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Sep. 25th, 2012


[info]joy

Fellow panfandom mods! I have some questions for you. I'm looking for general opinions about activity in a fast paced, plot heavy panfandom setting for a large game (35+ players, 200+ characters). What kind of rules regarding activity do you think are fair? How do you go about enforcing them? When a player is not up to that activity requirement, how do you handle it? Do you have rules about hiatuses? How do they come into play when it comes time to check up on activity? Any opinions or just sharing how you've handled activity checks successfully in the past would be helpful to me! I'm just wondering if the way I handle it at my game is the best way or if there are other ways out there that might be better for myself and my players.

Thanks!!!

Sep. 14th, 2012


[info]differentdays

When listing current characters in a pb game, is it better to list the PBs or the characters' names then the played by? Is one preferred over the other or is it just up to the mod?

Apr. 2nd, 2012


[info]enamoured

Clone High: The College Years

Does anyone remember the series Clone High? I've wanted to create a game based on that show for a really long time, but more recently I've been toying with the idea of having it set at a college. I've got a few more ideas for it, but was wondering if anyone would like to possibly co-mod, or if anyone else finds the idea intriguing.

Mar. 20th, 2012


[info]legendarcy

So, I've recently gotten into Misfits and was appalled at the lack of RPs set in this universe. It's a perfect place to play in! I'd like to start (or join!) a game buuut I figured I'd check here first and see if there was any interest in one. Anyone like to play in a Misfits game or know of anyone who would?

Feb. 28th, 2012


[info]athousandnames

So, I'm thinking about starting a game.

I've got a couple of ideas floating around in my head for plot, but my real problem is gauging interest. Essentially, I'm thinking about starting a game because no games exist for this fandom anymore and I really want to play with it. But I also don't want to go to the work of creating it if no one's going to want to play. Does anyone have any suggestions for how to go about seeing if there'd be a player base for it?

(Fandom's Bishoujo Senshi Sailor Moon, by the way. It'd most likely be a mixture of anime & manga history.)

Dec. 14th, 2011


[info]avaconrad

Advice?

I'm working on starting up an adult based pb game - I'm still figuring out the details and setting. I want to try and get it up and running during the holidays because I'm really enthused by the idea.

I'm trying to figure out the best place to open up for suggestions. A post in this journal, or something else?

Also am looking for a co-mod if anyone would be interested and has time.

Oct. 26th, 2011


[info]snarkysweetness

Re-Launching a Game

I'm in a bit of a conundrum. I've been running a game for about four months and everything is still really active, but due to school and time restraints, we've lost quite a few players, mostly those that are essentially OC's (name only characters and family members of canon characters). When I took a game-wide poll the players left decided that instead of us trying to recast those characters that we just relaunch the game, omitting the storylines that said characters were involved with and moving things around.

Here's where I'm having a problem; I've never re-launched a game before and everyone that I know who has has only done so after the game has died plot-wise (i.e. things died down, they closed, re-did some things, and re-opened after a few months or weeks). What is the best way to go about relaunching the game when it's still open, we've got active plots going on, and we have a ton of holds and apps in process?

Any help or advice would greatly be appreciated.

Sep. 16th, 2011


[info]merrickmayfair

Tired of HP, Vampires, and Pan Fandoms?

A while ago I tried to Mod a game that was based loosely on Tomb Raider with an Indiana Jones flare that was set in a Manor House in England. It got off the ground but died just a few weeks after starting. If there's anyone out there who's tired of seeing the same old thing over and over and you think you might like a game with something different to offer hit me up. If I brought it back I would definitely need a co-mod.

May. 20th, 2011


[info]fermatanowhere

What makes a good mod?

