January 20th, 2011

[info]notsofar_mod
[info]insane_games
[info]notsofar_mod
[info]insane_games

Not So Far Away

[info]notsofar_mod
[info]insane_games

Not So Far Away...
A Modern Fairy Tale RPG

Premise II Rules II Application II FAQ II Holds/Character List II Wanted Characters II Taken Characters II Friend Button


MOST WANTED CHARACTERS


Ozma, Captain Hook, Robin Hood, and Many More!


For as long as anyone can remember, the City has always been one of the largest metropolitan centers in the world. It has had its share of glory and decline, but none so great as the age following the founding of OzCorp. Michael Ozma was no man of magic, but he might as well have been, for the technological wonders he wrought.

Today, however, the Gilded Age is long past. OzCorp, now led by Ozma's three daughters, has become corrupt, and the City has fallen from its glory days. Crime and drugs now rule the streets, though some aristocrats continue to live above it all.

Inspired by folk-lore and fairy-tales, Not So Far Away is a unique Role-Playing World that brings characters from fairytale, folklore, and mythology from around the world together into an ever-expanding universe.
[info]bostonmafia_mod
[info]insane_games
[info]bostonmafia_mod
[info]insane_games

Boston Mafia

[info]bostonmafia_mod
[info]insane_games
Hey there! [info]boston_mafia is a mafia RPG based in Boston, MA (name kind of says it all). The community focuses on the war that is happening between three main families (Irish, Italian and Russian). Some are allies, some are enemies. They all have their differences and all want full control of Boston and the surrounding cities.

We welcome original characters! We're in desperate need of more law enforcement, FBI, state troopers, cops. Dirty cops are welcome, too!

We're getting close to hitting our first year of being open and we're trying out some new things to keep everyone involved. Check us out! Adds are normally done Wednesdays and Saturdays, but on occasion they're done as applications come in!

We have just set up a German family and will start accepting characters when we get four applications for that family.

Game Info
For Players
{ Rules }
{ Mod }
{ Premise }
{ Drop Box }
{ Character List }
{ Wanted Story lines }
{ Holds & Taken PBs }
{ Apply }
{ Contacts/Friend Adder }
{ Player Directory }
{ NPC list }
{ Directory of Boston }
{ IC Community }
{ Thread/Log Community }
{ Boston Mafia }
{ Leaving? }



[info]helix_mod
[info]insane_games

[info]helix_mod
[info]insane_games

Helix Initiative


[info]helix_mod
[info]insane_games
In-Game Information

Rules/FAQ

Application
Superpower List
Wanted

Cast List

Mod Contact
Initiative
Network
OOC
In the 1950s a secret organization started to test the limits of human genetics and structure. With science moving faster than ever towards a new horizon, they were determined to be the first to bring humans to the future.

In 2009, a chemical was developed that affected people with a certain genetic marker on their DNA. In a world-wide incident that would later be claimed as multiple terror attacks, the chemical was released into the world’s water sources. Whether this was an action of the Initiative themselves or a rogue agent looking to cause chaos in the world is still up for debate.

As of January 2010 stories have surfaced around the world of people performing extraordinary feats such as teleportation, flying, and even moving things with their minds. Helix began to find and ‘collect’ these special humans; deceiving some by offering help, or abducting others if they resist. No one knows the location they have been taken, somehow they always fall asleep during the ride or just miraculously appear in the medical ward of the building.

Here they will live and receive training to develop control over their powers until Helix decides they are ready to start the second phase of their training.

[info]ravenscrestmods
[info]insane_games
[info]ravenscrestmods
[info]insane_games

[No Subject]

[info]ravenscrestmods
[info]insane_games

Ravenscrest

MODSRPGOOC

There's trouble brewing across the ocean...

Premise
Apply
Character Directory
Rules
FAQ
Wanteds
Credit
It's September 2010 and the world is still reeling from the news that the Dark Lord has returned. The wizarding community is on pins and needles with fear, so many helpless to stop it. Even in the US, people are going missing and the Dark Mark is appearing in the sky, albeit less frequently than across the ocean.

