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July 31st, 2010

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❛ Unbiddable, ungovernable – like a riot in the heart, and nothing to be done, come ruin or rapture. ❜

Halloween, 1981. The Potters are dead. All of the Potters.
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Puttin' on the Ritz // Riddle-era 1948

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The year is 1948 and the Wizarding World is blooming once more. Thoughts and memories of the First War and the diastrous aftermath have long been forgotten. Students at Hogwarts have finally gotten back into the swing of things.

But the climate is changing. Evil is once again rearing its ugly head. One thing after another and the gossamer threads of peace become brittle. Now everyone is on guard once more and constantly looking over their shoulder, wondering what could and will happen next.

Tom Riddle is out there and it's only a matter of time before he returns to Hogwarts to claim his prize, the position of Defence Against the Dark Arts teacher. Then the minds of the young witches and wizards will be in his grasp, to shape and mould.

Can Hogwarts claim to be the safest place for its students once again or is all hope lost?

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Premise | Rules | Apply | Characters | Cast | Teams

In 2001, Quidditch fans were shocked to see the Wimbourne Wasps drop from the British Quidditch league. Their flags and jersey's hung up for the last time. It was then that Wizarding Britain truly took in the full impact of repercussions from the war with Voldemort. Outside of the political and economical rings, the social structure of Wizarding society was in danger of crumbling beneath the lingering weight. Education alone was a heavy burden under the already thinly spread financial support of the reconstruction. Hogwarts needed to be rebuilt, Law enforcement needed to be deployed on a far greater scale, and compensations needed to be made. The Ministry, while undergoing it's own reconstruction, struggled to meet the demands it now faced. Entertainment and Sports fell to the wayside, leaving teams to struggle to find their own backing and financial support. Ticket sales were reaching record lows and number of new players entering the league became almost non-existent.

The decision to remove the Wimbourne Wasps' from the league was announced by Owner and retired player, Pierre de Vega. Pierre met the crowd of shocked fans saying, "The time of Professional Quidditch is coming to an end. The Wimbourne Wasps will step away from the league with heavy hearts, but also with the hope that those great games of the past will continue to be remembered and valued as we step out to meet a new age for Wizarding Britain." They were words that were meant to say good-bye to a much loved game, however, the response they stirred was something that shocked many. From all corner of British society, funding began to pour into the league. Teams were getting various offers of sponsorship and donations. Quidditch was still, very much, a part of Wizarding culture and the actions of the people stated that clearly.

Over the past five years, Quidditch has continued to grow, becoming a super power in it's own right. Quidditch used to be a game, but it's become much more then that. A position on a Professional Quidditch team has become the most sought after job in Britain, surpassing Gringotts and even the Ministry. Rather then loosing the game to memory, it has gone to the other end of the spectrum and become a way of life. Team loyalty reigns over all and rivalries have become the stuff of legend. Media allegations and team pressure create tension among those who seek friendship or romantic relationships among the roster of rival teams.

Quidditch is far more competitive than it has ever been. Which team do you play for?


NOW ACCEPTING APPLICATIONS
Game Opens with 10 Applications or August 1st
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Have you ever wondered what life must be like in a magical hospital? Well, now is your chance to find out! Set just after the end of the second war, Episkey! is a trio-era game taking place within the confines of St. Mungo's. It's not all work and no play! We've got an extensive schedule, including social activities, to drive plot and encourage character interaction. Who knew rebuiling after a war could be so fun? If Scrubs and Grey's Anatomy mated, reproduced, and had magical spawn, it would be Episkey! Game play starts August 20th, so hold today!



Available Characters Guide to ApplyingFAQPB List

HiT GuideNiT Guide Senior Staff GuideStudent Life


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It’s 1978 and the Marauders have just left Hogwarts. Dark times lie ahead of them as a group called the Death Eaters is formed under the command of the Dark Lord to take over the wizarding world. At the same time the Order of the Phoenix is formed out of those who stand against him, and are not willing to go down without a fight.


What will wizards and witches decide as Britain slowly becomes darker and nothing seems to be safe anymore? Can the Marauders stop Peter from becoming a Death Eater? Will Severus Snape tell Dumbledore the Prophecy before it’s too late?


Here is your chance to decide!


Destiny RPG is an AU Marauder Era Rpg, starting where the books leave us with no more information, right after the Marauders finish Hogwarts.


Come along and write with us what the future of the Marauders should have been like!

Application | Rules & Regulations | Taken & Available Characters
Gameplay will start from 10 players on.


For any questions feel free to mail the mod at rpg.destiny@gmail.com


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VICIS TEMPUS

MODS  •  RPG  •  OOC

OPENING AT 10 CHARACTERS

Premise
Available
Rules
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Character Directory
Hogwarts Information
War Information
Player Contact
Friending Button
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The Death Eaters are rallying; the Aurors are scrambling. The Wizarding war is approaching its peak and the death toll grows day by day. Voldemort is gaining influence and accumulating followers every week: powerful purebloods, selfish cowards, anyone willing to add to his numbers and aid in his noble cause. Those who publicly stand against him usually end up dead and those who fear him live in shambles.

However, there is one man more powerful than Voldemort, one wizard whom even the Dark Lord himself would hesitate to stand up against: Albus Dumbledore. Despite the darkness of the Wizarding world, those students who will be returning to Hogwarts in September will be safe and protected, somewhat sheltered from the evils of the world. But not for long.

The game starts out as canon Marauder Era, but will gradually begin to take on an AU course after the game has been going for several weeks, when students from the future use the ancient vicis tempus spell to arrive in the past. It doesn't take long to make the visitors realize the future as they know it is long gone... if they even still have a future.