July 10th, 2009

[info]aslan_mods
[info]insane_games
[info]aslan_mods
[info]insane_games

[No Subject]

[info]aslan_mods
[info]insane_games
Don’t go to sleep. Don’t close your eyes. Keep them open. Open them as wide as you possibly can. Look around you. Take in your surroundings. What is this place?

You may ask: Where have the trains and the skyscrapers gone?

Or you may ask: Where is Cair Paravel? Where are the Lone Islands?

What you will soon come to learn is that you have entered into Aslan’s Land. This is not Narnia at all, but a place resembling Narnia in every aspect. Every tiny detail, right down to the last grain of sand. But how can it not be Narnia? You see, whatever place you may have dreamed of is here. The land, the cities, the towns, the people. They are all Narnian, even if this place is not Narnia itself. In such a place, even skyscrapers may be brought back. You simply have to know where to look.

But even in such a beautiful and peaceful place dangers and evils await. This land, Aslan’s Land, was meant for the good. It was meant for the peaceable. It was not meant for the evil or dangerous. It was not meant for those who seek corruption and vanity. But they still found their ways here. To remove them, to make them leave would be a difficult task. For even the most evil of persons may very well have been the person closest to you. Would you allow them to stay? Or would you help to rid the land of them? To return them to the place they truly belonged. Each is given his or her own choice. Choose it well. For that decision may very well decide your destiny. That decision may mean leaving this land.

What happens to one after entering Aslan’s Land? How far must they go before finding their destiny? Or does destiny even exist in such a place? Do all who come there truly belong? Or have some found the backdoor into this wondrous land? What wonders, adventures, spectacles could possibly be waiting beyond that shore? Only those who have found their way truly know. These are the stories of such creatures. Of a place called Aslan’s Land.


Game date set for July 15

Premise, Rules, FAQs, Wanted, Taken, Regions, Application, Held
Wanted: Digory Kirke, Edmund Pevensie, Jadis, Eustace Scrubb, Jill Pole, Emerald Witch, Cor, Rabadash, Polly Plummer, Tirian, and many more!

[info]tudormods
[info]insane_games
[info]tudormods
[info]insane_games

[No Subject]

[info]tudormods
[info]insane_games
You think you know a story,
but you only know how it ends

We all know the story of Henry VIII and his six wives and his unrelenting drive to have a son. But what if Anne Boleyn had given birth to both a girl and a boy on September 7 1533? Would this have change the future, sparing Anne's life, or would Henry's eye continued to wander? Would Anne have ever truly been Queen or still have been the King's whore?

What would the fate of Mary Tudor, Henry FitzRoy and Catherine have been?

The Most Happy is a Historical Tudor Era roleplay set in the year 1533 and explores an alternate history, where King Henry VIII and Anne Boleyn had a surviving son born as a twin to Elisabeth.

Casting: Henry VIII, George Boleyn, Charles Brandon, Catherine of Aragon, Henry FitzRoy, Elisabeth Blount, anyone willing to conspire against the Queen.

MODS | RPG | OOC | PREMISE | AVAILABLE | APPLICATION
RULES | CAST | CONTACT | FRIENDING BUTTON


[info]hexandthecity
[info]insane_games

[info]hexandthecity
[info]insane_games

[No Subject]


[info]hexandthecity
[info]insane_games

premise

rules

faq

application

held

taken

→wanted←

2029! Next-gen. Fun. Nightlife. Magic. Downtown. Sex. Spells. Friends. Pubs. Quidditch. Family. London. Wands. Love. Firewhiskey. The Daily Prophet. Secrets. Owls. Diagon Alley. Beginnings. Endings. Conversation. Adulthood. Hexes. Charms. Careers. Relationships. Children. The Ministry. Marriage. Knockturn Alley. Alumni. Networking. Lust. Cosmopolitans. Sexuality. Growing. Shopping. Rebuilding. Change. Learning. Buying. Selling. Owning. Amortentia. Familiars. Parties. Siblings. Status. Politics. Money. Adventure. Choices. Socializing. Bonding. Mischief. Life!

Opened July 6th!
[info]darkanonymity
[info]insane_games
[info]darkanonymity
[info]insane_games

[No Subject]

[info]darkanonymity
[info]insane_games
An Original Region RPG
Plot-Focused!

"New friends, a new land, and your favourite Pokemon - play in an original RPG of one of your favourite fandoms!"

Venonat that breathe fire. Pikachu that surf. Trainers, tourists and coordinators are converging on Shiko. Their thoughts are on what gym to challenge, and when the next contest will be, but Pokemon are dying. There are people with dangerous ideas in mind and they want to snatch your Pokemon. Get a Pokedex from Professor Yew and begin your adventure. Just so you know? Our mountain doesn't have a tunnel.


