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Feb. 5th, 2010

[info]thesuits

Never posted here before, but before I go crazy and start making this game, I'd like to see if there is any interest out there at all.

Basically, it would be something like a corporation investigating certain supernatural/mythical occurrences, mostly in the past, but as of now it's focusing most of its energy on the countdown to the end of the world. However, some of the ways the bosses seem to be going about things have left some employees questioning whether or not this organization is trying to bring the apocalypse or prevent it. Needless to say, there will be a vast amount of characters, some evil and actively seeking to destroy the world, some wanting to save it, some just doing their job, some clueless. Ad of course, given the fact that it investigates supernatural phenomena, they do employ supernatural beings. Nothing too excessive, there won't be any gods or anything to that end. But vampires, werewolves and the like. Possibly angels and demons, I haven't decided.

I guess I should also note that I'm aware that the idea isn't extremely original, but I think it could be a lot of fun and has room to get dark and serious when it needs to.

[info]maliciousintent

Game v Group PSL

I have an honest question. What is the difference between a "regular" game and a "group PSL"? I see no difference if you consider the fact that these "PSLs" are advertising as if they were a normal game. Is this something that people are flocking to in order to keep themselves from worrying about the dreaded six-month-mark-of-death? I mean, I know of games that are currently past that and yet no one is interested because they're not marketing as a PSL.

Also, I'm currently in a game (over a year old) that is one of the ones who isn't seeing any new blood as it isn't being marketed as a PSL. Are there any specific changes that could be made to improve either my recruitment practices? Or would making the game a PSL simply be better off in the long run? We have a very small group of very devoted players who are going to stick it out no matter what we do, but we need more people as there are many holes to fill. Suggestions on that?

Any input is appreciated.

X-posted to cover the most ground

Jan. 18th, 2010

[info]summonmealex

Gay Superheroes

This LJ-based slash-friendly superhero RPG was originally created for me and a few of my friends. Unfortunately and, most annoyingly, said friends decided they didn't want to play about a week in. Combine that with the loss of our original mod and the game fell into a state of abandoned disrepair before it ever really got started up. Months and months later, those damn dirty friends of mine decided that they wanted to try again, and so despite having never modded a damn thing before I took up the modly duties, revamped the game completely, and re-launched it... only to have the players all jump ship yet again.

So here I am, even more months later, poking around for some sort of help. While still unfinished in a few sections, I spent a whole helluva lot of time putting the game together and to see it just stagnate as it is now is heartbreaking. I'd really like to find a co-mod ( or, hell, maybe even a replacement mod ) who would be interested in doing something with this game.

That, or I just need someone to tell me to let it go. There's always the possibility that the game is shitty and unsalvageable, and that I am just too blind to see it. I joined IJ just to come and beg for guidance, so. Guys. Help, please?

Dec. 30th, 2009

[info]elfangor

Coding question

Hopefully this is the right place to post this question?

I think I've seen it before... where when you click the "friend all" button, it also automatically locks/privates the journal so that every post it makes is friends only?

Or am I just imagining it...? (Which is entirely possible.)

Also, is it possible to set posts in a community to automatically be friends only?

Dec. 27th, 2009

[info]waywar

next gen supernatural game, anyone?

I'm looking for a Co-Mod, for a next generation Supernatural game. I want to move away from the whole apocalypse shit, keep Jo alive, and bring it to the 2030's! I have two ideas; one focusing more on the European aspects of the supernatural -- Selkies, Strigoi, maybe other mythologies in the region, or I was thinking that maybe it could focus on a faux eastern aspect of an apocalypse, introducing Devas and stuff into the mix.

I'd like ideas if you have any! Or, you know, a co-mod. Thanks.

Dec. 24th, 2009

[info]vegas_valentine

Some sort of Legacy I suppose

I had an idea for a laidback sort of Rpg, but I'm not sure if I'm the only one who would find it interesting. I'm looking for ideas and a co-mod, since none of my friends rp anymore!

Ummm, basically the idea is the Rp is set in 1992, where this couple are in their 70s. They've had kids and grandchildren and even great grandchildren now. With random 'flashbacks', we'll be telling the story and creating their history as we go. I'm not sure whether the flashbacks will be set as events by the mods, or whether any of the players can start one. 

There'll be a timeline to keep track of events and births + deaths of characters etc. I don't want to follow history TOO closely, but it will mimic it a fair bit. I also want lots of, I don't know what to call them, plot points - which can stir up gameplay. For example, at least one character to be an activist ((probably in the late 60s)), at least one character to get a divorce, someone to be a convicted criminal, one character to be a murder victim, one character to be physically disabled. I'm trying to cover a broad range of, I guess you could call them stereotypes, that would be subjects of interest or controversy during the years ((teen pregnancy in the 50s for example)). A character that may be gay in the 40s had to keep it under wraps, but a few decades later could come out ((even though I know they aren't ALWAYS accepted, and still get persecuted, but it would be easier to announce you are gay in recent years than way back then)), or maybe they are so used to staying in the proverbial closet, they don't want to come out!

