a u g u r y~ new fantasy game.

The connection with magic has long been since a relatively "new" concept. There was once a time when the world accepted such magic, and the people who wielded it's power, embracing them completely. These unique individuals could raise the dead, create thunderstorms, even predict the future. But, as time went on and new concepts arose, what was once allowed and accepted ways of living life were now pressed to change. The way the old ways were viewed became twisted, turning what had once been a part of life into unspeakable evil in the eyes of the world. Those who wielded magic's power became the victims of various styles of execution and torture, before being sentenced to damnation. In the late 1400's, the fanatical attitude of the church took a turn for the worst.
These acts were enough to shatter the willingness of those few families hiding in the hostile lands. To stay out of harm, they packed their things and left. Their destination: across the Atlantic ocean. With teleporting help from the Conjure family, they managed to settle down and live in peace for the better part of two hundred years. They were well liked by the local natives, bringing them what technological advances that Europe as well as the aid that their magical powers could bring. Among these primitive people, they were viewed as deities.
It wasn't until the landing of the settlers that we have all been so familiarized to in our schools, that the new ways and the old clashed again. The families were forced to blend back into society, resorting back to hiding in plain sight. In 1692, however, the Salem witch hunts began. A Puritan was unfortunate enough to catch a glimpse of a man, a member of the Necromancer family, standing in the cemetary, well after the imposed curfew. All he could describe was the shape of a 'black man in the forest'. Thus, the trials began, the simple minded zealots believing that the 'black man' had been the devil himself. The negative attitude drove a young female member of the Divination family to wish misfortune on the misguided families of Parris and Williams. Elizabeth and Abigail began having fits, pitching about and wailing about things unseen. The result of this simple act of vengeance brought about the deaths of so many more. It was then that strict rules were placed upon the families. The elders of the magical families however, to prevent more confrontation, were one of the first groups of individuals to move to California in the pre-gold rush years. Back to a place of peace and serenity, it would then be an additional hundred or so years before others came upon them, making running an option no longer. It was time to conform, to blend in with the ever spreading population of 'regular' people. ( Like what you see so far? Why not finish reading our premise?)
Why not try something DIFFERENT, this time?
- Simply pick the family you want, and place a hold on that page.
We don't have a specific "holds" for all of them, you just have to place the hold on the family page. Almost all heads are OPEN The only ones yet to have a HOLD are the Enchantment and Transmutation families. Get them now.
- We guarantee a fun, and exciting game, with tons of plottage between the muns to keep you BUSY.
- Yes, it is original, but everyone likes to take a step out of their comfort zone every once and a while. If you need help, just say so! We will love to help make your history as heads concrete.
- We are not a Harry Potter game for the 15th time. XD Why would you want to join yet another AU 7th year thing ANYWAYS? Try something different! New! Exciting! Make your own plots, get messy, take chances ...
- Mods are nice. That counts for something, right? =)
+Game starts when we have all the heads taken, and ten additional characters. +
BOTTOM LINE
If you're looking for a fun game, with endless options, we'd love to see you join. Heck, bring your friends. What would be better than to play siblings with them? Endless options, don't pass this up. Because if everyone does, we'll all be missing out together.
Thanks! And we hope to your hold! n__n