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January 17th, 2014

[info]tsc_mods in [info]oldschoolrp

The Southern Crossing

Premise Rules Holds App


The Southern Crossing
Archipelago

Every world has a rift. Every individual has a moment when they are on the edge of that rift, at the doorway to another world. It all depends what you're thinking when it opens. "I'm going home!" or "Glad to be getting out of here!" or even simply "Got to go and..." ...and in the blink of an eye you have gone through the rift. But where to?

The Southern Crossing Archipelago is a group of islands that exists somewhere beneath the Southern Cross. Inhabited only by those who have been drawn through the rift, the islands appear to have been inhabited before, but there is no clue as to what happened to those previous residents. Or at least none that's been discovered, or obvious. Did a paradox inside the paradox cause the rift to reopen and take everyone home? Or is something more sinister responsible for their disappearance. There is much to be discovered!

The Southern Crossing RPG is a panfandom, OC-friendly game that is all about your muse/pup/character, writing, exploring character development, plots, plot arcs, and having fun with it! It's a game where all are able to be involved in helping discover the secrets of the Southern Cross archipelago, and have some fun along the way. We welcome plot ideas and suggestions, and give you the opportunity to develop and grow, even canon-update the pups you write (or scribe for!) plus so much more. Drop by and take a look to see if the rift could be opening a door somewhere near you!

The game rating is R+, therefore welcomes applications from players of mature nature, and at least 18yrs of age.

Cast FAQ Scenes Comms

[info]gaia_mod in [info]oldschoolrp

Guardians of Sumer





GUARDIANS OF SUMER

A panfandom game that welcomes both canon and original characters.


Humans have never been the planet’s apex predator – but in the beginning, they lived peacefully alongside their supernatural brethren. Together with vampires, weres, dragons, and hundreds of other strange but benevolent creatures, they created the first nation of pre-history – Sumer – and raised up its first city: gilded Eridu, the beginning and centre of civilisation.

It was a glory destined to fall. Four hundred years after Eridu was completed, at the summer solstice when the witches and warlocks of the nation performed their rituals for a fertile harvest, all who were granted the gift of foresight were overcome by visions. A dying world in another dimension cried out through time and space to all who could hear, mourning and warning: warning of a world where seas and skies ran thick with poison. Warning of bombs whose blinding light destroyed nations, warning of forests reduced to ash. Warning of thousands of animals made extinct; warning, in short, of the crimes of humanity.

In Edin, the sacred garden of Sumer, the supernaturals gathered to discuss the visions. Humans were their friends, their partners; in some cases, their mates and parents. Some had half-human children. But in the end, they saw only one option.

They declared themselves Guardians, and gave no warning.

They turned on the humans whose descendants, in another world, had destroyed a planet. Centuries of friendship held them back from genocide, but they could not allow the future they’d glimpsed to become reality. In three nights, powers that had raised a city that was a symbol of alliance had been used to capture, subdue and enslave the human race.

Fast forward eight thousand years: the world is not as you know it. Forests cover most of the planet, with smaller, more advanced cities ruled by territorial lords and syndicates. Humans serve, as they have always served, as penance for another dimension’s dead world – but some are free, freedom fighters led by mutants with powers to rival those of the supernatural Primes. Or in territories of their own, held in fragile agreement with Prime governments. But change is coming. Younger supernaturals question the fairness of punishing humans for crimes never actually committed. In congress and parliament, human-rights groups rally to change laws set in place thousands of years ago. Human terrorists attack cities while government bodies send double-agents to the rebel camps.

The wind whispers of war. Which side will you be on?
//LINKS//
RULES // F.A.Q. // APPLICATION
network comm // RP comm // OOC comm






GUARDIANS OF SUMER: NAVBAR
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PREMISE | RULES | FAQ | APPS | CASTLIST | HOLDS | INFO | LOCATIONS | SPECIES 1 | SPECIES 2 | SPECIES 3

[info]dramaticarts in [info]oldschoolrp

Dramaticarts: A next generation Harry Potter RPG




DRAMATIC ARTS




A HP NEXT GEN GAME SET IN WADA.
PREMISEFAQHOLDSCASTAPPLY