still don't really get how it works. I know one of the answers is 'however you want it to work' of course, but I don't know how I want it to work, if I want it to work differently to the comms or do the same or... well, anything.

Things I am particularly wondering about - why do most games have all musician credits but frown on using all the same credits for an actor?

How do you decide which credits to use and not use for actors? Obviously if someone is seeking a particular role that's one thing, but say you're setting up a character independently or trying to work out the other credits?

But really, any help would be great.

Comments

Mar. 22nd, 2020 05:02 pm (UTC)
I've written faux celeb for a loooooong time, so I think I can help with this one! I apologize in advance, this comment is going to be a whole damn research paper LMAO

First of all, it can be confusing, I agree, because everybody does it just a little bit differently. Yes, using all the claims for one actor is frowned upon while you have to use all claims for a musician (more on that in a minute). Some comms even allow a lot of wiggle room for production dates of films and tv shows or albums in order to give people more flexibility and control over their own characters. Some comms are open minded and lenient when it comes to roles your actor can have (meaning, your pb doesn't need to be a carbon copy of the original actor who had the role) and some places get super strict, limit ages and age ranges, and even limit races when it comes to picking roles for your actor.

Here's a general guideline that might help you setup a character for a faux celeb game and get into the mindset of writing a faux celeb character:
Mar. 23rd, 2020 03:41 am (UTC)
I'm definitely going to be replying at length but I just wanted to thank you for the long reply!