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Sep. 15th, 2016


RPO game interest?

Heya! Out of curiosity I was wondering if people here would be in the market for a game based on the world built by Ernest Cline in "Ready Player One"...?

I've got some ideas for a PB/OC game that would really just be borrowing the world structures and maybe some worldly canon backstory. No canon characters would be playable for the most part.

Since the online Ready Player One wiki isnt even up to date/accurate I'd pretty much be doing a lot of the world breakdown from scratch. theory people probably wouldnt even have to of read the book to be able to play. But, I want to gauge interest before engaging in the time suck of building it all out.

This might even be a better question to ask in a year after the Spielberg adaption comes out. But I figured I'd put out the feelers now and go from there! Thanks in advance!

Jun. 2nd, 2016


Game Directory

Would there be interest in a game directory community? Instead of new ads being posted constantly for the same games over and over, each game would post one time and then players could search by tags for games that met what they were looking for?

Dec. 27th, 2015


Is it just me, or are there only a handful of RP options around these days? Everything is either a) Harry Potter, b) superheroes, c) supernatural-themed, d) celeb/faux celeb. And the few games that don't follow the "norm" are basically gpsls with little to no activity going on.

This isn't a complaint, really. I'm genuinely curious. Is that all the majority of people are interested in?

Any tips for getting a game off the ground which doesn't include the aforementioned settings?

Dec. 22nd, 2015


Seeking Co-Mod(s)

Anyone interested in co-modding a game in the Mortal Instruments universe? With the show coming around the corner, I have a feeling there will be a lot of interest but I could be wrong. The universe will be canon, but I'm aiming to step away from playing canon characters in game--this of course could change.

Sep. 9th, 2015


Non-Supernatural Themed Games

I made this game because I couldn't find anything like it out there - something with no magic, no werewolves or vampires or zombies, something that isn't post-apocalyptic or set in a world other than our own...

I guess the question now is, where do I find players? I mean obviously, advertising in all the usual places is a good first step. But on places like rp_vents, people are always saying about how they want threads, and well written characters, and comms that aren't just lyrics posts... I guess I wanna know where they hang out.

...also any tips about moderating that people wanna give me, would be greatly appreciated... I mean I've played in enough games that I have a rough idea how to go about it (including one game that taught me how NOT to mod, haha) but I'm not silly enough to think I know it all.

Sep. 28th, 2014



My co-mod and I are ready to bring in some new blood, so to speak, over at [info]havenwood. We also like to try and split up the work between us as evenly as possible so we're thinking a schedule is the way to go for us. But, we also want to reach as many people as possible in terms of time (if that makes sense?). We're a panfandom game that caters heavily to OCs with an original concept and a supernatural/paranormal theme/setting. Our players come from a variety of TZs in the US (Eastern, Central, & Pacific) and while we're fairly sure of where to advertise, we're not so positive of when the best time to advertise is. We'd really appreciate some advice on this aspect of recruiting so any and all suggestions thrown our way would be taken under advisement.

Jul. 25th, 2014


Hello everyone! I am tossing around ideas for a Harry Potter, Next Generation game, and would love someone else to work with. I have had this idea ever since I read the last Harry Potter book, I've simply never had the nerve to get up and make the idea an actual thing. However, over the last two years or so, I've been stumbling over Insanejournal and the RP scene, really trying to find a place I want to be part of. I have not Roleplayed, honestly, in over a year, but I keep coming back to look... to see, hoping. It seems like when I find a game that might be interesting, it's not what it seems to be on the outside. I'm Judging the book by the cover and once I open it up, it's failing to produce any emotion. That feeling you get when you read the premise to a game, and you instantly go, you had me at hello.

Well, I want to have you at hello. This would be a darker, but still Hogwarts-fluffy game, because that's what Harry Potter was. It wasn't all dark and dirty, it was humor and love and joy as well. I have a basic timeline of events explaining the basis of the premise and what not, and would love to share if anyone is interested.

PS: The mod journal is empty, no reason to go searching.

Sep. 25th, 2012


Fellow panfandom mods! I have some questions for you. I'm looking for general opinions about activity in a fast paced, plot heavy panfandom setting for a large game (35+ players, 200+ characters). What kind of rules regarding activity do you think are fair? How do you go about enforcing them? When a player is not up to that activity requirement, how do you handle it? Do you have rules about hiatuses? How do they come into play when it comes time to check up on activity? Any opinions or just sharing how you've handled activity checks successfully in the past would be helpful to me! I'm just wondering if the way I handle it at my game is the best way or if there are other ways out there that might be better for myself and my players.


Sep. 14th, 2012


When listing current characters in a pb game, is it better to list the PBs or the characters' names then the played by? Is one preferred over the other or is it just up to the mod?

Apr. 2nd, 2012


Clone High: The College Years

Does anyone remember the series Clone High? I've wanted to create a game based on that show for a really long time, but more recently I've been toying with the idea of having it set at a college. I've got a few more ideas for it, but was wondering if anyone would like to possibly co-mod, or if anyone else finds the idea intriguing.

Mar. 20th, 2012


So, I've recently gotten into Misfits and was appalled at the lack of RPs set in this universe. It's a perfect place to play in! I'd like to start (or join!) a game buuut I figured I'd check here first and see if there was any interest in one. Anyone like to play in a Misfits game or know of anyone who would?

Feb. 28th, 2012


So, I'm thinking about starting a game.

I've got a couple of ideas floating around in my head for plot, but my real problem is gauging interest. Essentially, I'm thinking about starting a game because no games exist for this fandom anymore and I really want to play with it. But I also don't want to go to the work of creating it if no one's going to want to play. Does anyone have any suggestions for how to go about seeing if there'd be a player base for it?

