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A Harry Potter Noir-style, Marauder Era Game.

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Premise    •    Available    •    Rules    •    FAQ    •    Apply    •    Credits
The year is 1981 and Wizarding London is overrun with crime. Favoured Mayoral Candidate Lucius Malfoy seeks to put an end to it if only to improve the climate for his upcoming election. Two wars are being waged in this torn city: that between the youth and the elders, and that over familial allegiances.


The Crime Syndicate is allegedly killing a fresh victim each night, but they hold to their own standards of morality and conduct. Albus Dumbledore's uniformed officers of the Law are desperately trying to tie the infamous Black family with claims of prostitution, drugs, and murders. The city of London is in chaos and a new band of Vigilantes has taken matters into their own hands.


Which side will you choose? Who can you trust and who do you fear will kill you in the night? Join this Marauder-era game to partake of the blood-ridden action! [Please note this is an 18+ game]


Most wanted: Albus Dumbledore, Lord Voldemort, Remus Lupin, Peter Pettigrew, Regulus Black, Petunia Evans, Vernon Dursley, Alice & Frank Longbottom, Bellatrix Black, Andromeda Black, Minerva McGonagall.


GAME OPENS WITH 10 CHARACTERS!



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ATTENTION ALL STUDENTS!!

As you all are aware, our resident poltergeist has taken it upon himself to unblock all the drains on the fifth floor. Sadly, he chose to do so in the wrong direction. We have asked people desist from using the seemingly endless puddles which currently decorate the corridors for impromptu water fights. Madame Pomfrey, after all, only has a finite amount of pepper-up potion available, and it would be a terrible shame to find you all handing in your wonderful and insightful essays covered in phlegm.

On another, less sickly, note - can all students in third year and above ensure they have handed their Hogsmeade permission slips to their Heads of House by the first week of October. Students who fail to present a genuine, signed slip will not be permitted to visit the village. All questions and excuses to be delievered to the Heads of House.



'GATHERING STORM' IS A BRAND NEW, MARAUDER-ERA GAME!
Just opened, we are still looking for Severus Snape, Peter Pettigrew and more! Death Eaters and Order Members also available!

//LINKS//
IC Journal // Mod Journal
Premise // Cast List // Wanted/Holds // Apply

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Crown & Country

The RPG

MODS
RPG
OOC

Directory

Premise
Rules
Available Characters
Taken Characters
Wanted Characters
Application
FAQs
History
Order of the Phoenix
Death Eaters
Blood Status
Ranks
Line of Succession


Most Wanted

Regulus Black
Sirius Black
Andromeda [Tonks]
Bellatrix [Lestrange]
Lily Evans
James Potter
Remus Lupin
Alice Longbottom
Frank Longbottom
Arthur Weasley
Molly Weasley
Death Eaters
Order Members
Nobility
Most other characters


"To be a Black made you practically royal"


So said Sirius Black about the beliefs of his parents, but, what if to be a Black actually made you royalty? In 1649, the Black Family Dynasty declared themselves rulers of the Magical Population of Great Britain and have reigned since then. Like many rulers, the family has faced a multitude of complications and threats to its rule over the hundreds of years it has reigned, but it remains strong.

For now.

The year is now 1979. Whispers mingle the air foreshadowing the change that is on the way. King Orion Black I, sits on the throne after the tragic and suspicious circumstances surrounding the death of his father King Arcturus Black II in 1976. However, while he sits firm on the throne, the ship has began to rock. A recent surge of deaths has struck the family. Some may attribute it to the age of the victims, but, then again, most healthy wizards in their 60s and 70s do not suddenly drop dead. Nevertheless, nothing untoward has been proven, yet.

However, assassinations are not the only problems plaguing the Dynasty. In 1977, Orion's heir turned his back on the family, renounced the Dynasty and began associations with muggleborn sympathises. He was disowned mimicking the disownment of his cousin Bellatrix, in 1975, after she pledged her allegiance to a false lord.

Then, there are those outside the family who threaten its existence. The Ministry of Magic has been becoming more and more vocal calling for reforms. Only a few have been met, but it has not stopped them, especially now Albus Dumbledore has finally accepted the pots of Minister. As well, conservatives who scorn the changes made by the Ministry are steadily becoming more and more frustrated. Who would lead such an opposition? Lord Voldemort, of course. His force known as the Death Eaters have been active since the 1970s and have been defined as a treasonous organisation by the old King Arcturus since 1975. However, it has not stopped them. Nothing will stop him until he gets what he seeks.

