July 14th, 2008

[info]tempest_mods in [info]selectiverpgads

Tempest: Historical Tudor-Era RPG

Date last posted: First Post
Name of the Game: Tempest
Format: Journal (LJ)
Genre: Historical
Contact info: tempest.mods@gmail.com
Premise Summary: The year is 1531. England is embroiled in the King's Great Matter - his increasingly desperate attempts to rid himself of Katherine of Aragon so that he may marry Anne Boleyn. It is a time when the greatest of dramas took place not on a stage, but in the halls of the King's Court.
Age limit: 18
Starting date: July 28, 2008
Other details: See ad behind the cut
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[info]wonderxlusting in [info]selectiverpgads

Awakened RPG

Date last posted: First
Name of the Game: Awakened
Format: Forum
Genre: Original, Modern, semi-mystery
Contact info: Lexi - email: lexi.tainedrealities@gmail.com AIM: wonderxlusting
Premise Summary: A game where players awake to find themselves in an almost completely abandoned city with no knowledge of how they got there or why only they are the ones there. They must figure out how to survive as they figure out why they're stuck, and why in the mornings sometimes there's more, and sometimes there's less of them.
Age limit: 17 and up
Starting date: As soon as I get 5 players of 10 characters.
Other details:
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[info]ex_ultimatum976 in [info]selectiverpgads

Kill one. Save a thousand. The Fraternity.

Date last posted: Never
Name of the Game: The Fraternity
Format: Thread, AIM Logs
Genre: PB, Fandom ("Wanted")
Contact info: [info]the_fraternity
Premise Summary: The Fraternity was formed over a thousand years ago. An elite group was formed. Trained. Honed to perfection to do take justice into their own hands. Skills were passed down from generations, individuals were studied, chosen, taken (mostly against their will at first) into the fold. They were trained, beaten down, broken in. They were made to study the kills of those who came and went before them, sworn to keep everything within the walls of the Fraternity secret. Complete and utter trust was given to the higher-ups. They learned to eat, breathe, sleep what they were doing. They abandoned their lives before being chosen, lived with their new family within the walls of the Fraternity. Now set in New York City, the Fraternity is more elite, and better than it has ever been...

TWO years ago, ONE member of the Fraternity stopped believing in what he was doing. He stopped blindly following orders. He began to question the way things were run. Who were the elders to tell him that the man he was about to kill was someone who would cause harm to another? He went rogue, broke away from the Fraternity. But that was exactly the problem. Once you are in, NOBODY leaves the Fraternity. He took a handful of others, those who were already wavering on the belief system of the Fraternity. Together they had one end. Destroy the Fraternity from the inside out. Reason with those who could be talked to, kill those who could not. One by one, they plan to take down the cornerstones of the Fraternity. But then, in a group of trained assassins such as the Fraternity, they have no choice but to fight back.
Age limit: 18+
Starting date: In progress