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June 29th, 2009

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Adrian Pucey
Harry Potter
former Order Members,, Former Death Eaters,
We all know what happens in the final days of the war. We all know what happens years later when Harry is an adult and sends his children off to Hogwarts. There are things we don't know. What happens in the hours, days and weeks following the final battle? What happens to members of the Order? What about the Death Eaters? How do members of Harry's year move past the war and the trauma of the battle at Hogwarts? What friendships are forged and what ones are destroyed? Draco Malfoy as prespective Minister of Magic? Who has fought their way to the top in this new world? Did purebloods lose everything or is the new Ministry tolerant? Who stood trial and who was acquitted? How in the world did a few Slytherins work their way into positions of power in the Ministry?

Game play starts July 1, 2006 in game. We will explore what happens in the time between the battle and the epilogue. Can the students whose lives have always involved the war move on to live a real life?

Just when you think you know what will happen, you realize you have no idea what anyone else is thinking.

GAME BEGINS July 1, 2009!. Join today>>>>>

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[the sanctuary]

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Ron Weasley
Draco Malfoy
Death Eaters
Order Members
Ministry
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Wars always leave scars. Sometimes they're in the shape of missing limbs, or gouges in the flesh, pain in the joints or chronic headaches. But sometimes, they come in the form of nightmares. Sometimes those nightmares don't go away when you open your eyes, as you're forced to relive the horrors of your past. And sometimes these horrors haunt you your whole life, causing stress on your personal and professional life. Sometimes those horrors and those nightmares are so real, that you can't tell the difference between them, and every day life. That's when the nice young men, in their clean white coats, come to take you away.

To The Sanctuary.

The Sanctuary, a clean, safe, wholesome environment where former Order Members, former Ministry Aurors, and former Death Eaters can all recover from the horrors of war together, and learn to get along in a calm and controlled space, where everyone gets their own personal room, and an hour a week with a qualified therapist. There are visiting hours, there are group activities, there's a game room, and a large, beautiful garden out back just waiting to help the inhabitants of The Sanctuary ease back into a normal life and cast away their demons.

If only it wasn't run by a woman who would be better suited as one of the patients, instead of The Director. Cameras and microphones in every room, journals that are private to everyone but her, and the possibility of a punishment around every corner. Oh, you'll write home every week to your family and make sure to tell them how well you're doing, and how happy you are here.. or she'll never let you leave.

Even then, she might not.

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War is, inevitably, upon those of us in the Wizarding World. Having only just admitted to the fact that He-Who-Must-Not-Be-Named has returned: the Ministry of Magic has been going through much change. Rufus Scrimegeour is the new Minister and many can breathe easy as he seems to be a man of action. But, what can one do when the world is full of fear, and one can trust even their own shadow? The Ministry are arresting people, but they're the wrong people...and everything just seems terrifying! However even in these trying times there is hope, and happiness. One simply has to live. Many parents are terrified for their children and fear sending them away to school. Dumbledore has been coming and going since the attack in the Ministry and no one truly knows if they're safe or not anymore...even at Hogwarts, and sides are being taken.

This is Obscuritas, a 6th year trio game based on the events of Harry Potter and the Halfblood Prince. We encourage character development through plot, and the plots provided in the 6th book are to serve as mere guidelines. Apply today: which side will you choose?


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When Harry Potter defeated Lord Voldemort on May 2nd, 1998, the end really was, as they say, only the beginning. Much was lost in the Battle for Hogwarts, lives being the most easily accounted for. It is now June, 1999, and Hermione -- the only member of the Trio to return to Hogwarts -- is about to graduate along with Neville Longbottom and Ginny Weasley. With such an influx of young people about to enter the workforce, and increasing demands on the Ministry to help and monitor graduates of Hogwarts, a program is created to both standardize post-education job placement and ensure a headstart for those finally ready to face the real world.

The answer comes in the form of the Work Experience Initiative or WEI. All students from graduating years 1997-1999 are asked to submit applications through the Ministry to begin internships, studies and placements in the media, St. Mungo's, designated companies, certified individuals and the Ministry itself. Though it is flexible, diverse and fairly unrestrictive, it is a way by which the Ministry can ensure that no student is unequipped to perform in a healthy, functioning society.

For the last seven years, decisions have been made for you. Sure, you could pick your courses, if you were really lucky, pick your friends. But the structure of education, of going to school, is limiting. Who you like is often determined by who you're closest to in proximity. Your beliefs, judgements, actions and successes have relied, more or less, on your environment. But the war is over, and so is school. London, and the rest of the world, lays open to you.

So choose. Choose a job. Choose a flat. Choose your friends, if you're looking for a change. Choose a pub. Choose a drink. Choose love. Choose politics. Choose to make change. Choose not to choose at all. The possibilities are endless and life is only just beginning.

slated to begin june 20!

PREMISE # CHARACTER LIST # APPLICATION # FAQ & RULES # PBs
WORK EXPERIENCE INITIATIVE OVERVIEW # THE PAST YEAR # EVERYTHING ELSE YOU NEED

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I wonder to myself
could life ever be sane again?

-hexennacht
mwpp since 2005

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2029:
Next-gen. Fun. Nightlife. Magic. Downtown. Sex. Spells. Friends. Pubs. Quidditch. Family. London. Wands. Love. Firewhiskey. The Daily Prophet. Secrets. Owls. Diagon Alley. Beginnings. Endings. Conversation. Adulthood. Hexes. Charms. Careers. Relationships. Children. The Ministry. Marriage. Knockturn Alley. Alumni. Networking. Lust. Cosmopolitans. Sexuality. Growing. Shopping. Rebuilding. Change. Learning. Buying. Selling. Owning. Amortentia. Familiars. Parties. Siblings. Status. Politics. Money. Adventure. Choices. Socializing. Bonding. Mischief. Life!


Opens July 6th!

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