Society has remained stable, but, as the foundations shake, one great push may have it tumbling over for good. For now, they remain content to rest on their line of succession that decrees that Prince Regulus Black will succeed his father, even as the rest in the line slowly drop dead around him. Perhaps the person behind it wants someone else on the throne? Maybe they do not realise that the line of succession might soon be changed forever?

The line might soon mean nothing. After all, inheriting is not the only way to gain a throne.

There is also conquest.

Welcome to Crown and Country! A place where nothing is ever stagnant and the one with the crown is never really in control.

GAME BEGINS IN OCTOBER. Join Us Now>>>>>

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ATTENTION ALL STUDENTS!!

As you all are aware, our resident poltergeist has taken it upon himself to unblock all the drains on the fifth floor. Sadly, he chose to do so in the wrong direction. We have asked people desist from using the seemingly endless puddles which currently decorate the corridors for impromptu water fights. Madame Pomfrey, after all, only has a finite amount of pepper-up potion available, and it would be a terrible shame to find you all handing in your wonderful and insightful essays covered in phlegm.

On another, less sickly, note - can all students in third year and above ensure they have handed their Hogsmeade permission slips to their Heads of House by the first week of October. Students who fail to present a genuine, signed slip will not be permitted to visit the village. All questions and excuses to be delievered to the Heads of House.



'GATHERING STORM' IS A BRAND NEW, MARAUDER-ERA GAME!
Just opened, we are still looking for Severus Snape, Peter Pettigrew and more! Death Eaters and Order Members also available!

//LINKS//
IC Journal // Mod Journal
Premise // Cast List // Wanted/Holds // Apply

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Ok, who moved the Whomping Willow?


Just before the end-of-year festivities in their sixth year, the Marauders set into motion a series of events that would set the tone for the following year. While they claim it was purely incidental, the students of Hogwarts are pretty sure that what happened last year was definitely intentional. After all, it was only the Slytherin house that was affected by the charmed bubbles in the baths that turned their skin green and hair silver. Intentional or not, that day began the soon-to-be infamous Prank Wars.

September 1, 1977. The first day of school, the Marauders' final year. The Slytherins are prepared to launch their first attack of the new school year's Prank Wars at the Marauders and the Gryffindor house and the Hufflepuffs and Ravenclaws are forming their own allegiances.

Which side will you be on when the food starts flying across the Great Hall?

Pranksters is an AU MWPP roleplaying game set at Hogwarts in 1977. While Voldemort exists, the war outside of the school is not a main focus of the game. Most canon characters are currently open for play.

GAME BEGINS SEPTEMBER 1.
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Wizarding Britain is at war...


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1979 is winding toward its own close. Conflicts between the Order of the Phoenix and the Death Eaters continue as Dark Lord continues pressing for dominion of the Wizarding world, and the Ministry will not stand for it. With the rise of a new administration five years ago, Britain has seen the situation grow more and more tense as all three sides raise the stakes one after another.

Laws prohibit travel without Ministry approval, and increasingly, democracy seems to be giving way to a police state. Muggleborns and their advocates disappear in the night as terrorists spill innocent blood in the streets. Pureblood manors are burned and ransacked as an organization for peace lashes out to fight fire with fire. Chaos ensues.

The loudest question on everyone's minds and lips is the simplest: who will win?

No one is certain, and no one is certain what will be left for those winners when the smoke clears.

[info]lockdown is a Marauder-Era AU roleplaying game, taking the world of Harry Potter and exploring the theme of an extended civil war and its effect on the populace. The themes of freedom, safety, peace and conflict, the opposing forces of light and dark, and the idea of what measures are called for in times of war will all be questioned, examined, and turned on their head. In the end, the work of the characters involved and the ends to which they are willing to go, are the only things that will decide Britain's ultimate fate.



