The Southern Crossing
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A panfandom game that welcomes both canon and original characters. Humans have never been the planet’s apex predator – but in the beginning, they lived peacefully alongside their supernatural brethren. Together with vampires, weres, dragons, and hundreds of other strange but benevolent creatures, they created the first nation of pre-history – Sumer – and raised up its first city: gilded Eridu, the beginning and centre of civilisation. It was a glory destined to fall. Four hundred years after Eridu was completed, at the summer solstice when the witches and warlocks of the nation performed their rituals for a fertile harvest, all who were granted the gift of foresight were overcome by visions. A dying world in another dimension cried out through time and space to all who could hear, mourning and warning: warning of a world where seas and skies ran thick with poison. Warning of bombs whose blinding light destroyed nations, warning of forests reduced to ash. Warning of thousands of animals made extinct; warning, in short, of the crimes of humanity. In Edin, the sacred garden of Sumer, the supernaturals gathered to discuss the visions. Humans were their friends, their partners; in some cases, their mates and parents. Some had half-human children. But in the end, they saw only one option. They declared themselves Guardians, and gave no warning. They turned on the humans whose descendants, in another world, had destroyed a planet. Centuries of friendship held them back from genocide, but they could not allow the future they’d glimpsed to become reality. In three nights, powers that had raised a city that was a symbol of alliance had been used to capture, subdue and enslave the human race. Fast forward eight thousand years: the world is not as you know it. Forests cover most of the planet, with smaller, more advanced cities ruled by territorial lords and syndicates. Humans serve, as they have always served, as penance for another dimension’s dead world – but some are free, freedom fighters led by mutants with powers to rival those of the supernatural Primes. Or in territories of their own, held in fragile agreement with Prime governments. But change is coming. Younger supernaturals question the fairness of punishing humans for crimes never actually committed. In congress and parliament, human-rights groups rally to change laws set in place thousands of years ago. Human terrorists attack cities while government bodies send double-agents to the rebel camps. | |
RULES // F.A.Q. // APPLICATION network comm // RP comm // OOC comm |
PREMISE | RULES | FAQ | APPS | CASTLIST | HOLDS | INFO | LOCATIONS | SPECIES 1 | SPECIES 2 | SPECIES 3 |