So basically the game starts in 1992, but stretches right back to the 1920s when the patriach was born. Characters available will be family members obviously, in laws, family friends etc.

What do you think?

Dec. 20th, 2009

[info]hathorlegacy

I have the following idea for a game mixing clones, time travel and apocalyptic urgency.

A group of men and women is sent back in time to the present to stop the series of events which will lead to humanity's downfall. They are highly trained, hand-picked soldiers and they are devoted to their cause. But they are not alone.

Twenty years from now, efforts to eradicate disease and assuage pain will have created a heavy demand for medical progress. Human cloning, a morally contested pipe dream at the end of the twentieth century has become norm. But the tyranny of the natural born and the marketing of organs, children and self-replicas has been destroyed by the product it made popular.

Human clones - conventionally called tanks for their ex-utero gestation - have both perfected and taken over the technology used to create them. They have taken up arms against their 'parents' and now seek revenge.


Essentially, the rpg would be a mixture of The Island, Battlestar Galactica, Flashforward and Terminator without really touching upon the canon of either. Every 'future' character would enter the game with a mission, a sort of prime directive he or she must follow, while, at the same time, responding to events and forming relationships with characters they encounter. Clones would make challenging PBs useless and multiple characters could share the same face. Contemporary characters would also be allowed.

What I'm looking for - besides oodles of feedback - would be a mod or two to help me set this baby up.


EDIT: Game is now open at [info]projectchronos

Dec. 18th, 2009

[info]gotterdammerung

Now that the winter blues are slowly but surely dwindling down, here's trying again for a co-moderator for Supernatural-verse alternate historical fantasy set in 15th century England! There is now an actual premise and a character list in the journal. The F.A.Q., rules and applications still need drafting, but I'm hoping this would be enough to generate some fellow modly interests.

Some non-modly matters that need to be addressed:
Where would you, as a player, like to see the focus on?
→ Lancastrians vs. Yorkists (the War of the Roses, general court intrigue)
→ Supernatural: Epic Scale (hunters + angels vs. demons)
→ Supernatural: the People (independent hunters + hunters in the Brotherhood or the Order just fighting the good fight)
→ Other

In terms of historical accuracy...
→ Alternate history from 1460 onwards
→ Time manipulation (i.e. angels went back in time, sort of like how they sent Dean forward in S5E04 The End)
→ Loosely base on history, with room for creative interpretation
→ Be a stickler for historical accuracy

Type of game?
→ PB
→ Group PSL

Are you happy with the year 1460 as our starting point?
→ Yes, keep it that way
→ No, I have a better idea and will specify in the comments

How about the premise? (Please note that explanations for some obvious questions are being answered in the upcoming F.A.Q.)
→ Makes sense :D
→ It's madly insane in all the wrong way!
Thanks for your interests and Happy Holidays everyone!

Dec. 4th, 2009

[info]immortalaussie

If I want to make a game but have no idea if the fandom is large enough is there a way you suggest I discover people's interest in it?

Nov. 25th, 2009


[info]maliciousintent

Quick Question

I'm having a lot of trouble attracting players to my game and I'm wondering what other mods do in that situation? I've tweaked and retweaked until I can do absolutely no more. I've changed my old html and colors to something much more pleasing after getting feedback from a critique group. I've added a complete site map as well as other suggestions that have been given to me by players and so I don't necessarily think it's the look/layouts anymore. If I'm having so much trouble, should I be changing my plot or just advertise more frequently?
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Sep. 22nd, 2009

[info]elfangor

Getting the game moving again

So I have a game that's been up since late June. It has been fairly active up until a few weeks ago. A few members dropped due to time constraints, and the current members all seem to be busy with life and school and the likes. (And I am as well, so I understand the feeling.)

And so the game has come to a stall. Nobody is doing much, but when asked, many members say they're still interested. Just... either they don't have the time or they've already exhausted the list of things they could do. And for some reason, applications have come to a stall as well.

I was wondering if you guys had any ideas for getting the game moving again. We've tried pushing a mod-plot, sending out some rumors... it hasn't worked thus far. Anyone have any ways of getting players motivated to pay again?

Sep. 19th, 2009

[info]myotisdoll

I'd like to create a new original game, but...

My ideas are currently only very general, and I don't like one any more than another right now. As much as I'd like to do everything, I'm really only looking to start one of these. I'd like to go with something that might appeal to a wider audience, but at the same time, I don't want to do something the market's saturated with, so I'd like to have some feedback on these ideas.

Would you be interested in one (and if several, which would you most like)? Do you think something's too overdone (or done often, but still a good idea)? Have any ideas about plot/direction to throw in? Hit me with any thoughts you might have.

