February 19th, 2011


[info]bewell
[info]insane_games

[info]bewell
[info]insane_games

[No Subject]


[info]bewell
[info]insane_games

looks like time for a mid-life crisis.
ALL'S WELL | THAT ENDS WELL. BE WELL.

harry potter. canon-compliant. 2011.
game opened february 15th.

[info]nonsumpisces
[info]insane_games
[info]nonsumpisces
[info]insane_games

Sic Faciunt Omnes

[info]nonsumpisces
[info]insane_games

Sex, love, drugs, rock and roll, violence…in 1977, everyone is doing it.

The seventies are coming to a close, but there are still three years left. For those still in school, it is a time of experimentation and freedom. For those who've left, it's a time to find your identity amidst the expectations of parents, bosses and society.

It's time to find your own place in the world, the place where you get to live and have fun at the same time. Ignore what everyone else says, it's your life and no one gets to tell you what to do with it.

Sic Faciunt Omnes is a humorous RPG set during the Marauders final year at Hogwarts. With their future still ahead of them, everything is an option. There's still time to chose loyalties: your friends, or the Dark Lord? The Ministry of Magic or that gorgeous Boutique with the sales position open?

Not quite crack, but definitely humour, Sic Faciunt Omnes is a place for pranks, disasters and fun of all kind. Serious plots welcome, but don't be surprised if life is quickly derailed by the escapades of this mischievous generation.


NAVIGATION
[info]nonsumpisces | [info]sicfaciuntomnes | [info]facutvivas

PREMISE | RULES | CAST | AVAILABLE | WANTED | APPLICATION

[info]merlins_pants
[info]insane_games

[info]merlins_pants
[info]insane_games

[No Subject]


[info]merlins_pants
[info]insane_games
Welcome to Silent Night
June 2006 - catastrophe strikes. The world's been quiet for so long - Voldemort is gone and gone for good. Life was moving on, people settling down and having families. Then one day - a dozen people fall ill. A week later over three hundred are sick and the first dozen are dying. Six months later a large chunk of both wizarding and muggle populations are dead, the few that survive in London and Scotland are banding together.

A healer discovers the cure - unicorn blood, basilisk venom and some other mundane items - but she can't bring herself to kill any more unicorns than necessary. Soon after she creates the antidote, she kills herself in shame and the Ministry, the surviving members anyways, ban the slaughter of the unicorn. Unicorns - who can bring themselves to kill one? Especially now that the Ministry has banned it. Not even the coldest hearted Death Eater could take the life of such an innocent creature.

People are asked to gather at Hogwarts and in Hogsmeade where wards are set up to protect people from the Virus. People don't like it, but the few who try to leave - fall ill and with only a tiny store of antidote left - they die. The threat is real. The Virus is outside the gates of the Town and people are asked to find a mate, and try to salvage life. Are there other surivors somewhere in the vast world, or are the 46 left it? Is there a permanent cure for this virus or do you have to kill a Unicorn to survive? Or will the children of the surivors be born with immunity? Only time will tell - and now it's in your hands.

Welcome to Nocte Silenti - we enter the world in February of 2007,
when the Marriage Decree has been sent out.

Who will you choose?
PUBLIC LINKS
MEMBERS & MOD LINKS
FRIENDS LIST
CONTACT LIST
Disclaimer: THIS IS A JOURNAL BASED RP. THIS IS NOT REAL. NOR IS IT FOR PROFIT, IT IS FOR FUN ONLY.
[info]selenography
[info]insane_games
[info]selenography
[info]insane_games

Moonlight Nocturne

[info]selenography
[info]insane_games
☾ Moonlight Nocturne
Welcome to Seattle, Washington, where the grass is green all the time, where the air always smells like the ocean, and where the next end of the world is scheduled to take place, T minus: now.

Something is happening in Seattle. People are showing up dead with no explicable cause, people are reporting seeing monsters in the streets late at night, and young men and women all around the city are beginning to change. Ordinary at first, but at a moment of danger they find themselves either drawn to it... or bringing it about.

You are a student, or maybe you're not. You are a businessman, or maybe you're not. You are a mother, a daughter, a son, a husband. You are a father, a sister, a brother. But you are also something else, something not meant for this world, but born into it for a specific cause: to defend it, or to overtake it. Who are you?

★★★

Moonlight Nocturne is an AU, PB Sailor Moon game set in present-day Seattle. A new race of soul snatchers has come to earth and is hell-bent on refueling its dying population with star seeds - and Seattle's population is first. The Celestians didn't plan on a fight, but who could have known the earth would have a bunch of guardians dressed in tutus? Actually, it was probably someone's job to find that out. Their bad.

We're an active, welcoming group of players currently in search of a Sailor Pluto and Artemis to join us. Along with just about anyone else!

FAQ & Drop BoxRulesHolds & Taken PBsApplicationCanon ListEveryone Else



[info]davey_jones
[info]insane_games

[info]davey_jones
[info]insane_games

The Flying Dutchman


[info]davey_jones
[info]insane_games


The Flying Dutchman
a panfandom au rpg

. 5 star luxury cruise liner . PREMISE . plush spacious guest rooms . RULES . sea monster . TAKEN . pirates . HOLDS . olympic sized pool & hot tub . APPLY . ghost crew . ROOMS . star gazing deck . FAQ . vast deserted islands . AMENITIES . extra spending money provided .


davey_jones.jones_locker.jones_net
[info]barmodzvah
[info]insane_games
[info]barmodzvah
[info]insane_games

rites of passage.

[info]barmodzvah
[info]insane_games




RITES OF PASSAGE


Rites of Passage is an iconic super power game focusing on characters of remarkable ability. What they choose to do with these talents are, of course, up to you - as are how they came by them. (Extraordinary humans without powers? Genetic mutations from birth? Acquiring powers from an influential outside element?) How do you live your life, when you're gifted (or burdened) with extraordinary powers?

