Doors will open at 8PM, and as it is the opening weekend, cover charge is waived. There are drink specials all night, and a dj playing music for dancing. There bar and kitchen are both fully stocked and ready to go. While the opening is a 16+ event, anyone under the age of 21 will be carded, and Dinah has the best technology to detect fake ids, so probably not really smart to try it. Don't make her sic Helena on you. Trust me, that won't end well for you.
At some point, Dinah would taking the stage to perform a set, backed by a house band.
Feel free to mingle and do interactions! © tessisamess
Apologies for lack of IC plotting, this week just got away from me.
Location: The Game Room | Time: Around 8PMish | Warnings/Ratings: None.
| Join In!
Sabrina and Diana have been decorating the game room to make it look nice, and there's various magical enchantments, like Diana's done little light magic fireworks. Don't worry, they won't actually harm anyone.
Sabrina's made sure that there's plenty of food, like various snacks such as pretzels, chips and dip, veggies, and wings, as well as getting some pizzas. There are also lots of sodas and some varieties of juice, as well as water. There is alcohol, as Sabrina asked Ambrose to secure some for the party. While it's not a fully stocked bar, there's a decent variety of beers, wine coolers, and some harder stuff, such as rum, vodka, gin, and tequila, if anyone wants to do mixers or shots.
There's music and plenty of games if anyone wants to play anything. Sabrina highly recommends tipsy Twister.
The point is to have fun and unwind, but Sabrina does have one rule: absolutely no pressuring anyone into doing something that they don't want to do. If she notices someone making someone uncomfortable, they will be booted from the party and not allowed back in. While Sabrina wants everyone to have fun, she also wants people to feel safe, as well.