Posts Tagged: '%21official+plot'

May. 24th, 2012

[info]headmastered
[info]ditchingclass
[info]headmastered
[info]ditchingclass

Plot 01, Chapter 01 | OOC details post | please read thoroughly!

[info]headmastered
[info]ditchingclass
For the muns threading: )

For the rest of us: )

Confusing enough? If anyone has questions (not just the players of the lucky characters, mind you!) drop them in here for us! We'll be happy to hit pause if you guys get suddenly wicked confused about things, so don't be afraid to approach us with concerns.

May. 20th, 2012

[info]headmastered
[info]ditchingclass
[info]headmastered
[info]ditchingclass

official plot the first!

[info]headmastered
[info]ditchingclass
Plot #1: The Seedy Undercaboose
Chapter #1: Discovering Level 7


First off, a disclaimer! The first test-run of the mod-lead threads is scheduled to start at the end of the week, probably Friday or even Saturday if that ends up being better for everyone. The run down is fairly simple; we don't want to give too many details because of the flexible nature of the format, and we're not sure exactly what the completion of the thread will reveal.

This is one small piece of what's really a larger plot. Once things get to rolling, you'll be discovering major things and we'll have bigger stuff for everyone to participate in together. We're just trying this out to see if it helps as a catalyst. And if you guys end up disliking it, we can remove it and continue on as normal ;)
Who: Two characters (both students and staff are eligible!) and eventually an actual NPC
What: Discovering a previously unknown-about basement level, and potentially exploring what's in it. In the process, there will be opportunities for the characters to find item(s). You'll have continuous options to turn back or move on, and moving on generally yields both great risk and great reward. There will be minimal fighting, (unless you want to request some fisticuffs! that's ALWAYS an option) and more reliance on brainpower and exploration. We will provide a map of the space you're exploring, and there will be set areas that will yield predetermined loot (though we won't make that available to see on the maps).
Where: Right here, baby. Well, I mean in the log comm. Look this is only here to fill out the 5 W's (and the H, ugh, damn H).
When: Again, probably Friday/Saturday (26/27)
Why: Because, because, because, because, becaaaaaause. (Hopefully it'll be kind of fun?)
How: There is a sign-up comment below for volunteers! If you mean how as far as mechanics, go check out the RELEASE POST or the MAIN POST. And feel free to ask any further questions at any of the posts, including here.

We'll have a little more info for the chosen volunteers, but if you guys feel like you need more info than this in order to decide whether to volunteer, speak up! I'm not actively trying to be mysterious and weird, (I'm just naturally that way) and we have no problem giving you more to go on, we will not be annoyed by questions. This is a big time test-run and we don't want to ruin anyone's fun by being vague. We really want this to work, and to let the flexibility dictate what happens, but not at the expense of fun!

And if you're nervous about being a guinea pig because of the potential for god-moding and harm to your character, know that this plot won't yield any physical/emotional damage to any characters.