May 20th, 2011

[info]fermatanowhere in [info]modcooperative

What makes a good mod?

Hey everyone,

I've got a general question, something that's been weighing on my mind for a long time. I've been modding games on and off for a couple of years now and I'm curious to see what other people think. The questions is essentially: What makes a good mod? Are there any specific do's and don'ts that mods should follow? Obviously this is a very subjective thing and I'm curious about other people's input. My own general "rules" are as follows:

1.) First and foremost, a mod should be active in his or her own comm and they should facilitate the development of the premise/plot through their characters and/or through mod posts and mod-controlled events.
2.) A mod should help promote general harmony within the comm by helping to sort out arguments between players and generally attempting to keep OOC drama to a minimum.
3.) Mods should facilitate character interaction, i.e. not only play with the same couple of people. Cliques in comms are a whole different topic and I think it's okay if you like/click with/have major lines with only a few different people, but as I mod I feel like it's part of the job description to play with people other than just your favorite writers.
4.) Mods should follow their own rules and do their best not to play favorites.
5.) Finally, mods should to their best to be good RPers and lead by example. Everyone makes mistakes sometimes, but if the mods don't look good as RPers, it reflects poorly on the entire comm.

Those are just my thoughts, and I understand that my personal standards are pretty high. What does everyone else think?