GAME INFOCHARACTER INFOFOR PLAYERS
» PREMISE
» CHARACTER LIST
» APPLICATION
» DEATH EATER INFO
» PURISM INFO
» ORDER INFO
» MINISTRY INFO
» MEDIA INFO

» DEATH EATERS
» ORDER
» MINISTRY
» THE MEDIA
» THE CIVILIANS
» RESIDENCES
» TIMELINE
» MISCELLANY
» RULES/FAQ
» CONTACT POST
» FRIEND ALL
» HIATUS POST
» PLOT POSTS
» PLOT REQUESTS


Characters wanted: Mulciber jr., Rosier sr., Edgar Bones, Rita Skeeter, Ted Tonks, Alastor Moody, Fenrir Greyback, Crouch sr., Peter Pettigrew, Death Eaters, DMLE, Ministry Workers.

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1979 is winding toward its own close. Conflicts between the Order of the Phoenix and the Death Eaters continue as Dark Lord continues pressing for dominion of the Wizarding world, and the Ministry will not stand for it. With the rise of a new administration five years ago, Britain has seen the situation grow more and more tense as all three sides raise the stakes one after another.

Laws prohibit travel without Ministry approval, and increasingly, democracy seems to be giving way to a police state. Muggleborns and their advocates disappear in the night as terrorists spill innocent blood in the streets. Pureblood manors are burned and ransacked as an organization for peace lashes out to fight fire with fire. Chaos ensues.

The loudest question on everyone's minds and lips is the simplest: who will win?

No one is certain, and no one is certain what will be left for those winners when the smoke clears.

[info]lockdown is a Marauder-Era AU roleplaying game, taking the world of Harry Potter and exploring the theme of an extended civil war and its effect on the populace. The themes of freedom, safety, peace and conflict, the opposing forces of light and dark, and the idea of what measures are called for in times of war will all be questioned, examined, and turned on their head. In the end, the work of the characters involved and the ends to which they are willing to go, are the only things that will decide Britain's ultimate fate.



GAME INFOCHARACTER INFOFOR PLAYERS
» PREMISE
» CHARACTER LIST
» APPLICATION
» DEATH EATER INFO
» PURISM INFO
» ORDER INFO
» MINISTRY INFO
» MEDIA INFO

» DEATH EATERS
» ORDER
» MINISTRY
» THE MEDIA
» THE CIVILIANS
» RESIDENCES
» TIMELINE
» MISCELLANY
» RULES/FAQ
» CONTACT POST
» FRIEND ALL
» HIATUS POST
» PLOT POSTS
» PLOT REQUESTS

Holds are now open! Gameplay beings August 13th!
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Premise | Avaliable Characters/Holds | Taken Characters | Rules/FAQ | Application | The Vigilante Regime | Occupations Birthdays | Dropbox | Contact List | Friend Button

1978 marked a year of many events. Many of them were unspoken of, clouded by the significant tension of the First Wizarding War. Mysterious Pureblood abductions and Muggle-related deaths rose in numbers, but no one dared answer to it. Not many even wanted to accept that Half-blood Minister of Magic Nobby Leach had gone missing as well, causing Senior Undersecretary Aldric Ruddock to take control.

It was called the Vigilante Regime.

The new Minister of Magic Ruddock had enough with the perplexing actions of unknown forces that seemed to have come together to cause destruction to the Wizarding World. And so in effort to control these groups, he banned all vigilante action. Anyone caught doing suspicious actions beyond ministry approval was subject for questioning and punishment. No ifs, no buts. The ministry was the only one to be followed and no one else. Not the so called Dark Lord, not your friends, not your school - and certainly not any rumored group ran by an Albus Dumbledore.

However, a new flood of eager and opportunistic young witches and wizards had just graduated Hogwarts and are now ready to be consumed by the vigilante world around them.

And despite the ministry's new policy, the question plaguing all their minds is…

WHO ARE YOU FIGHTING FOR?

Vigilantes is a Marauder Era, canon compliant, game set in 1978, centered around the First Wizarding War. We offer you the chance to build and develop fascinating character relationships, while exploring the unknown events that followed the Marauders' graduation. With plot twists and turns every step of the way, join today, and become a vigilante.

OPENS JULY 15!

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These Troubled Times: A Marauder Era RP

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These Troubled Timesa Marauder-Era RPG

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will you rise to the task?


