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Friday, July 3rd, 2009

    Time Event
    1:34a

    The Kingdom of Frell is at peace.

    Though the so-called Golden Age of King Char and Queen Ella is long over- so long ago now that few are still alive who can remember it- life continues on much as it ever did. Merchants travel the lands far and wide, finding new and exotic goods to bring back to Greenville, the town just outside the royal palace. Greenville's markets are thriving, and most of the town's inhabitants pay little mind to the castle looming in the distance.

    That is, of course, until The Gray Death appears. There is no known cure. Sufferers initially feel very weak, and are soon not even able to get out of bed. Overcome by fever, their complexions turn gray and they die. Still, Greenville believes it is safe- there are just rumors of the illness, and being so close to the castle, they're safe, right?


    Wrong.

    The illness knows no boundaries, a fact that is brought starkly to light when the King of Frell contracts the disease and dies a short time later. The King leaves behind a land in limbo- his wife, the Queen, is trying her level best to keep power from the hands of their immature son. Heroes search for a cure, trying to avenge their fallen King. And life in Greenville continues on, if a bit more cautiously.

    Happily ever after was never a guarantee.

    Fair is an original character role playing game inspired by Ella Enchanted, Fairest, and The Two Princesses of Bamarre by Gail Carson Levine. The game takes place in the world created by those books.

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    Wanted Characters

    Gabrielle Forrester is missing her older brother, Sir Domenic. A loyal knight with many years of service, Domenic is well-respected within the community- and much missed by his younger sister.

    Bess Guidon is missing her husband, Sir Tristan. Bess is apprenticed to the town's healer- who, himself, is sick with the Gray Death. If that wasn't enough, her marriage seems to be on the rocks- Tristan seems to love her much more than she loves him, despite how he bends over backward to make her happy.

    Ginger and Lavender Thornburgh are missing their younger brother, Gareth. He works in the family's herb shop, but the girls have a feeling he isn't quite happy with the domestic life.

    Abigail Hall is just starting to get her life together, finally- she's Abigail Madison now, having recently married her childhood sweetheart, after ten years apart. But one thing still haunts her- her missing younger sister, Eleanor. The two were separated as children, and Abby still wonders what became of her.

    Madame Besoir is not well-respected in the community, per se, but she is definitely well-feared. An intimidating woman, the owner of the local brothel, she's power-hungry and not to be trifled with. At least, she'd like to think so.

    Serenity Somerset escaped her life of privilege some ten years ago, and has been working as a barmaid ever since. She's settled well into her new life, but her sisters Grace, Hope, Faith, Blythe and Verity Somerset are still out there, somewhere, and it can't be long before her past catches up with her.

    Lady Agnes Bennett, the Queen's niece, was born deaf. She's been kept heavily secluded from the rest of the castle, and only a few know of her condition- including her servants, Ginger and Marta.

    Twins Genevieve and Penelope Brisbois are missing their older brother, Bernard. Hardly the man of the family, Bernard caters to their mother's every whim- he's a bit of a dandy, but he does aim to please.
    11:45a
    Chaos Awakened
    An AU
    Marauder Era Game

    Rules
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    Taken
    Held

    Game to open July 17
    Or when there are enough characters for play
    Have you ever asked yourself: What if? What if the future could be altered? What if people didn’t die when “it was their time”? What if they lived on, having been able to escape fate?

    In September 1979, a young and scared man had been fated to die at the terrifying hands of Inferi. While he lay, cold and wet, believing his worst memories were happening right in that moment, he felt a warm hand. The House Elf, sobbing and rocking back and forth, had been found by Albus Dumbledore. While the old wizard couldn’t get a straight answer from the Elf, he did catch snippets of what was said: Master Regulus! Dying! Cave! In that moment, Dumbledore knew what he must do. He could not leave the young man to his death. He had to find a way to save him.

    Dumbledore reached Regulus with little time to spare. The man was writhing on the floor, delusional and sobbing. And in his hand, he held a locket. That curiosity that so often came along with Albus Dumbledore had to be suppressed as he looked around for anything that might help the young man. That’s when he saw the cup. Picking it up quickly, he immediately conjured up water. But the cup wouldn’t hold it. Every time the water was about to touch the cup it would vanish. He was left with only one thing to do. In one swift motion, he dipped his hand into the cold water. The effects were instantaneous: The water practically erupted as the Inferi seemed to come to life. But first, Dumbledore made sure the man received the drink.

    Even as the first drops met his lips, Regulus began to feel the delusions slipping away. He felt his sanity returning to him and it was a moment before he realized what was happening: Albus Dumbledore was fighting off Inferi that were threatening to attack. Once his mind was cleared, Regulus joined in the fight. He remembered the little boat and wondered if they would both be able to fit in it. They certainly couldn’t swim back, and he had tried Apparition. But even that hadn’t worked.

