Dark Mark Rising |
» Funny things are happening at Hogwarts. Punches are turning to poison, students are getting attacked in the halls, and the Daily Prophet keeps talking about murders. Some students know it can only be You-Know-Who, while others are blissfully ignorant. Headmaster Dumbledore fears the students are being attacked by outside forces, and so he has locked the school. No one gets in, or out. Mail is checked, double checked, and passed along. Four Aurors have come to join the ranks, and students feel safe. What few suspect and none know, is that the attacks are not only coming from outside, they are also coming from within. » WANTED; RITA SKEETER, MARLENE MCKINNON, Prewett Twins, Dolores Umbridge, Mafalda Hopkirk, Florean Fortescue, Otto Bagman, Mundungus Fletcher, Dirk Cresswell, Amos Diggory, Mulciber, Barnabus Cuffe, OCs |
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On October 31st, 1999, a group of eco-terrorists released a biological weapon at every major airport in the world. The first level of infection was direct inhalation within 100 yards. The infected become sick with flu-like symptoms. 48 hours later, the true nature of the weapon became clear. The infected became violent, infecting others through bites and scratches. 50 hours after the first contagion was released, governments across the globe initiated states of emergency. Sites were designated as shelters with troops and Aurors sent to protect those sites at all costs. Radio broadcasts gave the locations of the Ministry of Magic and Buckingham Palace as 'safe spots' but they were really processing centers screening out the infected and sending the uninfected via the Floo network to hidden shelters. Those lucky enough to find shelter must now wait it out – the 28 long days for the infected to starve to death or kill each other in their madness. Then they will have the unenviable task of rebuilding society and the world. Plus 28 Days is a Panfandom RPG beginning on October 31st, 2009. |
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Newbies. rules application played bys & holds job/residential openings Info. premise shops/restaurants resources & affiliates Communities. nearside: rpg nearside: ads nearside: ooc *Game will begin November, 1st | Welcome to Nearside, Pennsylvania! Are you a fan of good music, great eats, and fantastic conversation? If so, then you're at the right place! Solaris Rd. in Nearside, Pennsylvania offers all of the above, plus an extra unique charm. Looking for fresh-brewed coffee while listening to local bands, head over to Crevasse Coffeehouse. Need a little something sweet to satisfy a craving? Then Candi's Creme Confections is your place (mind the baker with dreads; he bites)! How about some crazy costumes for your themed dinner? Well, there's nowhere better to go than Madame Blueberry's Clothing and Costuming (don't worry about the scowling young lady, she probably won't hurt you). There are several popular restaurants, all the books you could ever need, and beautiful antiques. For the of-age crowd, we even provide a full service bar to wet your whistle. Then, after you're done exploring the wonders of Nearside and need a little relaxation, hop on over to New Beginnings Yoga studio to unwind. Need to drop off the kiddies? Have no fear, the Little Sprout Daycare is here! So, come down to Solaris Rd., where you are guaranteed a good time. *Mod Note: Nearside is a social game, focused on character development and looking for serious writers. You won't find zombies, murders, big-name celebrities, vampires, or people waving around magical wands. Nearside is a game where talented writers have a chance to simply play out various storylines in a relaxed atmosphere. You can either own/work at a shop or just be a loyal fan, the mods are only looking for dedicated writers who are in the mood for a fun game. |
As children, we're expected not just to believe in fairy tales, but to embrace them. Boys can fly and live as children forever, girls can be rescued from their evil step-mothers and whisked away to castles in pumpkin coaches; the world is an endless stretch of possibility set against a backdrop of inherent freedom. It is only a fiction. The world eventually reveals itself to be an unkind place, the villains not easily defeated, no fairy godmother to come to the rescue. The loss of innocence is taken in stride by some, and those fortunate masses go on to become grown-ups, to live out their lives in some boring profession or another, to forget magic after passing it along to their own children. But what of those who grow older without growing up? What if Alice witnessed something so terrifying that she never wanted to leave Wonderland? What if Belle's beast was so cunning and so cruel that she could not bear to part from him, his murder of her father aside? For all of those who fell through the cracks, for the most unique and the least privileged, the untouchable and the uncared for, for the most heartbreaking and horrifying, there exists a refuge. The shelter? A deceptively quiet New England hospital; Cheshire Crossing. |
“ . . . All that was left in Pandora’s box was hope.” During the 21st century, a global pandemic swept over the world. They dubbed it the “Pandora virus,” or PV for short, because of its devastating nature. The virus tore through the world’s population. It killed almost one-third of humanity in its first month alone. Countries everywhere grew panicked, believing it to be a work of biological terrorism. Nation stood against nation, and a worldwide war began. Much of earth was laid to waste within just a handful of months by the combined effects of nuclear war and the Pandora virus. Survivors immune to the virus found the world uninhabitable, and many of them perished due to radiation poisoning or famine. |
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U N D E R D U S K - P A N F A N D O M ... In a town called Silent Hill ... On the surface of it, the town is merely a normal populated resort destination, and the lucky ones never get to find out otherwise. But sometimes, for others who travel here, just before they drift off to sleep they can hear whispers of long-gone people from their past. Occasionally, when fog settles in, they even claim to see demons lurking in the distance. There are things in Silent Hill. People say that the town is haunted. It's rumoured to be temporally and spatially challenged, that physical laws break down in here. And if that's true, then anything here is possible. Advanced beings moving among the residents, invisibly guiding the course of human evolution, of history, dimensional doors, hosts, demons, ancient tomes of magic... and there are rumours of the town occasionally switching into a dark, ruined, decayed version of itself called "The Otherworld" which has the ability to reflect a person's psyche, to twist the environment into their own hell, full of illusions and violent demonic creatures. They're right. Silent Hill was always home to a supernatural presence, having been a sacred place to a cult called "The Order", but the town's bloody history has perverted these energies into something far darker. The evil here has been intensifying greatly, spreading outward to touch not only the real world, but worlds and dimensions and even times beyond it. The Order, through mysterious means, has been pulling in people from these outside worlds to feed the evil and build up the town's power. It's got people who can't let go of something in their lives pulled here, people with secrets they can't tell anyone, done things they can't face. And then there are others finding themselves here who don't know how or why, or what their presence here means for all of the worlds. Some people come to realise that by aligning themselves with the Order, they will be give a certain degree of protection. Then there are those who refuse to give into the darkness and try to fight it. However they choose to survive, they'll soon discover that they were brought here as pawns in a far bigger cosmic battle, and will have a fight on their hands to get out of this one alive. Under Dusk is a panfandom game set in the fictional town of Silent Hill (and its dark alternative version), providing a stimulating environment for characters to interact within, and plenty of opportunities to explore the deeper psyche of the characters through plots with themes of good vs. evil and all they grey areas inbetween. HISTORY REAL WORLD & OTHERWORLD TOWN LAYOUT HOUSING CONTACT LIST DROPBOX underdusk | underduskrpg | underdusknet | underduskooc T H E S I L E N C E I S B R O K E N |
Waves Of Change Do you ever get bored with an RPG a couple months in? Do you find yourself creating new characters and ignoring your older ones? Well then, Waves of Change is for you! We’re establishing a small, well-organized game that will be written in arcs – meaning every thirteen weeks the game will start over with a new storyline, characters, fandom, etc. With that in mind, we’re looking at you as a writer, not as a character. You can find more information by clicking the links below. | |
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