Our characters are divided into several different affiliations:

- The Night Guard is a privately/government funded organization of heroes endorsed by the public sector. These are the "heroes" lauded in the press, and probably get inadvertent credit for some good work done by other parties.

- Those who do not want to be affiliated with the government but still want to do good are known as The Vigilantes - they answer to no standard. All heroes come in shades of grey; those who may act in unsanctioned ways (aka the ends justify the means) may find themselves thrown in with this lot. The Vigilantes are unfunded, unless individuals can find private backers.

- The Chaos Syndicate is an under-the-table corporate-funded criminal organization which has a certain amount of padding from local and federal law enforcement. They are full-time career criminals with no financial concerns.

- Those evil-doers who would rather work on their own terms are known as The Sinners. They may also be the criminals the Chaos Syndicate would not “hire”. Unfunded and unprotected, the group has to come up with creative ways to cause their chaos and not get caught.

Of course, there are unsuspecting humans and those unaffiliated with either group.
ABOUT US

Rites of Passage is a game for the casual, busy roleplayer. There will be no activity checks, but we would like characters to become active within one week of game acceptance. Due to our laid-back setting, we currently have no character cap, but we do ask that you keep your character count reasonable.

Only writers above the age of 18 will be accepted at this time. We also encourage players to be comfortable writing any form of personal interaction they desire - whatever the rating, or sexual orientation - with appropriate warnings attached.

We accept only mature, capable, trustworthy, self-confident players who are eager to facilitate plot advancement and foster creativity among their fellow writers. This does not mean, however, that the mods are nonexistent, or that the game will be inactive. We will be happy to provide plot and fun throughout the game, and there will always be something to do!

We're currently seeking out villains to fill slots in the Chaos Syndicate.

GAME BEGINS AT 15 CHARACTERS. 13/15

code available at » quibblercons «

[info]risabaymod
[info]insane_games

[info]risabaymod
[info]insane_games

[No Subject]


[info]risabaymod
[info]insane_games

NAVIGATION
[info]risabaymod | [info]risa_bay | [info]risa_control

Premise | Rules | Taken | Jobs & Locations | Holds | Apply | Wanted | F.A.Q. & Drop Box Contacts and Friend Button
[info]famousmods
[info]insane_games
[info]famousmods
[info]insane_games

[No Subject]

[info]famousmods
[info]insane_games
PREMISE

RULES

HELD

APPLY

CAST | TAKEN

THE CLUB

EVENTS CALENDAR



MODS

IC

OOC

THE SOUNDTRACK





GAME OPENS
FEB. 19TH!

On an over-populated downtown LA street, an illuminated hot pink neon sign screams the words Famous Monsters. Otherwise the building is unnoticeably different than the rest of the establishments on the block. Neighboring a tattoo parlor, and a recording studio, the strip club fits in well with its surroundings. So why stop here and not at one of the other hot spots on the drag? Why Famous Monsters before any other flesh club? One step through the door and you'll have your answer.

Welcome to a world where music and subculture, tattoos and piercings, fierce girls and boys who wear more eyeliner than your little sister, mix with lust, liquor and lap dances. Famous Monsters caters to the voyeurs who prefer Suicide Girls to the Club Jenna crew. Those who would rather watch their women get down to blaring punk, electronica, industrial and even emo than outplayed radio hits. But Famous Monsters isn't exclusively made up of females. They let the boys get in on the fun too, featuring male dancers alongside the girls. With a co-ed staff, multi-stories and dance floors, two fully stocked bars, nightly stage shows and private booths to fulfill your dirty little fantasies, your senses will be overwhelmed and your cravings will be satisfied. So stop wasting time and step inside the walls of Famous Monsters. You won't wanna leave.

FAMOUS MONSTERS
a subculture inspired flesh club rpg on IJ
[info]collectors_mods
[info]insane_games
[info]collectors_mods
[info]insane_games

[No Subject]

[info]collectors_mods
[info]insane_games

The Collectors


Premise
The World
FAQ
Rules
Available Characters
Current Cast
Wanted Characters
Application


Most Needed Characters

Albus Dumbledore
Ron Weasley
Remus Lupin
Daphne Greengrass
Blaise Zabini
Ted Tonks
Salazar Slytherin
Helena Ravenclaw
Blacks
Weasleys
Death Eaters
Next Gen Children

And More!

Time and space are ultimate dividing forces that separate generations of witches and wizards, but soon that divide will be breached. There have been cracks before, but one wizard will wrench it open completely. Named the Collector, he sits in his own empty world that he controls and manipulates as he desires. However, there is an issue. It is empty, yet this will not last. No, the Collector shall soon start gathering his toys to fill the gaps. Through various points in human history, he is taking who he wishes. His motivations may be unclear, but somehow each of his toys will serve a purpose for his plans.

Once each of these ‘toys’ are collected, they will be confronted by the realities of their situation. Information of their future lives will greet a large majority of his subjects, and then, they must cope. They cannot leave and, will instead, have to adapt. However, adapting is not simple for their situation will not remain constant. The Collector will not just leave his toys alone, but will play with them as he desires.

Life in the Collector's Domain will keep transforming. One moment the place will appear like a desert, then a coastal town, and then, a tropical rainforest. However, all the while, the people cannot leave until He demands it. They will experience various trials and tribulations, some that seem almost playful (from the outsider), and others, much more sinister.

So, what will you do when the Collector calls on you? As one of his toys, how will you survive? How will you react when you have no information about your situation, except for a small note in a journal that falls from the sky and what you can learn from those who are suffering through the same thing?

Welcome to the Collectors!

GAME OPENED JANUARY 29TH. Join today>>>>>