    But he needn’t figure out a plan, for Dumbledore had already figured it out. “Get in the boat!” Came the booming voice and Regulus was quick to obey. He entered the boat and when he had squeezed to the opposite end he realized the boat was moving. It had left without the older wizard. He had tried to stop the boat, but it wouldn’t seize its journey back, and when he had exited it on the opposite bank it returned immediately to the little island. Regulus waited impatiently and before too long, the boat was returning with a still-fighting Dumbledore in its center. The boat docked, Dumbledore stepped out, and the two of them ran for the entrance to the cave.

    Regulus could not return to his old life. He could not return home and expect to see his parents again, because he had betrayed the Dark Lord and Kreacher had already told them he was dead and he would surely be found out for his betrayal. Instead, he was allowed to stay at Hogwarts until he was able to figure out a plan.

    It is now December 1979 and with Dumbledore’s help, Regulus was able to hide his identity and begin a new life. The tides had turned and while he was once a firm follower of Lord Voldemort, his beliefs had changed. Within a matter of months he had been allowed into the Order of the Phoenix as a full-fledged member. Now, with his help the Order just may be able to crack the secrets. They may be able to save those whose lives would surely be lost.
    |x| code |x|
    12:59p
    Rules & FAQ | Taken | Classes | Wanted | Apply

    Have you ever wanted to hurl a fireball or pick up objects with your mind? Or maybe you've the gift of sight, able to predict and foretell future? Imagine if you've lived on Earth for centuries, traveling from place to place. Or maybe you're able to shapeshift into an animal of your choice whenever you chose to.

    Students at the Idris Academy can do all that and more. And their powers get stronger day by day.

    These students race dragons and play Blitzball as competitive sports. They duel in the Arena and swordfight in their free time. They learn ordinary subjects like math and science. And then there are classes like magical disguises, runic studies, astrology and divination. The activities and possibilities are endless.

    Who will you be in Idris? Join now to find out!


    Activities | Setting | School | Magical Groups
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    4:49p

    [in a matchbox]

    The RPG

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    Most Needed Characters

    Ron Weasley
    Draco Malfoy
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    Cannon OCs
    Wars always leave scars. Sometimes they're in the shape of missing limbs, or gouges in the flesh, pain in the joints or chronic headaches. But sometimes, they come in the form of nightmares. Sometimes those nightmares don't go away when you open your eyes, as you're forced to relive the horrors of your past. And sometimes these horrors haunt you your whole life, causing stress on your personal and professional life. Sometimes those horrors and those nightmares are so real, that you can't tell the difference between them, and every day life. That's when the nice young men, in their clean white coats, come to take you away.



    To The Sanctuary.



    The Sanctuary, a clean, safe, wholesome environment where former Order Members, former Ministry Aurors, and former Death Eaters can all recover from the horrors of war together, and learn to get along in a calm and controlled space, where everyone gets their own personal room, and an hour a week with a qualified therapist. There are visiting hours, there are group activities, there's a game room, and a large, beautiful garden out back just waiting to help the inhabitants of The Sanctuary ease back into a normal life and cast away their demons.



    If only it wasn't run by a woman who would be better suited as one of the patients, instead of The Director. Cameras and microphones in every room, journals that are private to everyone but her, and the possibility of a punishment around every corner. Oh, you'll write home every week to your family and make sure to tell them how well you're doing, and how happy you are here.. or she'll never let you leave.



    Even then, she might not.

    [game begins] July 6th, 2009. Join today >>>>>

    6:31p
    Welcome to Harmony. It’s a lovely place, clear blue skies and attractive buildings. It’s funny, but even though all you can remember is this place, it feels like you’ve never been here before.

    Why does it feel that way? Well, probably because it’s true. Sssh, don’t tell; this is a giant experiment, one you can’t get out of. We care about you here in Harmony, and you’re very important to us. We hand picked you from your world, because there was just something about you. We know you will be helpful.

    It’s important that you feel at home. Almost like you’re not in an experiment at all. So we’re going to give you a new set of family, friends, and memories. Because, don’t forget – we care about you. We want you to feel at home, seeing as from now on, this is your home.


    CURRENTLY HAVE CHARACTERS IN
    ACE ATTORNEY >> BUFFY THE VAMPIRE SLAYER >> ELRIC OF MELNIBONE>> HEROES >> HOUSE MD >> LEGEND OF ZELDA >> MONKEY ISLAND >> NCIS >> PORTAL >> PSYCH >> RESIDENT EVIL >> RULE OF ROSE >> SILENT HILL >> STAR TREK >> TRU CALLING >> YUUGIOH

    CURRENTLY LOOKING FOR
    Highschool age characters, any fandom
    Lana Skye (Ace Attorney)
    Elle Bishop (Heroes)
    Adam Monroe (Heroes)
    Claire Bennet (Heroes)
    Chris Redfield (Resident Evil)
    Leon Kennedy (Resident Evil)
    James Wilson (House MD)
    Allison Cameron (House MD)

    (Characters in)
    Heroes
    Resident Evil
    Ace Attorney
    House MD
    Silent Hill

    We're always looking for new players! Reserve a character today!

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    10:28p

    NOWHERE CITY
    A CELEBRITY AU RPG


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