I'm perpetually taken aback by how many HP games are out there rehashing the same concept over and over again, and in nearly a decade's time, no one has ever thought to create a founders era game (or more likely, I plain woefully missed them all). You can see where this is leading up to: I'd love to start one up, but I'm not a historian by any measure (though I do try and do my research to the best of my abilities) and I'm not nearly confident in my writing abilities. I'm a decent role player and all, but what I have in mind for the game is a little more 'epic' and overwhelming for me to handle on my own. I think I have pretty much all the graphic/css stuff down pat, so I'm really looking for one or more co-moderators to collaborate in writing and running the logistics of the game.
Essentially, what I have in mind is to begin just shortly before or around the time the wizarding community splits from the muggles and Hogwarts is subsequently founded to ensure the survival and preservation of esoteric (i.e. magical) knowledge. Up until this point, magical beings have co-existed alongside mankind (or is that mugglekind?), even to the point of being accepted and welcomed by the Royal Court. However, something will happen in-game that causes significant rift between the magical and the non-magical, leading up to the big fallout. But as it stands, magic has yet to die out and/or vanish, meaning that magical creatures more or less freely roam the earth. Think LotR, ASoIaF, Merlin, The Last Unicorn...basically the traditional fantasy/high-fantasy with a Harry Potter (the series, not the boy) twist. It would have to be somewhere around the 10th - 11th century, likely around the rule of Æthelred II or Edmund II, and almost definitely before the Norman Conquest.
I'm sure to have forgotten something, but if anyone at all is interested in running such a game (or even if you're only interested as a player, so I can get a good idea of whether the concept has merit), please let me know. Thanks for reading!