February 5th, 2010


[info]maliciousintent in [info]modcooperative

Game v Group PSL

I have an honest question. What is the difference between a "regular" game and a "group PSL"? I see no difference if you consider the fact that these "PSLs" are advertising as if they were a normal game. Is this something that people are flocking to in order to keep themselves from worrying about the dreaded six-month-mark-of-death? I mean, I know of games that are currently past that and yet no one is interested because they're not marketing as a PSL.

Also, I'm currently in a game (over a year old) that is one of the ones who isn't seeing any new blood as it isn't being marketed as a PSL. Are there any specific changes that could be made to improve either my recruitment practices? Or would making the game a PSL simply be better off in the long run? We have a very small group of very devoted players who are going to stick it out no matter what we do, but we need more people as there are many holes to fill. Suggestions on that?

Any input is appreciated.

X-posted to cover the most ground

[info]thesuits in [info]modcooperative

Never posted here before, but before I go crazy and start making this game, I'd like to see if there is any interest out there at all.

Basically, it would be something like a corporation investigating certain supernatural/mythical occurrences, mostly in the past, but as of now it's focusing most of its energy on the countdown to the end of the world. However, some of the ways the bosses seem to be going about things have left some employees questioning whether or not this organization is trying to bring the apocalypse or prevent it. Needless to say, there will be a vast amount of characters, some evil and actively seeking to destroy the world, some wanting to save it, some just doing their job, some clueless. Ad of course, given the fact that it investigates supernatural phenomena, they do employ supernatural beings. Nothing too excessive, there won't be any gods or anything to that end. But vampires, werewolves and the like. Possibly angels and demons, I haven't decided.

I guess I should also note that I'm aware that the idea isn't extremely original, but I think it could be a lot of fun and has room to get dark and serious when it needs to.