Hello, hello!
I know, it's a touch early to start next week's plot discussion, but I wanted to run something by everyone and see what we think of it, and figured we should give the discussion a start now.
So, I realized today that we have an insane amount of plots on the list. And my head exploded with the idea of which one to use next. Which of course meant I came up with something else entirely. Ah, the creative process.
First, a little backstory:
Those reading the Head posts in the logs comm have probably caught on that Matt is a little sadistic (with little being a bit of an understatement ;) ) and that Sam is a little more reserved. Well, Matt and Sam are not the be-all end-all powers in this experiment. There are actually two other guys behind it, and Matt and Sam are just the Heads of this part of the experiment (you might have noticed they often speak of having things approved). So the Head Head (or the Big Head) has taken an interest in this particular island, and isn't exactly thrilled with how quickly Matt is moving, or how bent Matt is on breaking people. He has been picking pretty exclusively on a handful of people, after all.
So the outline of the proposed plot is as follows:
The Big Head will make an announcement in the network this weekend to express his apologies, but a few people have been brought here by mistake, but it will take them a little while to fix it, giving them a ballpark of 10-14 days. In the meantime, to keep any of the mistakes from falling victim to experiments, everyone will be given a pass for that time. Nothing bad will happen, no one will be exploited, the weather will be maintained at a constant. The White Line will be gone, the traps will be disabled for this period.
However, everyone's powers will be disabled as well, and all their weapons will be removed for this period. At the end of it, only the personal weapons will be returned (as opposed to the ones gathered during the reaver attack), and the guns will be cleaned out of ammo, so they'll be empty when they're given back. The magic will be returned in the same state it is now (partially and situationally crippled).
Obviously, no one's actually going home ;) but they don't know that for sure.
I intended this to run for two weeks. Mandy wasn't sure if that was too long, if the momentum might fade, people might get bored, etc. So there's that to consider, too. (I think we'd be all right, because there's plenty for them to angst about and talk about - like who gets to go home, are they just screwing with us, etc, but ... I'm not everyone and she generally has a better people-sense than I do XD )
I really wanted to do this because last week
was supposed to be a break so we didn't overtax our kids, but then we got all gung-ho with the conversations, and that was fun - but not for them.
So what I want to hear from you is:
1) do you like this as a plot idea? (I know the characters will hate it >:D , but do you players like it?)
2) do you think 2 weeks is too long?
3) do you need anything clarified to make an informed decision?
4) do you have anything to add?
So, comment away. Lemme know what you feel.