MODS
PLOT
RPG
OOC
PREMISE
SETTING
WANTED
HOLDS
APPLY
[info]vas_captio_mod
[info]insane_games
[info]vas_captio_mod
[info]insane_games

Vas Captio: An Original Panfandom Horror / Survival RPG

[info]vas_captio_mod
[info]insane_games
Vas Captio

Premise | Rules | FAQ
Application | Taken/Held/Banned | Wanted | Map


The fading stench of sulfur is still lingering in the air when you wake up, disoriented and groggy, the gentle rain aiding to bring you back to consciousness. Wherever you were, whether you were sleeping or simply resting your eyes at the time, is long gone.

Now, you're in the middle of the forest and beside the fact that you were one place last you remember and are now in completely another, something else still feels off. On your person is nothing except a small "survival kit" with an unfamiliar logo; two words in Latin: Vas Captio. The kit contains soggy matches, a packet of Tic Tacs, a pair of tube socks, a bottle of water, and a journal with a pen taped to it. When you finally feel together enough to get up and walk, making your way out of the forest, you come upon an abandoned village.

Welcome to Vas Captio. You're on our time now, so sit back, try to relax, and just be yourself. That's why you're here, after all; we are very interested in studying you. But, then, you'll find that out soon enough on your own.


Vas Captio is a panfandom horror/survival game that opened on Saturday, March 21st. We are currently accepting character holds and applications.


[info]ame_noir
[info]insane_games
[info]ame_noir
[info]insane_games

[No Subject]

[info]ame_noir
[info]insane_games

In the aftermath of the Second Wizarding War, the Malfoy family didn't have many options in the career world. With the money that was left, Lucius ventured into the stock market world and Draco, after much planning (and a little begging), opened Ame Noir, the wizarding world's first club in the heart of London.

After three successful years and two more locations in France and Germany, Draco was ready to conquer America. Boston was the place to start. The city had a thriving magical community and lots of old world charm. Ame Noir Boston was opened in 2004 and has been the favourite of young witches and wizards for five years running.

Ame Noir is an AU Harry Potter-based game set in present day Boston. All original characters with a player driven plot. Be a member of the staff or one of it's regular patrons, be anything you'd like. Ame is many unique lives connected by one bar. Opening soon, we'll save you a seat.
premise. | f.a.q | cast.
careers. | regulations. | apply.

[info]aiodemods
[info]insane_games

[info]aiodemods
[info]insane_games

[No Subject]


[info]aiodemods
[info]insane_games


Present day Aiode Falls, Maine is home to many residents from all over the globe. And Universe. The little college town is growing, and becoming home to more and more people all the time. Some of them have no idea how they came to arrive, and some can never go home. As the University gets darker with new arrivals harboring less than happy intentions, so does the city. It is now home to metahumans, vampires, humans, demons, ghosts, aliens and even celestial beings. All of them with defined morals (or none, for that matter) and each with an allegiance. Those without a chosen allegiance are considered fair game, as both sides subconsciously prepare.


There is a constant battle for good and evil in this town, and only one side can prevail.


INFO | RULES+FAQ | WANTED | TAKEN | HELD | COMMENT BOX | APPLY!

[info]ohmarvelousmod
[info]insane_games

[info]ohmarvelousmod
[info]insane_games

Oh Marvelous


[info]ohmarvelousmod
[info]insane_games
Oh Marvelous: A Marvel RPG
~*~“Evolution is not a force, but a process. Not a cause, but a law.” (John Morley)~*~

For years man has been evolving, quietly and subtly, on the periphery of human awareness. In recent years these evolutionary mutations have taken on more extravagant and dangerous forms, attracting the attention of homo-sapiens. The humans do not like what they see. To make matter worse, many of these mutants have turned to villainy, terrorizing the public and affirming the fear and hatred towards mutants harbored by human race. Reactionary measures have been taken, most notably in America and Great Britain, requiring mutants to register with the governments.

Mutant organizations, some for good and some for evil, have sprung up all over the planet. In response to the growing threat of super-powered villains, the American S.H.I.E.L.D. organization has taken the initiative to produce the first government sanctioned “super-hero” the Avengers. Meanwhile, despite mounting public distrust, philanthropist Charles Xavier continues his efforts towards peaceful mutant-human relations with his X-Men and his school for young mutants in Westchester, New York. At the Muir Island research facility a subsidiary of the X-Men team has been formed by geneticist Moira MacTaggert, calling itself Excalibur. In contrast to these “heroes” the mutant called Magneto, disillusioned with an intolerant majority, has built the island haven of Genosha and formed the “activist” Brotherhood of Mutants. More groups are formed all the time, from devious government factions to would-be champions. Many mutants choose no affiliation, fighting the system as lone rebels or staying hidden in the shadows. In this politically and socially precarious world, how will you choose to live your life?




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