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August 15th, 2009

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Cave Inimicum

AVAILABLE | CAST | APPLY | RULES

It's summer 2000 and the wizarding world is only just starting to recover from the last wizarding war. Harry, Ron and Neville have just finished putting away the Death Eaters who had gotten away the night of the final battle and all is calm...

...Or so they think. Someone is lurking in the shadows, waiting for the right moment to make their move. They're gathering followers, but what side are they on? Is it a Death Eater the recovery squad failed to capture? Or a supporter? It could even be a muggleborn waiting to make their move. Only time will tell and when it happens, what side will you be on?

Cave Inimicum is a canon compliant post-DH game looking for talented and dedicated writers, apply now!

Game opens at 15 characters.
Most Wanted: Lavender Brown, Tracey Davis, Marcus Flint, Astoria Greengrass, Terence Higgs, Neville Longbottom, Luag Urquhart, Weasleys, Death Eaters, Order Members and many others

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Chaos Awakened
An AU
Marauder Era Game
Rules
Application
Taken
Held
FAQs

Wanted DEs:
Rodolphus Lestrange,
Rabastan Lestrange
Alecto and Amycus Carrow,
and many more!

Wanted Order:
Peter Pettigrew,
Emmeline Vance
Frank Longbottom
Dorcas Meadowes,
Kingsley Shacklebolt
Elphias Doge and more!

Wanted Ministry:
Cornelius Fudge,
Rufus Scrimgeour,
Amelia Bones, Rita Skeeter
Dolores Umbridge, and more!
Have you ever asked yourself: What if? What if the future could be altered? What if people didn’t die when “it was their time”? What if they lived on, having been able to escape fate?

In September 1979, a young and scared man had been fated to die at the terrifying hands of Inferi. While he lay, cold and wet, believing his worst memories were happening right in that moment, he felt a warm hand. The House Elf, sobbing and rocking back and forth, had been found by Albus Dumbledore. While the old wizard couldn’t get a straight answer from the Elf, he did catch snippets of what was said: Master Regulus! Dying! Cave! In that moment, Dumbledore knew what he must do. He could not leave the young man to his death. He had to find a way to save him.

Dumbledore reached Regulus with little time to spare. The man was writhing on the floor, delusional and sobbing. And in his hand, he held a locket. That curiosity that so often came along with Albus Dumbledore had to be suppressed as he looked around for anything that might help the young man. That’s when he saw the cup. Picking it up quickly, he immediately conjured up water. But the cup wouldn’t hold it. Every time the water was about to touch the cup it would vanish. He was left with only one thing to do. In one swift motion, he dipped his hand into the cold water. The effects were instantaneous: The water practically erupted as the Inferi seemed to come to life. But first, Dumbledore made sure the man received the drink.

Even as the first drops met his lips, Regulus began to feel the delusions slipping away. He felt his sanity returning to him and it was a moment before he realized what was happening: Albus Dumbledore was fighting off Inferi that were threatening to attack. Once his mind was cleared, Regulus joined in the fight. He remembered the little boat and wondered if they would both be able to fit in it. They certainly couldn’t swim back, and he had tried Apparition. But even that hadn’t worked.

But he needn’t figure out a plan, for Dumbledore had already figured it out. “Get in the boat!” Came the booming voice and Regulus was quick to obey. He entered the boat and when he had squeezed to the opposite end he realized the boat was moving. It had left without the older wizard. He had tried to stop the boat, but it wouldn’t seize its journey back, and when he had exited it on the opposite bank it returned immediately to the little island. Regulus waited impatiently and before too long, the boat was returning with a still-fighting Dumbledore in its center. The boat docked, Dumbledore stepped out, and the two of them ran for the entrance to the cave.

Regulus could not return to his old life. He could not return home and expect to see his parents again, because he had betrayed the Dark Lord and Kreacher had already told them he was dead and he would surely be found out for his betrayal. Instead, he was allowed to stay at Hogwarts until he was able to figure out a plan.

It is now December 1979 and with Dumbledore’s help, Regulus was able to hide his identity and begin a new life. The tides had turned and while he was once a firm follower of Lord Voldemort, his beliefs had changed. Within a matter of months he had been allowed into the Order of the Phoenix as a full-fledged member. Now, with his help the Order just may be able to crack the secrets. They may be able to save those whose lives would surely be lost.
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[info]seduction_rpg + available
an erotic, AU harry potter rpg, set in 2001.
come play.
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The Tumultus Strain

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TUMULTUS STRAIN

MODSRPGOOC


Premise
Available Characters
Rules
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Character Directory
Player Directory
Friending Button
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On 9/9/2006, the United Kingdom wakes up to an unusual sunny day, but the mood changes swiftly. Water plants throughout the country are attacked simultaneously. Hours later the BBC report biochemical attacks with unconceivable consequences.

