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March 26th, 2014


[info]1976
[info]hp_rpg_ads

[info]1976
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[info]1976
[info]hp_rpg_ads

PREMISE PLOT HOLDS/TAKEN DROPBOX

What you choose now will define your life. Choose wisely, or it may be a short one.

It's the hottest summer on record in over two hundred years. JAMES CALLAGHAN is the Muggle Prime Minister. ABBA dominates the music charts, but punk has begun working its way onto the radio, with THE DAMNED and THE SEX PISTOLS breaking onto the scene for the first time. In wizarding Britain, an insidious WAR is entering its sixth year, ripe with BLOODLINE TENSIONS and POLITICAL STRIFE. The louder proponents of wizarding and magical creature equality have mysteriously disappeared, replaced by quieter, progressively more FEARFUL successors. Hundreds of ordinary Muggles have been found MURDERED in their homes, their deaths punctuated by conjured Dark Marks, but hundreds more people magical and otherwise are presumed dead. THE DEATH EATERS are recruiting their next generation from inside the castle walls. Members of the THE ORDER OF THE PHOENIX cannot defend them, so a new generation of resistance is taking up in arms against the darkness building at the core of their school.

This game is based on the idea of mixing both character driven plot with the social aspects and confined space of a school game. If you've ever wanted to explore how a bunch of teenagers and the decisions they made impacted the outcome of a war, if you've ever wanted to see how someone would become a Death Eater or why someone might turn down an offer of joining the Order, and if you've ever wanted to play out the very first battles this generation were in, then visit [info]1976.