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July 17th, 2009


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PREMISE | RULES | FAQS | FAMILIES | CHARACTERS | PBS | APPLICATION
BLOOD STATUS | POP CULTURE | STAFF | SCHOOL RULES | CLASSES | CLUBS

The Wizarding World has seen its fair share of suffering, such as the reign of Lord Voldemort that occurred not once, but twice. But, as it was foreseen, good triumphed over evil and the world gained peace. It seemed to be everlasting for witches and wizards everywhere, a great relief to those who feared the worst in the midst of rebuilding. Twenty-five years later, someone now threatens to destroy the peace that has come to be, though not in such a way that would strike fear in the general public. It's much worse: Hogwarts has a new Headmaster and the students aren't going to like him.

Tiberius Ogden was just appointed the position of Headmaster of Hogwarts School of Witchcraft and Wizardry during the summer, the former Headmaster, Matthew Harrison, having abruptly retired when he suddenly came upon a very large sum of money. The Ogden name is famous for its liquor, though Tiberius has no interest in making drunks out of his peers. No, Tiberius Ogden followed another path, one of strict behavior that came with wielding a firm hand rather than a tap. A retired Hit Wizard, Tiberius has known a life of hardship and determination and believes that today's youth are becoming weak-minded prats. As a way to change this, he quickly took up the position Headmaster Harrison wished to discard.

Students will be in for quite the shock when they return to school to have their yearly start of term feast. Not only are they receiving a new Headmaster, but he comes with a whole new set of rules - rules so numerous in count that a book of them was created - something each student will find at their seat.

Will your student follow the rules or say Bugger All! to them?
Opens August 1st!
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Opening July 20

In the aftermath of the Second Wizarding War, the Malfoy family didn't have many options in the career world. With the money that was left, Lucius ventured into the stock market and Draco, after much planning (and a little begging), opened Ame Noir, the wizarding world's first club in the heart of London.

After three successful years and two more locations in France and Germany, Draco was ready to conquer America. Boston was the place to start. The city had a thriving magical community and lots of old world charm. Ame Noir Boston was opened in 2004 and has been the favourite of young witches and wizards for five years running.

Ame Noir is an AU Harry Potter-based game set in present day Boston with all original characters and player controlled. Be a member of the staff or one of it's regular patrons. It's all up to you!

Opening soon, we'll save you a seat.

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[Wands] is a post-Deathly Hallows game set in 2003. It takes place at St. Mungo's and in the homes and social lives of those who work with the hospital. [Wands] is epilogue compliant.

[Wands] is tonally based on the popular series [Scrubs]. It has a balance of drama with wacky, off-beat comedy. Characters may be tripping on a potion-gone-wrong in one story line, while dealing with the death of a friend in another. Characters are well rounded human beings with a quirk or two that make them interesting, fun people. [Wands] is not a crossover.


[My Characters]
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In the year 2000, the story of how the UK was taken over is one passed down from person to person in the shadows, carried by a whisper and a hollow gasp. No one can understand how finally, the noble Harry Potter could have won, and then lost so quickly. A room full of people got to see the last of Voldemort, and no longer are scared to utter his name, even if most do so quietly. Now there is a word much more horrifying.

The Mortvi are a ruthless lot, Death Eaters renaming themselves after the fall of Voldemort. They used to be his closest of slaves, rather then minions. Many scorned and angry they disappeared into the darkness after their master's fall. Nobody knows how they could return and sweep the Ministry building in one night, and foil the Order in another. Not even the Order can figure out how it happened. There is no Prophecy to hold them back, and only a new world order of terror to set them forward. Who's going to stop them? They have once again emerged as if walking out of the Fountain of Youth, almost super human. Having at least ten years sucked from their once sagging faces they have achieved the feat of unbelievable ability. There is not much hope, but much surprise.

The United Kingdom is in peril. The Lestranges are the Ministers for Magic, each of them, without The Dark Lord to hold them back on their escapades, the British island and its people are pawns to their tests of society. They have even fooled the new generation of wizards into doing their bidding as they once did the bidding of the Dark Lord. Umbra Populus, the young brigade to the Mortvi. They stroll about free as birds even though they are captors like everyone else. But soon even they won't be so...'free.'

AN AU POST-DH NON EPILOGUE COMPLIANT HARRY POTTER GAME



| available characters | full premise | taken/banned pbs | organizations | faq | rules | application | transportation & communication. | taken occupations | wanted characters | timeline



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2029:
Next-gen. Fun. Nightlife. Magic. Downtown. Sex. Spells. Friends. Pubs. Quidditch. Family. London. Wands. Love. Firewhiskey. The Daily Prophet. Secrets. Owls. Diagon Alley. Beginnings. Endings. Conversation. Adulthood. Hexes. Charms. Careers. Relationships. Children. The Ministry. Marriage. Knockturn Alley. Alumni. Networking. Lust. Cosmopolitans. Sexuality. Growing. Shopping. Rebuilding. Change. Learning. Buying. Selling. Owning. Amortentia. Familiars. Parties. Siblings. Status. Politics. Money. Adventure. Choices. Socializing. Bonding. Mischief. Life!


Opens July 6th!

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Salem Academy - An American Harry Potter game on Inksome


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‡‡‡
PREMISE
SETTING
RULES
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Your high school was never like this.

This morning you flew your broom into a tree. You almost poisoned yourself in Potions. Your best friend is purple, and still can't get rid of that tail. And now all the Quodpot players are out for your blood.

And you thought high school was bad enough.

Welcome to Salem Academy where the school bullies can give you swirlies, stick you in your locker, or even hex you blind. Where your professors can be drilling you in studies one moment and turning into a wolf the next. Where Quaffles explode as a customary part of a game and cheerleaders hide their wands in their pompoms. Welcome to the American Wizarding School.


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Available Characters | Taken Characters | Application
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Everyone knows what happened the night Harry Potter and five other students fled Hogwarts to do battle at the Ministry of Magic. That was the night Sirius Black died, the night the Prophecy was destroyed, and the night the Ministry finally admitted that Voldemort had returned.

But something else happened that night, something the Ministry never released. Many of the rooms in the Department of Mysteries were damaged, but the Time Turner room was completely destroyed.

1 July 1996. Exactly one week after that fateful night at the Ministry, a stranger arrives in the Department of Mysteries claiming to be from 24 February 1980. Only after Albus Dumbledore interviews this stranger do they realise that this was the night the Prophecy was made.

With each day that passes, more people arrive, some who have been dead for the past sixteen years. No one can explain it, and no one can stop it. All they can do is wait and see who is next to arrive while they prepare to fight the war of their lives.



SANDS OF TIME