Premise
Available
Rules
Apply
Character Directory
Player Directory
Friending Button
Credit
The year is 1977. Another year is about to start at Hogwarts, but outside the safety of the castle walls, a dark hour is falling upon the Wizarding world. Voldemort has been rising steadily in power, and has gathered enough forces around him now to launch a full-scale war upon the Wizarding community. His Death Eaters spring attacks left and right, focusing more often than not on those they consider to be “unworthy” of studying magic.

Albus Dumbledore has been watching the gathering storm, and though no one suspects an uprising, he has a few tricks up his sleeve. There is a bright new generation of students about to leave Hogwarts, and Dumbledore has every intention to train them for what’s out there.

In these troubled times, will Hogwarts’ class of 1978 be able to rise to the occasion?

WANTED: EVERYONE! The game is quite empty right now! But we are REALLY needing Peter Pettigrew, Severus Snape, Any Staff Members, Students From Other Houses

Game is in session! So please apply! We hope to see you there!


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These Troubled Times: A Marauder Era RP

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These Troubled Timesa Marauder-Era RPG

MODSRPGOOC



will you rise to the task?


Premise
Available
Rules
Apply
Character Directory
Player Directory
Friending Button
Credit
The year is 1977. Another year is about to start at Hogwarts, but outside the safety of the castle walls, a dark hour is falling upon the Wizarding world. Voldemort has been rising steadily in power, and has gathered enough forces around him now to launch a full-scale war upon the Wizarding community. His Death Eaters spring attacks left and right, focusing more often than not on those they consider to be “unworthy” of studying magic.

Albus Dumbledore has been watching the gathering storm, and though no one suspects an uprising, he has a few tricks up his sleeve. There is a bright new generation of students about to leave Hogwarts, and Dumbledore has every intention to train them for what’s out there.

In these troubled times, will Hogwarts’ class of 1978 be able to rise to the occasion?

WANTED: EVERYONE! The game is quite empty right now! But we are REALLY needing Peter Pettigrew, Severus Snape, Regulus Black, Any Staff Members, Students From Other Houses

Game is in session! So please apply! We hope to see you there!


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These Troubled Times: A Marauder Era RP

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These Troubled Timesa Marauder-Era RPG

MODSRPGOOC



will you rise to the task?


Premise
Available
Rules
Apply
Character Directory
Player Directory
Friending Button
Credit
The year is 1977. Another year is about to start at Hogwarts, but outside the safety of the castle walls, a dark hour is falling upon the Wizarding world. Voldemort has been rising steadily in power, and has gathered enough forces around him now to launch a full-scale war upon the Wizarding community. His Death Eaters spring attacks left and right, focusing more often than not on those they consider to be “unworthy” of studying magic.

Albus Dumbledore has been watching the gathering storm, and though no one suspects an uprising, he has a few tricks up his sleeve. There is a bright new generation of students about to leave Hogwarts, and Dumbledore has every intention to train them for what’s out there.

In these troubled times, will Hogwarts’ class of 1978 be able to rise to the occasion?

WANTED: EVERYONE! The game is quite empty right now! But we are REALLY needing Peter Pettigrew, Severus Snape, Regulus Black, Any Staff Members, Students From Other Houses

Game starts May 1st! So please apply! We hope to see you there!



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happy 1979! join the party!

Most wanted characters: Former Death Eaters, James Potter, Lily Evans, Remus Lupin, Peter Pettigrew, Severus Snape, Lucius Malfoy... et cetera.

rules / holds / application
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This is 1981. Welcome to five years after the Protection of Magic Initiative was passed through a corrupted and coerced government and Voldemort, in everything but name, took control of the Wizarding World.

The Order have been forced underground or undercover. The Death Eaters officially are no longer active, though they exist behind front company Hallow Industries, so they can block things bureaucratically and still murder and coerce behind the scenes. Though the Order are valiantly fighting back, they are forced to resort to espionage tactics to counter attack the disappearances of friends and colleagues. Now facing sleeper agents, brainwashing, mixed loyalties and being painted as terrorists, the Order is having to find more and more ways to try and find out what the secrets of Lord Voldemort and his followers are and how to stop them.

Don't Say A Word is game based on espionage, mysteries and an alternate look at how things could have gone in the first war era. A great deal of knowledge in espionage isn't required, but an interest is key. Holds are now open and the game is set to open on December 6th.

