Jul. 26th, 2008

[info]ex_ultimatum976

Bourne IV PB Game

Date last posted: Never
Name of the Game: The Bourne Directive
Format: Thread/Log
Genre: PB, Fandom (Bourne films)
Contact info: [info]humint
Premise Summary: 2008. Three years have passed since the exposure of Operation Blackbriar. The former CIA Director Ezra Kramer resigned voluntarily following an inconclusive investigation into the extent of his involvement in Operation Blackbriar. Deputy Director Noah Volsen and Dr Albert Hirsch were each taken into custody, the latter tried before a private tribunal and sentenced to lifetime imprisonment with parole eligibility after ten while the former vanished on bail.

The black ops kill squad, by Treadstone, Blackbriar or any other name, was no more. At least, not for three years - and not on American soil. ( more )
Age limit: 18+
Starting date: TBA

Jul. 14th, 2008

[info]ex_ultimatum976

Kill one. Save a thousand. The Fraternity.

Date last posted: Never
Name of the Game: The Fraternity
Format: Thread, AIM Logs
Genre: PB, Fandom ("Wanted")
Contact info: [info]the_fraternity
Premise Summary: The Fraternity was formed over a thousand years ago. An elite group was formed. Trained. Honed to perfection to do take justice into their own hands. Skills were passed down from generations, individuals were studied, chosen, taken (mostly against their will at first) into the fold. They were trained, beaten down, broken in. They were made to study the kills of those who came and went before them, sworn to keep everything within the walls of the Fraternity secret. Complete and utter trust was given to the higher-ups. They learned to eat, breathe, sleep what they were doing. They abandoned their lives before being chosen, lived with their new family within the walls of the Fraternity. Now set in New York City, the Fraternity is more elite, and better than it has ever been...

TWO years ago, ONE member of the Fraternity stopped believing in what he was doing. He stopped blindly following orders. He began to question the way things were run. Who were the elders to tell him that the man he was about to kill was someone who would cause harm to another? He went rogue, broke away from the Fraternity. But that was exactly the problem. Once you are in, NOBODY leaves the Fraternity. He took a handful of others, those who were already wavering on the belief system of the Fraternity. Together they had one end. Destroy the Fraternity from the inside out. Reason with those who could be talked to, kill those who could not. One by one, they plan to take down the cornerstones of the Fraternity. But then, in a group of trained assassins such as the Fraternity, they have no choice but to fight back.
Age limit: 18+
Starting date: In progress

Jun. 26th, 2008

[info]deborah_a

Nightworld RPG

Date last posted: First post
Name of the Game: The Night World
Format: Journal threads and AIM
Genre: Supernatural / L.J. Smith verse.
Contact info: The Nightworld Mod - Click Link
Premise Summary: Vampires, witches and shapeshifters have existed since the dawn of evolution, but only recently have they stayed in the shadows, with normal jobs, normal cars, normal families. Hundreds, even thousands, of years ago, these supernatural beings ruled over humans with an iron fist, feeding off humans, making them servants and slaves. It all stopped abruptly several hundred years ago. Since then, members of the Night World have lived alongside humans, but never revealed themselves to the human race as an individual or whole-- the first rule of the Night World is that you can never tell a human about it. You certainly can't use your powers to dominate humans, like in the old days. But some want that way of life back. Unfortunately, there are some hitches-- the biggest being Soulmates, the existence of what's called a "silver cord" that links two people together, binding them forever. It's a love thing, and there are no boundaries for soulmates-- they can exist between humans and vampires, or vampires and witches, or shapeshifters and zookeepers. There are no boundaries and this causes some serious problems for members of Circle Midnight who happen to discover they have a human soulmate. Many of them defect to Circle Daybreak.

The Night World exists alongside the day world, the world of humans. Most witches, shapeshifters and vampires have a brilliant facade in place-- for example, the vampire psychiatrist who can feed on his patients after hypnotizing them as part of "therapy", or the exotic dancer who seduces men and takes them for more than just a ride. But while the Night World seems to exist alongside humans, there are certain places-- clubs like the Black Iris, for instance-- only members of the Night World know about. Certain rituals and ceremonies the witches are present for, out in the desert every year. There are symbols of the Night World that each member wears-- black flowers like irises, roses, dahlias, and others that Night World members have as a decal on their car, a pair of earrings, a drawing on a notebook in a schoolroom. There is a High Council of Witches, and one of Vampires, and another of Shapeshifters. An entire society of people pretending to be something they aren't.
Age limit: N/A
Starting date: It’s already started
Other details:
Premise
Rules
Taken/Wanted Characters
Application
Taken PBs

Jun. 17th, 2008

[info]selectivemod

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