Hey everyone,

I've got a general question, something that's been weighing on my mind for a long time. I've been modding games on and off for a couple of years now and I'm curious to see what other people think. The questions is essentially: What makes a good mod? Are there any specific do's and don'ts that mods should follow? Obviously this is a very subjective thing and I'm curious about other people's input. My own general "rules" are as follows:

1.) First and foremost, a mod should be active in his or her own comm and they should facilitate the development of the premise/plot through their characters and/or through mod posts and mod-controlled events.
2.) A mod should help promote general harmony within the comm by helping to sort out arguments between players and generally attempting to keep OOC drama to a minimum.
3.) Mods should facilitate character interaction, i.e. not only play with the same couple of people. Cliques in comms are a whole different topic and I think it's okay if you like/click with/have major lines with only a few different people, but as I mod I feel like it's part of the job description to play with people other than just your favorite writers.
4.) Mods should follow their own rules and do their best not to play favorites.
5.) Finally, mods should to their best to be good RPers and lead by example. Everyone makes mistakes sometimes, but if the mods don't look good as RPers, it reflects poorly on the entire comm.

Those are just my thoughts, and I understand that my personal standards are pretty high. What does everyone else think?

May. 8th, 2011


[info]theoddman

Application Creation

Hey kids. I'm in the early processes of shaping my game idea right now. The premise and the conclusion of the game are all thought out, it just needs some structuring to be able to move from hypothetical to IJ. Thus far that structuring has been going slowly but steadily. Applications, however, are really beginning to make me fidget.

I checked the previous posts here to see if there was a dilemma similar to my own. There was. However the post was rather old and the responses, while helpful, haven't killed my anxiety. I decided to give the inquiry another shot to see if there were any new spins.

Ramblin' elaboration on my personal troubles with this app business. )

So, if you can spare the time and the insight, I'm curious as to what makes and app interesting to you, and what makes it frustrating. As a mod, what kind of sections have you used that have worked really well and given really good insight? As a player, what's easy or difficult to complete, where do you have to repeat things, what is fun to think about? What do you like in applications? And generally, where have you seen a good balance between efficiency and fun?

Additionally, if you can link me to any other communities that have asked this question or that might help me with this I'd me much obliged for that as well.

-AJ

Apr. 16th, 2011

[info]grayacademy

feedback/interest check

Hello all, I was browsing around and this seemed like the perfect place to sound off my ideas. A friend of mine approached me a couple days ago with an idea for a roleplay, and I've been working on setting up a forum for it...

Then I probably realized I should see if this idea was appealing to anyone else before I got too far. Basically, the very rough general premise is this: a boarding/training school for high school (or college, we haven't decided on age-group yet) kids with powers of various sorts (general origins being magic, mutation, science! and apex normal)...It's a pretty large compound that's self-contained, probably the size of a small town. It's set in a general, unnamed multiverse and will accept both original and fandom/literature/etc. characters. The school was founded by Dorian Gray, and has faculty that includes people like Dr. Jekyll, Alexander Hartdegen, etc. Plot will be largely interaction based (classes, rivalries, faculty romances etc.), with mod-hosted events every now and then.

Anywho, is this something any of you would be interested in? Feedback? And if there's anyone out there who might be interested in modding, or playing one of the founders (would really like to find someone for Dorian as he is the headmaster after all)...please reply here or e-mail me at thegrayacademy@gmail.com.

Thanks for your time!

edit: doh, I shouldn't post so late. I forgot the 'the' at the beginning of the e-mail. Terribly sorry if anyone tried to send e-mails, proper e-mail is now listed above.

Feb. 3rd, 2011


[info]heliophobic

These days, how popular are supernatural games that involve big worlds and political strife? I'm making small progress towards completing my game, but if the work would be all for naught, then there's not much point in me completing this, right?

Jan. 28th, 2011


[info]merrickmayfair

Anne Rice fandome game?

Would anyone be interested in a RPG set in the Anne Rice Vampire Chronicles fandom? Only for this game I thought maybe it could focus more on the Talamasca and it's memebers. I'm thinking it should be both a cannon and OC game. Let me know if your interested.