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INCOGNITO

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I N C O G N I T O ♔ P R E M I S E

INCOGNITO is an Alternate-Universe Marauder Era game set in 1980. The Statute of Secrecy has been broken, and Muggle awareness of Wizards has added a third element to the First Wizarding War. Wizards are required by Muggle Law to abide by the "Magical Registration Act" so they can be identified, but the Ministry of Magic is lax about Muggle Law, not giving it the full, serious weight it deserves.

What will you choose? Will you remain... Incognito?

GAME OPENS 10/10/10!


PREMISE ; RULES & FAQ ; CHARACTERS ; APPLICATION
WANTED ; CAST ; PLAYERS ; HIATUS
MODS ; RPG ; OOC
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Interns via Unpaid!

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MOD RPG OOC

Interns

DIRECTORY
Premise
Available
Rules
Application
Cast

RESOURCES
FAQ
Hogwarts
Internship

WANTED
Infiltrators!
Prophet Interns!
Ravenclaws!
Hufflepuffs!

Credit
JULY 31, 1978. A new batch of interns has moved into the flats that will be their homes for the next year. August brings the first day of these graduates’ internships.

The results of Lord Voldemort’s presence can be felt everywhere, from the mysterious seclusion of some classmates post-graduation, to the slew of fervent elopements that erupted in its wake. Outside the secure walls of Hogwarts, the disappearances of Daily Prophet reporters, inexplicable deaths of Ministry of Magic employees, and the growing St. Mungo’s psych ward are becoming a bit more real.

The class of '78 doesn’t live in a safe haven anymore. Meals aren’t served promptly, laundry isn’t folded and returned to wardrobes, and no one is checking to see if everyone gets home safely. This is the first time that most of these graduates will live on their own, and they couldn’t be more vulnerable.

Not all of Lord Voldemort’s newly-devoted followers have cut off contact from their old friends. Some have been assigned a more important mission: infiltration.

Opened July 15
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Available | Premise | FAQ
Rules | Apply | Character Directory

What if after the fateful three-way duel of 1899, Gellert Grindelwald did not flee England alone? What if he was somehow able to convince his friend Albus Dumbledore to accompany him--to seek out their ambition of taking over the world and controlling it for the greater good?

The Neuen Assistentenauftrag presently controls the majority of the European continent, administered jointly by Chancellor Grindelwald and the Lord Protector Albus Dumbledore. The disciplinary excesses of the Chancellor seem to be held in relative check by the Lord Protector, who is regarded as fondly as the Chancellor is feared. Within the NAA, the highest offense is treason. Those who are able to conform to its laws enjoy the all the freedoms and privileges offered in the world free of the Statute of Secrecy. Britain's integration into the NAA in 1970 was the source of much division within the British magical population. Some argued in favor of allying for the economic benefits and the ideological tenants of egalitarianism within the wizarding community, while others protested yielded power to what appeared to be an increasingly dictatorial regime.

In 1978, the British Ministry of Magic operates as a loyal satellite of the NAA. Territories of the NAA are secretly policed by a German-based military division, the Order of the Phoenix, who see little difference between dissent and disloyalty. Over the past few years, an underground resistance has begun to arise in England, a resistance whose acts are becoming increasingly more daring as the death toll of the NAA continues to rise.


Most Wanted: James Potter, Sirius Black, Peter Pettigrew, Lily Evans, Severus Snape, Aberforth Dumbledore, Nicholas Flamel, Minerva McGonagall, Rodolphus Lestrange, and MORE.

This is a game reactivation - all old plots will be treated as backstory.


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MOD RPG OOC

Interns

DIRECTORY
Premise
Available
Rules
Application
Cast

RESOURCES
FAQ
Hogwarts
Internship

WANTED
Infiltrators!
Prophet Interns!
Ravenclaws!
Hufflepuffs!

Credit
JULY 31, 1978. A new batch of interns has moved into the flats that will be their homes for the next year. August brings the first day of these graduates’ internships.

The results of Lord Voldemort’s presence can be felt everywhere, from the mysterious seclusion of some classmates post-graduation, to the slew of fervent elopements that erupted in its wake. Outside the secure walls of Hogwarts, the disappearances of Daily Prophet reporters, inexplicable deaths of Ministry of Magic employees, and the growing St. Mungo’s psych ward are becoming a bit more real.

