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November 21st, 2010

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This is 1981. Welcome to five years after the Protection of Magic Initiative was passed through a corrupted and coerced government and Voldemort, in everything but name, took control of the Wizarding World.

The Order have been forced underground or undercover. The Death Eaters officially are no longer active, though they exist behind front company Hallow Industries, so they can block things bureaucratically and still murder and coerce behind the scenes. Though the Order are valiantly fighting back, they are forced to resort to espionage tactics to counter attack the disappearances of friends and colleagues. Now facing sleeper agents, brainwashing, mixed loyalties and being painted as terrorists, the Order is having to find more and more ways to try and find out what the secrets of Lord Voldemort and his followers are and how to stop them.

Don't Say A Word is game based on espionage, mysteries and an alternate look at how things could have gone in the first war era. A great deal of knowledge in espionage isn't required, but an interest is key. Holds are now open and the game is set to open on December 6th.


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MODS [info]masteratarms | LOGS [info]thesocieties | OOC [info]outoftheshadows

With the school year underway, there's no rest for the secretive. Will secret society connections help or hinder new graduates? Will the new initiates of the two rival societies be able to uphold traditions of camaraderie and fun, even in the face of the hostile deputy headmistress?

As for the rest of Hogwarts, can any secrets compare to the excitement and madness of ordinary wizarding life?

About the Societies | Rules | Characters | Parent List | PBs | Application

Open since February.
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New Fifth Year HP Game!

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Leave all your love and your loving behind you.





Secrets never really stay buried. It's a cliché for a reason: sooner or later, everything that's kept bound up is pulled out of hiding. Benjamin Franklin once said that three people could keep a secret if two were dead, and maybe that’s the truth. Maybe the only kind of secret that never gets exposed is the one you never share in the first place.

But that’s not human nature, really. Sooner or later, we feel the need to unburden our souls, to confess, to make things right - or to finally get our revenge after all. Some like to gather up others’ secrets, use them for personal profit; others just like to know they’re trusted. They never mean to betray things. They never mean to hurt.

But sometimes, you just can’t help yourself.


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Starts December 3rd! Hurry and get your holds in!
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After the near destruction of Hogwarts in the summer of 1998, several changes were decided upon during its reconstruction. Hogwarts had always been a great place for learning, but lacked what some of the other magical schools had: a well-rounded education that focused on more than just magical mastery. With a helping hand from the newly established Ministry, several elective clubs and activities were created and formed to encourage expanded learning.

These changes have evolved over the years, slightly changing as professors came and went at the school, but never quite disappearing. In fact, Hogwarts has become very event-oriented and is now hailed as a hands-on teaching school.

There is still some harsh criticism from certain media outlets and former Hogwarts students that remember how the school used to be run. In fact, some would call the need to implement art as something required for learning to be quite piffling.

***

Piffled is a game set in the school year 2022-2023, focusing on students from 5th to 7th year. An event oriented game, students are encouraged to participate in as many clubs, school activities, and events as possible. As a reminder, all students are required to take one fine art elective "club" to keep up with Ministry requirements.


PLACE A HOLD TODAY!

PREMISE | RULES | FAQS | FAMILIES | CHARACTERS | PBS | APPLICATION
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THE GAME

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DIRECTORY

Available Characters
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MOST NEEDED

Weasleys
Death Eaters
Gryffindors
Slytherins
Ravenclaws
Hufflepuffs
After the seventh year, comes the eighth.

Voldemort has been defeated, the dust has settled and everyone is working hard to rebuild their lives following the end of the war.

One would think that it would be a time of peace and healing...

But not everyone is pleased with the demise of the Dark Lord. For he was a leader, and what's a leader without his followers? These followers didn't just disappear after Voldemort's death, no, they only went into hiding. Recruiting from their position in the shadows, the remaining Death Eaters are targeting the younger generation in order to restore their population and finish what they started.

Those not aware of the darkness still surrounding them are going on with their lives as best they can. Only time will tell if things are really changing for the better.

Or perhaps the world is merely being led into a false sense of security.

GAME BEGINS 29TH NOVEMBER. Join today.


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rulesfaqavailable charactersapplicationthe cast
premiseabout Beauxbatonsthe groundsBeauxcoteau

Since 1359, l'Academie de Magie Beauxbatons has been educating France's young witches and wizards and sending them off into the world with not only the magical knowledge to succeed but the grace and poise to look good while doing it. Prestige and honor has surrounded the school throughout the centuries and has allowed Beauxbatons to enjoy a tradition of class and intelligence.

Now, after many years of regrowth and rebuilding after the defeat of the darkest wizard the world has ever known, the wizarding world is flourishing yet again. Wizarding France's economy is thriving, thanks to their Minister of Magic, Pierre Le Besco's leadership. And Beauxbatons wants to ensure that their alumni, wizarding France's future, steps into this new world with confidence and the skills they need to succeed. That is why, in 2005, they instated a new exam to evaluate their sixth year students, replacing old tests with I.M.P.s [Integral Mentoring Placements] so that seventh year students could participate in internship programs, getting on the job training while still finishing out their magical education. With the success of this internship program, came other changes to the curriculum, as well as an addition to the campus, remodeled and revealed this school year!

Academie steps in at the beginning of this unique school year and follows the lives of the co-ed sixth and seventh years attending Beauxbatons. The RP is a social based game featuring fully developed game canon and pop culture, weekly subplots, detailed quidditch matches, and interactive house point accumulation with a unique spin on academics which is going to allow seventh years to participate in a internship program very similar to a university atmosphere.

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♠ game starts Sunday, November 28th ♠