A Few General Notes:
  • The RP will have an original plot and allow OCs only.
  • It won't be PB. Pictures are cool with me, but they won't be required.
  • Character journals will not be required, but if you want them, that's perfectly fine.
  • I'd prefer to run it over LJ, but IJ's fine too, so let me know if you have an opinion there.
  • I've been going over help and tutorial comms (this'll be my first big journal community endeavor, though I've run many elsewhere), but any tips you might have would still be appreciated.




You could also look at my general interest list here and see if anything pops out at you as interesting, because I'm totally open to other suggestions. Sorry for the TL;DR. > w>;;

Aug. 9th, 2009

[info]darknocturne

DARK NOCTURNE NEEDS A NEW MOD

Hey, guys! A friend and I are relaunching this place (see journal!) and we're looking for a mod, or a few mods, who would like to handle advertising and promotion for us. The information for the game is very extensive, I guess you could say, and we are constantly updating it all in a wikia site, so we don't really have time to post ads or talk to people about joining. We have been sidetracked by posting ads everywhere lately and because of that, we're really behind in our information. We'd also like it if the mod or mods are creative in thinking up universal storyline arcs and have some working knowledge of traditional supernatural lore and legends, especially on fey and demons because we'd love your input on some things every once in a while. So let us know, yes? :)

Jul. 30th, 2009

[info]aslan_mods

Aslan's Land

Hi everyone! I'm the mod at [info]aslans_land and I'm just looking for some advice. I've been attempting to get this game up and running for over a month now, there are some holds (all of which I've poked the people to get the apps in asap, which still hasn't happened and I've poked them again) and I'm beginning to just give up. I'm beginning to wonder if people are even interested in Narnia anymore, despite several of my friends saying things like, "Oh I love that idea!" or something along those lines.

Basically, I need help figuring out how to get people interested. I'm giving this a little longer and if nothing happens in two weeks, I'm closing it. Maybe it's timing, maybe it's that people who might be interested are just rereading the books, I really don't know. Help?

Many thanks!
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Jul. 24th, 2009

[info]snarkysweetness

General Question For All Mods

(Mods, please feel free to delete this if you feel it's inappropriate, I looked over the rules and I saw nothing against general mod advice)

I know all games get ripped off at one point or another, it's inevitable, with so many out there, it's bound to happen accidentally or when games close. But what I want to know is, when you see the same two people continuously ripping off every single game that you mod every few months, including ones that are completely original to begin with (i.e. not just the same old HP Eras that everyone sees) when is it time to contact them about just putting a cork in it already? I'm not even talking about premises, I'm talking taking complete lines taken from game premises and using the same wording, everything. I've been pretty good about ignoring it, but I keep having it pointed out to me by friends and fellow rp'ers and it's gotten to the point where it's just plain irritating, not to mention, people assume I'm the one in charge of the games since they are so similar to my own and I really don't want to be associated with anything that's flavor of the week.

Any advice would be greatly appreciated since I don't like having to go deal with those two, but enough is enough already.

May. 17th, 2009

[info]carter_

! untagged !

I want to run a game but don't know where to start.I was wondering if anyone wanted to help. I know nothing....nothing about html,icon making,or anything about running a game and I just have a bad feeling about modding for the first time.

Apr. 21st, 2009

[info]b8g8

I've made a poll here in my personal CDJ about some generic game questions, such as activity checks, hold times, etc. If you would vote in the poll it would be most helpful to me just to gather a general opinion. If not, I've included the questions here and I'm soliciting advice about each issue.

In this case, assume the game is going to be a primarily comment-based thread game with a wide variety of players, however if you have general opinions, those would be helpful too!

Issue listing below the cut! )
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Mar. 22nd, 2009


[info]advertisemyrp

Modly advice

So I thought I'd give a bit of advice on how to make games last. I co-mod two games currently. One has been going seven months, and the other just over two years, so I think I can be a bit of an authority on it. Mind you this comes after a near-detrimental server change, early mod switches, mod additions, players leaving and returning, instances of drama, dealing with poor writers: all the normal things that could threaten a game with death.

So how do I do it? Click here to find out! )

So. Now that this is TL;DR, let me sum up:
1. Find a balance between good cop and bad cop, or have one of each.
2. Make sure you and your co-mods set examples as to how the players are expected to be in game.
3. Pimp often, but not excessively.
4. Be prepared to work at it hard, and have co-mod who will help you. The right co-mod will make for an amazing dynamic group.
5. Keep variety in your game, and that will always breathe new life into it.
6. And most importantly, make sure your players are having fun, but make sure YOU are too.

I hope that helps!

EDIT: Practice makes perfect, and we learn from trial and error. What have you guys found that works or doesn't work when modding an RPG?
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