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December 25th, 2009


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"They're all desperadoes, these kids, all of them with any life in their veins; the girls as well as the boys; maybe more than the boys."


London, 1924.

The season is in full swing and everyone who's anyone wants to be seen rubbing shoulders with the wizarding world's own Bright Young Things; the group of carefree young purebloods who'll one day run the place, but for now prefer to live out frivolous and decadent lives, partying, drinking and occasionally having a bit too much gillyweed for their own good.

In their townhouses and country manors, an older generation shakes their weary heads and complains about the state of youth today, holding onto their time honoured traditions for dear life, plotting which daughter will marry which son and who will wear what to the annual charity ball at the Ministry of Magic.

It isn't hard to imagine the clash between young and old, traditional and modern values that will eventually ensue. Is there hope of a bridge between the generations, bringing understanding between the fast moving youth and their parents? Will the young carry on with their indulgent ways, causing as much scandal as they can? Or is it not true that even those with a little more experience on their side are just as adept at bringing about trouble of their own?
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game starting 3rd January 2010.
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THE
DEPARTED
ONES


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Everyone knows the story of Harry Potter. Born to Lily and James Potter, left a scarred orphan before his second birthday, and deemed The Chosen One after Voldemort's return. The boy who spent a year scouring the country for the remaining Horcruxes while war raged and countless died.

But what if you could change history?

Shortly before his death in 1997, Albus Dumbledore held a meeting with the Order of the Phoenix, and he invited several of the adult members of the D.A. as well. With the help of the Department of Mysteries, he was able to procure what few time turners remained, and he asked more of the Order than he ever has before. To go back in time, hunt down the Horcruxes, and defeat Voldemort before the second war ever happens. To prevent the deaths of hundreds, if not thousands. To change the course of history.

Most agree, but there are dangers none of them could have foreseen. There is no guarantee they will be able to return to their own time--or survive long enough to try. Darkness permeates every aspect of the wizarding world, and no one outside of the Order can discover who they are. But most importantly, the combined Order must work together and hunt down the Horcruxes before it's too late.

History is changing right before their eyes. But the war isn't over yet--and things are only getting started.

MOST NEEDED
Harry Potter, Hermione Granger, Ron Weasley, Sirius Black, Lily Evans, James Potter, Remus Lupin, Peter Pettigrew, Severus Snape, Narcissa Malfoy, Andromeda Tonks, Alice Longbottom, and Neville Longbottom

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If you’ve been living under a rock, allow The Prophet to clarify the fact that the world as you know it is at war. Since the beginning of the year 1979 your coworkers are no longer to be trusted; neither are your neighbors, your friends, nor even your grandmum sitting with that beady look in her eyes over her knitting. There is a call to arms and a race to fill every seat within the jostling Ministry of Magic, some desperate struggle for power on the edge of a gleaming city that exists only in the minds of the disillusioned. As the clock ticks away the minutes of an unraveling time, more are dying, magical and muggle alike. Take heed, youthful pioneers of a world burning to the ashen ground! Set forth and lament the losing’s, reap the ruptured, or comfort the condemned.

Your character will be given a number, one that might be drawn at random in order to facilitate plot within the game. Each week this will determine whether they are kidnapped, given a Ministry position, contract memory loss, or are senselessly tortured for information they may or may not have. The list goes on. Chance however, is the only mistress in which you can find unwavering loyalty.

This is an AU Marauder era game set in a war zone. The Order of the Phoenix and Death Eaters are struggling for power within the Ministry of Magic. It is a race against time with the pendulum swaying precariously between two very different futures. Trust no one but yourself.

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Game start will be determined by interest.