Plot & Premise
In 2004 a new threat rises up against the wizarding world. It's not a new Dark Lord. It's not a foreign power. It's the Muggle world.
The scientific and technological advances in the Muggle world have allowed governments across the world to spy on wizards. The spells that worked so well against people aren't effective against CCTVs, satellite imagery and mobile phones that record everything. Governments are intent on capturing and studying wizards to harness the power of magic for their own purposes. No where is safe.
The British world responds by becoming more insular than ever. After the Muggles destroy Diagon Alley, new villages are created to keep everyone away from Muggles. Spells are researched to counteract technology. In the meantime, magic around Muggles becomes lethal. Finding and keeping away magical beasts and beings is paramount. Can they find a way to defend themselves before Muggles take over the magical world?
* Gameplay is set in 2004
* Plot Focused
* Minor characters welcome
* World building encouraged
Game Starts April 1st, 2017.