Nov. 25th, 2010


[info]merrickmayfair

Hellraiser Game Anyone?

I had an idea for an OC and Cannon game in the Hellraiser universe. It's just an idea and I'd need significant help fleshing out the details, but I'm just putting it out there to see if anyone else might be interested. I'm a die hard fan of the films and the original novella they are based on and have vast knowledge of the characters and other things associated with it. Drop a line if interested or write me at fullmoon71383@yahoo.com. Later.

Nov. 23rd, 2010


[info]nyx_mods

Activity check questions?

I've finally figured out a system that I'm comfortable with. I'm trying to be lax about activity checks, well, as lax as I can without there be no rules at all.

The system is basically this: you just have to update once a month and it actually has to be a scene, since we don't use any kind of journaling system in game. Update once a month and I run the check on the last Sunday of the month. All of those people who haven't updated by then, I send an e-mail to saying that have one week to update their character before they're removed from the game and that's that.

I think one month to update is more than fair, yet there are people who are dragging their feet and not. I'm getting antsy and I feel like I want to warn all those people who still haven't updated their characters yet. Should I? Should I even bother? Should I just wait until I run the check?

Help me ~modcooperative, you're my only hope!

Nov. 22nd, 2010


[info]merrickmayfair

Non-Panfandom Silent Hill Game

Would anyone be interested in starting a game set in Silent Hill that would include both Cannon and Original Characters? I know that there are Silent Hill games out there but I really don't care for Panfandom games, they tend to be too confusing and too huge. Leave a comment if your interested or write me at fullmoon71383@yahoo.com. Thanks.

Nov. 11th, 2010


[info]charmmykitty

I'm not sure if this is allowed here.

I haven't really been in any Harry Potter games in a long time but I want to join one or create one -- preferably next-generation. I've been searching endlessly for a game I like but haven't come across one. Any suggestions? Or would anyone be interested in a [info]sevenyears or [info]spliffy like community PSL? I really miss both those communities! Anyways, it would be a group PSL and probably closed off after a certain amount of players/characters. So would anyone be interested and would anyone want to co-mod? I would want a co-mod with experience, btw! c:

Aug. 20th, 2010


[info]mary_greenman

I posted once before, but decided to drop the idea to focus on other things. Now however, I have a new one, and plenty of time to mod! This is a Buffy game, that would be AU in that the entire cast of Buffy would be human. Would there be any interest in this?

Here is a rough premise:
There is nothing supernatural in the town of Sunnydale. Buffy is not a Vampire Slayer, Dawn is not a mystical key, Giles is not a watcher. In this setting, the entire cast is human. Instead of vampires, gangs roam the streets of Sunnydale. It has become the neutral setting for two groups known as Those In Power, and The Resistance. After the death of her lover, a detective who goes by the name of Angel, Buffy and her friends become Sunnydale’s soul protector.

Jun. 28th, 2010

[info]elemented

oh oh oh, its magic.

Question: would you join a game that was centered around an elemental academy? I ask because I'm not sure what the interest level would be and games like that usually are a lot of work. The basic premise is here although it' subject to be re-written. From that, what would you expect/want to be in the game?

Jun. 23rd, 2010

[info]blackdossiers

LXG? (Kind of Pan-Fandom with a twist?)

would anyone be interested in a game based similar to the world of LXG? though, based on television and film instead of literary works, only (most of the good ones do cross over and such) -- it would be something like a pan-fandom game... but not.. really.

i would either like to A) do a classic lxg-esque game (a team of maybe six, a head of the team who isn't involved, and maybe some villains)

or B), some kind of training facility, taking these extraordinary characters from tv & film? maybe with older tv/movie influences as the "instructors", with newer tv/film characters being trained. no idea who the older ones would be, maybe Samantha Stephens from Bewitched? ... if you have some ideas, circa 1900s-late 1960s, let me know. :)

THOUGHTS though!?

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