(Fandom's Bishoujo Senshi Sailor Moon, by the way. It'd most likely be a mixture of anime & manga history.)

Dec. 14th, 2011



I'm working on starting up an adult based pb game - I'm still figuring out the details and setting. I want to try and get it up and running during the holidays because I'm really enthused by the idea.

I'm trying to figure out the best place to open up for suggestions. A post in this journal, or something else?

Also am looking for a co-mod if anyone would be interested and has time.

Oct. 26th, 2011


Re-Launching a Game

I'm in a bit of a conundrum. I've been running a game for about four months and everything is still really active, but due to school and time restraints, we've lost quite a few players, mostly those that are essentially OC's (name only characters and family members of canon characters). When I took a game-wide poll the players left decided that instead of us trying to recast those characters that we just relaunch the game, omitting the storylines that said characters were involved with and moving things around.

Here's where I'm having a problem; I've never re-launched a game before and everyone that I know who has has only done so after the game has died plot-wise (i.e. things died down, they closed, re-did some things, and re-opened after a few months or weeks). What is the best way to go about relaunching the game when it's still open, we've got active plots going on, and we have a ton of holds and apps in process?

Any help or advice would greatly be appreciated.

Sep. 16th, 2011


Tired of HP, Vampires, and Pan Fandoms?

A while ago I tried to Mod a game that was based loosely on Tomb Raider with an Indiana Jones flare that was set in a Manor House in England. It got off the ground but died just a few weeks after starting. If there's anyone out there who's tired of seeing the same old thing over and over and you think you might like a game with something different to offer hit me up. If I brought it back I would definitely need a co-mod.

May. 20th, 2011


What makes a good mod?

Hey everyone,

I've got a general question, something that's been weighing on my mind for a long time. I've been modding games on and off for a couple of years now and I'm curious to see what other people think. The questions is essentially: What makes a good mod? Are there any specific do's and don'ts that mods should follow? Obviously this is a very subjective thing and I'm curious about other people's input. My own general "rules" are as follows:

1.) First and foremost, a mod should be active in his or her own comm and they should facilitate the development of the premise/plot through their characters and/or through mod posts and mod-controlled events.
2.) A mod should help promote general harmony within the comm by helping to sort out arguments between players and generally attempting to keep OOC drama to a minimum.
3.) Mods should facilitate character interaction, i.e. not only play with the same couple of people. Cliques in comms are a whole different topic and I think it's okay if you like/click with/have major lines with only a few different people, but as I mod I feel like it's part of the job description to play with people other than just your favorite writers.
4.) Mods should follow their own rules and do their best not to play favorites.
5.) Finally, mods should to their best to be good RPers and lead by example. Everyone makes mistakes sometimes, but if the mods don't look good as RPers, it reflects poorly on the entire comm.

Those are just my thoughts, and I understand that my personal standards are pretty high. What does everyone else think?

May. 8th, 2011


Application Creation

Hey kids. I'm in the early processes of shaping my game idea right now. The premise and the conclusion of the game are all thought out, it just needs some structuring to be able to move from hypothetical to IJ. Thus far that structuring has been going slowly but steadily. Applications, however, are really beginning to make me fidget.

I checked the previous posts here to see if there was a dilemma similar to my own. There was. However the post was rather old and the responses, while helpful, haven't killed my anxiety. I decided to give the inquiry another shot to see if there were any new spins.

Ramblin' elaboration on my personal troubles with this app business. )

So, if you can spare the time and the insight, I'm curious as to what makes and app interesting to you, and what makes it frustrating. As a mod, what kind of sections have you used that have worked really well and given really good insight? As a player, what's easy or difficult to complete, where do you have to repeat things, what is fun to think about? What do you like in applications? And generally, where have you seen a good balance between efficiency and fun?

Additionally, if you can link me to any other communities that have asked this question or that might help me with this I'd me much obliged for that as well.


Apr. 16th, 2011


feedback/interest check

Hello all, I was browsing around and this seemed like the perfect place to sound off my ideas. A friend of mine approached me a couple days ago with an idea for a roleplay, and I've been working on setting up a forum for it...

Then I probably realized I should see if this idea was appealing to anyone else before I got too far. Basically, the very rough general premise is this: a boarding/training school for high school (or college, we haven't decided on age-group yet) kids with powers of various sorts (general origins being magic, mutation, science! and apex normal)...It's a pretty large compound that's self-contained, probably the size of a small town. It's set in a general, unnamed multiverse and will accept both original and fandom/literature/etc. characters. The school was founded by Dorian Gray, and has faculty that includes people like Dr. Jekyll, Alexander Hartdegen, etc. Plot will be largely interaction based (classes, rivalries, faculty romances etc.), with mod-hosted events every now and then.

Anywho, is this something any of you would be interested in? Feedback? And if there's anyone out there who might be interested in modding, or playing one of the founders (would really like to find someone for Dorian as he is the headmaster after all)...please reply here or e-mail me at

Thanks for your time!

edit: doh, I shouldn't post so late. I forgot the 'the' at the beginning of the e-mail. Terribly sorry if anyone tried to send e-mails, proper e-mail is now listed above.

Feb. 3rd, 2011


These days, how popular are supernatural games that involve big worlds and political strife? I'm making small progress towards completing my game, but if the work would be all for naught, then there's not much point in me completing this, right?

Jan. 28th, 2011


Anne Rice fandome game?

Would anyone be interested in a RPG set in the Anne Rice Vampire Chronicles fandom? Only for this game I thought maybe it could focus more on the Talamasca and it's memebers. I'm thinking it should be both a cannon and OC game. Let me know if your interested.

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