May. 15th, 2017


[info]codexmods

Welcome to the Epilogue!

You've made it to the day of the final official plot event of Lost Codices! Congratulations!

A few housekeeping notes:
What happens to Cumberland after this?
  • The Orlesian navy and army catch Cumberland in a pincer from land and sea!
  • The Orlesians are not excessively destructive, but will put down any resistance swiftly
  • Orlesian agents in the city destroy further anchor points for the Tevene comms network to fully break it down, thus avoiding its use in mounting a defense
  • Young Duke Matthias Van Markham is sent away for "fostering" with a family in the Empire - he lives, but he never sees Cumberland again
  • Everyone's favorite Orlesian ambassador Manon de Freyen returns with the navy to install herself in a governoship position in the city at the Orlesian Emperor's behest
  • Orlais immediately pours money, time, and other resources into rebuilding Cumberland and the surrounding countryside; the populace at large sees quick and noticeable improvements
  • No one knows where the queen has gone - this is a matter of some frustration for the Orlesians, but her absence means the takeover is significantly less bloody than it might otherwise have been

From here, history tells us that Orlais rules the majority of Nevarra for the next 40 years, with Tevinter taking only Hunter Fell for their own. Things are peaceful, more or less. For the common folks, not a lot changes, though certain Orlesian standars begin to permeate education, business, and other key parts of society. How does Nevarra win its independence? You'll have to wait until the end of the month to see.

As for the epilogue, here are the basics:
  1. Post any logs you've written that take place after the game - whether it's one week, one year, or one decade later - anytime starting now
  2. Of course you are still welcome to post backdated logs as well!
  3. The game will be open for epilogue posting though 5/31/17
  4. On 5/31/17, there will be a mod-driven final "event" log to show the fate of Nevarra and tie up any final loose ends, and the game will fully close
  5. Enjoy!

Dec. 17th, 2016


[info]codexmods

Game Schedule Announcement!

Thanks to everyone who voted in the poll. Based on those responses and our own schedule constraints, here is the updated schedule for game end:
  • The Blight will end on April 30th
  • The political plot will fully resolve on May 15th
  • May 16th-31st will be reserved for any final logs, mop-up, funerals (listen, it's a Blight), plus any "where they ended up X-amount-of-time later" sorts of logs or narratives, if you so desire. May 31st will be the official last day of game, meaning we will have run for exactly one year.


Looking forward to 5 more months of mayhem with you guys! ❤️💛💚💙💜

Jun. 1st, 2016


[info]codexmods

and the game is open!
Ready… set… go wild!



Don’t forget to check out the most recent mod announcements and please run the

- as you can see by our cast page, we’ve got lots of new characters coming in! Go ahead and post your character and player intros as well, and don’t forget to drop your contact info over at the directory. Also, it's not too late to toss your characters into the pre-game memes!

The plot calendar for June is coming up momentarily. As always, we’re only a dropbox away. ♥

May. 27th, 2016


[info]codexmods

Let’s break this shiny new community in, shall we?

We’re excited for the game to start in a few days - we hope you’re excited, too! As we ramp up to get started (you can imagine us frantically typing as you read this - it’s probably not inaccurate), we figured we’d share a few housekeeping items and maybe spark some character conversations and voice tests, too!

Housekeeping first )
And now that all of that is out of the way, what say you we get this party started with a few memes to warm up? We’ll have a couple going up on the OOC comm over the course of the next few days. Also, if you’ve been accepted, now’s the time to introduce yourself on the OOC comm.