The Ravenscrest Academy of the Magical Arts is no exception. The school is nestled in upstate New York outside Ravens Falls, the second oldest all-wizarding area in the United States. Like all wizarding communities, there are some who are against the Dark Lord and all he stands for and there are those who would follow him unwaveringly. The atmosphere surrounding the magical world in the US is similar to the way it was during World War II, when they wait for the war to spill across the ocean and into their backyards.

Running congruent to Harry Potter and the Half-Blood Prince, if it had been set in 2010, Ravenscrest is an AU game focusing on one of the seven magical secondary schools in the United States. Not unlike the way the US was before the nation entered World War II, the war can seem some what surreal to many students, something that's happening far away and could never possibly effect them. For others, its something that effects their families, losing loved ones. Still others were waiting to do their part to assist the Dark Lord in his rise to power and his desire to cleanse the magical world from Muggle blood and to make non-magical people slaves to those with power.

[info]resisto
[info]insane_games
[info]resisto
[info]insane_games

[No Subject]

[info]resisto
[info]insane_games
In 1970, Tom Riddle returned from a world of dark travels and began to take the wizarding world by storm; his army growing more and more powerful each day while the remainder of the wizarding world was left in shock, terrified for their lives and the lives of their families. Ten years later, the future is not much brighter as the Death Eaters swell in numbers and innocent people are thrown into Azkaban prison without so much as a trial. Families are being murdered, terror seeps into the Muggle world, and witches and wizards go missing every day, some deserting their homes to escape while there's still time while the fate of others is unknown.

Villages are empty, things as common as shopping can no longer be done safely, shop owners who dare stay open see hardly any livelihood. The WWN has been taken over, the Ministry is full of spies. Bonds are broken, trust is a thing of the past and friends hardly exist anymore. The world is a grim. Many get married quickly for fear that they may not have much time left to live. A select few with enough talent worth investing in are given the choice of servitude or death; those who are impure of blood and many who refuse Lord Voldemort meet the latter, however there is a beacon of light, a bright Phoenix rising from the ashes of this world and though they are outnumbered, they are fighting back. The brave few, the resistance to overcome evil. The Order of the Phoenix is making a stand... and they're winning.

The time has come to run or to stand and fight, to live in fear or to die bravely. The time has come to choose a side. It is time to decide what is worth living and dying for. Which side will you choose? 9, January, 1980 marks the beginning of the end of a ten year battle.

Most Wanted: James Potter, Peter Pettigrew, Barty Crouch Sr., Barty Crouch Jr., Edgar Bones, Alice Longbottom, Frank Longbottom, Slytherins from the class of '78, Alastor Moody, Arthur Weasley, Molly Weasley, Death Eaters (we are pretty Order heavy right now and would love to see more DE's to help balance it out), Ministry Employees.

MODS | RPG | PREMISE | AVAILABLE
RULES | CHARACTERS


[info]roadmaps
[info]insane_games

[info]roadmaps
[info]insane_games

[No Subject]


[info]roadmaps
[info]insane_games
ROADMAPS: AN AU MARAUDERS ERA GAME
On the plus side - I've never been a terrorist before!

...wait, no, I have. Never mind.
-Blodwyn Bludd
READ MORE
JOIN ROADMAPS
[info]incognitus
[info]insane_games
[info]incognitus
[info]insane_games

[No Subject]

[info]incognitus
[info]insane_games

whose side are you on?

Since the beginning of time, the Knight Templars and Assassins fought each other in a secret war. No one knew of these wars, unless they were affiliated with either side. The Templars sought to bring an utopian society to the human civilization, controlling their every movement. The Assassins believed free will will reign and free will is what makes every individual. Battling in multiple cities and civilizations across time, no side is officially winning. In the year 2012, the Templars, or known as Abstergo Industries to the common eye, controls over NASA and their satellites. Their goal? They want to send out a piece of eden on a satellite on December 21st, 2012. The Assassins are dwindling in numbers and now, they're going against one of the largest corporations known to man. As technology advances, the Templars are finding Assassins much quicker than expected. They utilized cell towers to locate Assassin descendants. Now hiding underneath the city of London through sewers and underground train tunnels, the Assassins call Sanctuary their new home. Relying on their Animus 2.0, they must go back in time to search for the pieces of eden and destroy anyone associated to the Templars.


[info]incognitus
based on Assassin's Creed
NOTE: YOU DO NOT HAVE TO KNOW THE GAME IN ORDER TO PLAY