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March 14th, 2015


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The Veil RPG


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Premise

The year is 2025. Europe has been swept by conservative governments, both in the Muggle and wizarding worlds. In the United Kingdom, purebloods see their entire world being overrun by Muggle culture. Purebloods band together. Slowly a backlash starts. The Order of Merlin is recreated, but Merlin's message of coexistence becomes a reason for total separation.

The Order is well trained, well prepared and well financed. Soon its members obtain positions of power, taking over the Ministry and the Auror department. Anyone opposing the new Order of Merlin becomes an enemy to be hunted down and eliminated. A new war erupts. The heroes of the last war are killed. Their children and supporters find themselves close to total defeat. With few options left before them, they do the unthinkable. They work out a spell to bring them back in time to eradicate the Order of Merlin.

The year is 2005. The world is a peaceful one, but the time travelers soon find out that time doesn't like it when people interfere. They are not in their own dimension, but a different one. In this timeline, Voldemort was killed in 1981 by Regulus Black. Traditions and progress have found an uneasy truce, bringing about prosperity for all. All of this is about to shatter as Members of the Order cross over, unaware that the rebels' mission has failed.

Game opens April 15th, and the first few weeks will be primarily a social game. The aim will be to get a feel for the characters in this setting and to world build. A major game-wide plot will pick up in May. Prospective players can see this post for more info.

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CHARACTERS - RULES/FAQ - HOLDS - APPLY

WANTED - GAME CANON - CONTACT INFO - CREDIT