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March 24th, 2010


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[ PREMISE | CAST | AVAILABLE | FAQ | RULES | APPLICATION ]
If you’ve been living under a rock, allow The Prophet to clarify the fact that the world as you know it is at war. Since the beginning of the year 1979 your coworkers are no longer to be trusted; neither are your neighbors, your friends, nor even your grandmum sitting with that beady look in her eyes over her knitting. There is a call to arms and a race to fill every seat within the jostling Ministry of Magic, some desperate struggle for power on the edge of a gleaming city that exists only in the minds of the disillusioned. As the clock ticks away the minutes of an unraveling time, more are dying, magical and muggle alike. Take heed, youthful pioneers of a world burning to the ashen ground! Set forth and lament the losing’s, reap the ruptured, or comfort the condemned.

Your character will be given a number, one that might be drawn at random in order to facilitate plot within the game. Each week this will determine whether they are kidnapped, given a Ministry position, contract memory loss, or are senselessly tortured for information they may or may not have. The list goes on. Chance however, is the only mistress in which you can find unwavering loyalty.

This is an AU Marauder era game set in a war zone. The Order of the Phoenix and Death Eaters are struggling for power within the Ministry of Magic. It is a race against time with the pendulum swaying precariously between two very different futures. Trust no one but yourself.
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