The Wizarding World lives unaware of what's happening for the time being. Wizards and witches are facing their own problems, but soon death befalls upon them. Is it connected? How will they fight a Muggle attack? Will they face extinction? Will they join the Muggle world or cut all ties? Will they be able to break down the traditional barriers between Pureblood and Muggleborn in order to survive?

Every decision could lead to the end of the Wizarding world.




Harry Potter and its characters are copyrighted to J.K. Rowling and her licensees, and their trademark belongs to The WB. This journal is part of [info]tumultus_strain, a Harry Potter Role Play Game, and it's not affiliated with J.K. Rowlings and/or her licensees. It is also not associated with any of the actors used as PBs in this journal. No copyright and/or trademark infringement is intended. This journal contains FICTIONAL material based on a FANDOM.

WARNING: This journal might contain adult rated material. Do not read unless you are over 18.
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The initiative required to lead is already becoming an important component in the rising struggle of good versus evil. And even though the Marauders and their classmates remain blissfully ignorant of the changing world around them, little do they know that it is they who will stand—the die has already been cast.

opening late august of 2009!

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A Post-DH Hogwarts Based Game!

On September 1st Hogwarts School of Witchcraft and Wizardry reopened, only this time with an extra bundle of students. The old class of '98 have been invited back to resit their year with the current NEWTS class, as their education in the previous year was 'inconsistent'. Room is made for them in their former houses and tensions are lifted from Hogwarts for the first time in a long time.

Meanwhile, in Europe, Wizarding communities are being crippled by a virus that slowly destroys the ability to perform magic. Emergency procedures are put in place to try and stop it reaching Great Britain.

It becomes clear that it has not been successful as a teacher and student are confirmed to have the virus and the Ministry immediately quarantines Hogwarts, placing a ward around the castle and its grounds to stop the virus spreading further.

One by one students find themselves losing their ability to perform ever the simplest of spells. But even as they struggle to try and discover a cure, darker forces are beginning to close in on the school...

What would you do if you lost your magic?

Wanted! Theodore Nott, Michael Corner, Slytherins, Quidditch players, Death Eaters, OCs and lots more!
Game Starts September 1st
Open now due to popular demand!


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PREMISE & GAME ELEMENTS | RULES | THE VIRUS
AVAILABLE CHARACTERS | TAKEN CHARACTERS | APPLICATION

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Dear Order Members: Olympic gymnasts are amazing in bed. They barely speak English, always have vodka, and are terribly eager to please. And did I say "flexible"? I'd be remiss if I didn't.
- Fabian Prewett

In the midst of the greatest Wizarding war of this age, we want to chart human events. We want to learn how alliances formed, how friendships tensed and dissolved, how brothers became enemies, how enemies became brothers. We are just as interested in delving into inner, personal conflicts as exploring those of a more universal kind. What were these characters really thinking and feeling? What was running through their minds? This is what we want to discover. We're fleshing out the First War as it's meant to be fleshed out. There's no spin on bumpshunted; there doesn't need to be. There's enough to play out already without throwing in an alternate universe setting or time-travelling the Trio in to shake things up. After all, the First War is all about the people who were around for it: the people that fought in it, watched loved ones die and disappear, and especially those who died fighting for whatever they believed in.



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It has been many years since Voldmort's defeat, the British wizarding society is at peace. Kingsley Shacklebolt has kept his position of Minister of Magic, Minerva McGonagall resides as the Hogwarts Headmistress. The society as a whole is happy, well, and prosperous. Hogwarts has long since been repaired and fully active, students are content. Life is good... All was well.

Or so they thought.

All's Not Well is a next-generation Harry Potter roleplay game. The story starts on the first day of school for the 2023-2024 school year. In present time, this roleplay started on June 1st, 2009. This RP has drama, hilarity, and serious plot combined into one. New plot-lines up every week and plenty of ideas ready to go once we get a few more members!

MOST WANTED: WEASLEYS, FIFTH YEARS, FOURTH YEARS, THIRD YEARS, GRYFFINDORS, PREFECTS, QUIDDITCH STUDENTS, AND MORE!