The class of '78 doesn’t live in a safe haven anymore. Meals aren’t served promptly, laundry isn’t folded and returned to wardrobes, and no one is checking to see if everyone gets home safely. This is the first time that most of these graduates will live on their own, and they couldn’t be more vulnerable.

Not all of Lord Voldemort’s newly-devoted followers have cut off contact from their old friends. Some have been assigned a more important mission: infiltration.

Opening Tomorrow!
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The RPG

MODS
RPG
OOC

Directory

Available
Premise
Rules
Apply
Character Directory

Most Needed Characters

Arthur Weasley
Marlene McKinnon
Ludo Bagman
Hestia Jones
Xenophilius Lovegood
Alecto Carrow
Cygnus Black
Gideon Prewett
Walburga Black
Amycus Carrow
Barty Crouch Jr.
Rubeus Hagrid
Minerva McGonagall
What if there was no Voldemort? No Death Eaters and no Order of the Phoenix?

Would Lily and James end up together? Would Peter Pettigrew still betray his friends? Would Sirius ever be blasted off the family tree?

Here Comes the Sun is an AU Marauders era game taking place in a Universe where Tom Riddle never existed, exploring what life would have been like without the war. There is still a bigoted undercurrent that runs though society and the tensions between blood and house are high, but without the black and white evil of Lord Voldemort the lines have become blurred.

The game allows for players to take characters in different directions then their predestinations in the text. Both Hogwarts and home life are an integral part of the story, allowing for character development on every level. Mod assisted plots will give everyone something to do but past that their lives, loves and futures are up to you.

This is a game for people who love the world and characters of JKR but want something different from the war-focused games. It’s a chance to enjoy a fresh spin on old characters or pick up characters that are often unplayable in other games.

THE GAME IS OFFICALLY OPEN AND ACTIVE. Join today>>>>>

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INCANTO

a Marauder Era RPG


It's 1977; school's out for Summer, but this Summer feels strange... dark, somehow. It won't be long before school will start again, and Owls from Hogwarts are winging their way across the country with the promise of another perfectly normal year at Hogwarts. Homework will be piled on, the threat of looming exams being beaten into ignorant minds, but for now, at least, it's Summer, yet... something doesn't feel right.

It's so much darker this year than it was last year. The days seem to be shortening beyond comprehension. The fog is thick and cold and constant, not to mention the fact that everyone seems so glum. There are disappearances being noted in the newspaper, but everything seems vague, as though someone knows what is going on, but too afraid to voice it aloud.

The adults seem a bit on edge, uncertain how to handle the evil that is lurking in the shadows. The students, for the most part, are completely unaware of what is going on, even those whose parents are deep in the throes of swearing their allegiance to one side or another. The students, it seems, live in a world of their own, one untouched by the misery and doom of the outside world.

Still, there seems to be something very unpleasant lurking unsaid, something creeping and crawling into the very veins of those it infects. Though there are only whispers, and people are afraid to voice their fears out loud, there are some things that cannot be fought. After all, it's difficult to feel protected by magic when the other side can use it, too.


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INCANTO

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INCANTO

a Marauder Era RPG


It's 1977; school's out for Summer, but this Summer feels strange... dark, somehow. It won't be long before school will start again, and Owls from Hogwarts are winging their way across the country with the promise of another perfectly normal year at Hogwarts. Homework will be piled on, the threat of looming exams being beaten into ignorant minds, but for now, at least, it's Summer, yet... something doesn't feel right.

It's so much darker this year than it was last year. The days seem to be shortening beyond comprehension. The fog is thick and cold and constant, not to mention the fact that everyone seems so glum. There are disappearances being noted in the newspaper, but everything seems vague, as though someone knows what is going on, but too afraid to voice it aloud.

The adults seem a bit on edge, uncertain how to handle the evil that is lurking in the shadows. The students, for the most part, are completely unaware of what is going on, even those whose parents are deep in the throes of swearing their allegiance to one side or another. The students, it seems, live in a world of their own, one untouched by the misery and doom of the outside world.

Still, there seems to be something very unpleasant lurking unsaid, something creeping and crawling into the very veins of those it infects. Though there are only whispers, and people are afraid to voice their fears out loud, there are some things that cannot be fought. After all, it's difficult to feel protected by magic when the other side can use it, too.


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