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WHATEVER BOYS CAN DO, GIRLS CAN DO BETTER! | |
PREMISE RULES AVAILABLE THE CAST FAMILIES WANTED APPLY FAQ |
The year is 2022, and a lot has changed at Hogwarts since Hermione Granger's days there. Peace has come to the wizarding world, and lives and families have been rebuilt. In fact, everything seems to be growing and the population is flourishing. And now, after the wizarding world's own baby boom in the early to mid 2000s, Hogwarts has had to meet a greater demand for even more young witches and wizards who need their magical education. So a decision was made, to separate Hogwarts into two campuses---one for the boys and one for the girls! Witch Ways takes off just a few steps into the '22/'23 school year for the girls attending Hogwarts School for Young Women. It's Hogwarts as you know it [with the same houses, classes, clubs, and quidditch rivalries] only with a lot more hair pulling, gossip, makeup, sleepovers, bitch fits, short skirts and girl on girl action. **Witch Ways is a mirror comm of ![]() |
![]() A Marvel-centric AU RPG. ![]() ![]() ![]() The 1970s gave rise to many socio-cultural revolutions: the environmental movement , feminism, egalitarianism, communalism, the sexual revolution, pop psychiatry and self-help. But none of these were so radical or publicly criticized as the mutant revolution. Born with genetic alterations that gave them abilities beyond those of normal humans, the people known as Mutants are hated and feared. Amid fear, prejudice and violence on both sides, the mutant revolution quickly grew to become a national crisis. The government dealt with this threat by creating Mutant Town, a small ghetto in New York City to house these people. Humans living in the nearby areas terrorize the mutants and a special police unit known as The Sentinels keeps them inside, while turning a blind eye to the atrocities committed in the name of homo sapien. Charles Xavier and Erik Lensherr, two mutants who in another time and place would be great leaders, decided that their home and brethren need to be protected. And so the two formed the gang known as The Brotherhood of Mutants; the costumes and codenames that in another world would signify them as heroes representing their unity as a gang. The Brotherhood began to protect the streets of Mutant Town from outsiders, troublemakers, and the racist, skinhead gang The Friends of Humanity, whether it's through fights, extortion, patrolling their turf or setting a few examples. Even as the mutants deal with the Friends of Humanity and their ilk, tension begins to brew under the surface. Should the gang include humans in their ranks, as Mutant Town houses a sizable human population? For that matter should Mutant Town be for mutants only? Differences among the gang members, and its leaders, begin to divide the mutants that were once united. Can Charles, aka "X", and Erik, aka "Magneto", find common ground for the Brotherhood of Mutants? GAME OPENED FRIDAY, OCTOBER 8, 2010 PREMISE | GANGS | TURF | TAKEN/HELD | WANTED | CAST LIST RULES | F.A.Q. | APPLICATION | DROP BOX |
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